Auto-translated
Necromancers and Zerg elementals
Academy is better! =)
Academy is better! =)
New here? I'm Roha — want a quick tour?
On a small map, before the mages can develop, they'll be wiped out. And if you save up an army and waste time, the Necromancer army will grow many times over.
The Tower is better.
Please explain.
In my opinion, it's not a very good Castle.
But elementals cannot be resurrected into vampires. Therefore, every action has a counteraction. That's why I chose this particular triad. For every advantage of one faction, there is an alternative in another. Elementals have resistances to magic, and vampires cannot be resurrected from elementals, etc.
In my opinion, vampires don't get much from mages =)). They probably won't even reach the ranged units, and golems and gargoyles are too tough for them =)). The Naga have an uncounterable attack :cool: My Djinns usually only participate in battles as casters... So the poor little vampires will remain hungry :D :p
There's a separate topic on this subject -)))))
It's better to ask Ta Kotoraya. I think she can explain it better--)))
Seriously, the disadvantage of the Necromancer is the lack of enough creatures to replenish their numbers. The Conflux has almost complete immunity to life drain, the Tower has gargoyles and golems, there are many of them, they are not very weak, and they can cause trouble...
The Conflux is a great Castle, but not against the Tower. They have fewer ranged units, and they are weaker than the "gremlin-mage-titans" trio.
But most importantly, with enough time to develop (let's not consider rushing for now), mages have access to more 4th and 5th level spells....this is a serious advantage! With Dimension Door and Implosion (if the opponent doesn't have it), the player gains an advantage that neither a swarm of skeletons nor a number of phoenixes can overcome.....and the probability of having such spells at the Tower is obviously twice as high as at other Castles......
Besides, when playing as a mage hero at the Tower, there is a high chance of getting Diplomacy. Can you imagine what a hero with an expert in Diplomacy and Dimension Door can do? (or Flight?) ...just fly around the map and add the right creatures (or even the wrong ones) to your army....the Vision spell can also appear more often because of this library-)
About the Necromancer - I already mentioned it somewhere: they appear in the Dungeon, if it exists on the map at all. And in the Dungeon, the respawn is usually worse and the access routes are more confusing-((((...which is not very good-))
That's how I wrote it briefly-)
I don't think the Tower is the strongest of the three; it just has a better chance of winning on larger maps (I know it's debatable, but that's what we're here for).
1. There's always at least one meat shield.
2. Necromancers are more often found in the Underworld if it's available... at least on random maps... maybe it's just me?
3. You can level up Diplomacy through battles, and you don't have to spend money on upgrades... in the end, they join regardless of the upgrade level.
4. You might not have time, or you might, if you don't have problems with clearing out enemies and gathering resources (and there shouldn't be any problems with that for the Tower from the beginning of the game!).