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I have an idea about this, but in this case, there might be a conflict with Mirabelle.
Anything is possible.) I just think that there are already enough new necromancers from the Empire.
All ideas can and should be shared. Sandro will have this special ability: - A portion of the enemy's mages (possibly, + neutrals and garrisons) will switch to Sandro's side before the battle as liches.
Sandro will have the following special ability: - A portion of the enemy's sorcerers (possibly including neutrals and garrisons) will switch to Sandro's side before the battle as liches.
All ideas can and should be shared. Sandro's special ability could be: - A portion of the enemy's sorcerers (possibly including neutral units and garrisons) will join Sandro's army as liches before the battle.
I would suggest not liches, but Void Spirits, but then two problems arise: 1) The level and abilities of these creatures. 2) The previously mentioned conflict with Mirabelle, since her pirates currently occupy the niche of Yetis.
I would suggest not using liches, but Void Spirits, but then two problems arise: 1) The level and abilities of these creatures. 2) The aforementioned conflict with Mirabelle, since her pirates currently occupy the niche of Yetis.
Yes, there are no more slots available. Unless no one uses Black Knights. (Not to be confused with Death Knights, which are used). Therefore, liches are probably a better option.
Another problem arose with the special ability's name. Since it's Sandro, there will be nitpicking about everything. There is no such attitude towards other heroes. Consequently, everything needs to be refined. The icon for the special ability could be something like: a two-faced image similar to the Terminator, where on one side there is a living creature, and on the other, a lich. The transition should be as smooth as possible.
psatkha
12 years ago
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An icon for Sandro from Might and Magic VI, with the eye color redone in the style of Might and Magic V!
Me too, but considering the uniqueness of this hero and the continuity of his appearance in Heroes of Might and Magic III and Heroes of Might and Magic VI, the turquoise eye color would be more logical! Let's wait for more opinions, or maybe we can add a poll?!
Sincerely, Psatkha
Ment
12 years ago
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I'm for turquoise. After all, there are plenty of skeletons and necromancers with green eyes in the fifth game, and this offers some variety.
Death Knight
12 years ago
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or maybe make Void Spirits a powerful force like Liches (use a calculator to balance their stats), as they won't join in every battle. The special name could be Shadow Lord (of the Void) or something related to his resurrection (he was killed in Mythgard).
or maybe make Void Spirits a powerful unit like Liches (use a calculator, Psatkhа, to help you) since they won't join in every battle. The unit's name could be Shadow Lord (of the Void) or something related to his resurrection (he was killed in Mythgard).
The point is that outside the NCF, the number of creatures is limited!
Sincerely, Psatkha
fktifzobr@mail.ru
12 years ago
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The point is that outside the NCF, the number of creatures is limited!
instead of black knights, you could use
Added 3 minutes later
I'm for turquoise. After all, there are enough skeletons and necromancers with green eyes in the fifth game, and here there is at least some variety.
I agree, liches don't have eye highlights, and Sandro will have blue ones, he's not a mindless skeleton controlled by someone.
fktifzobr@mail.ru
12 years ago
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I found a melody that served as the basis for the music in Heroes of Might and Magic VI. You can give it to Sandro (it plays when you choose the campaign for Sandro).
But if all the new heroes had individual designs, textures, and so on... Ahhhh... :smile44:
Dyrman
12 years ago
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In all versions of Heroes where Sandro appeared, what were his specializations?
Added 1 hour and 2 minutes ago
There is an option to combine NHF and part of NCF.
Should we?
fktifzobr@mail.ru
12 years ago
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in the third, it enhanced all damage spells (like witchcraft), and in the sixth, it enhanced primordial magic spells.
Added 16 minutes later
Yes, the unique identifier of a creature, ID, can be either CREATURE_987 or CREATURE_TEST... in my opinion, for convenience, it's better to use CREATURE_TEST rather than CREATURE_987.
Psatkha wrote this. As I understand it, you can add a creature, but if there are several mods, only one of them will remain if they are written in different files. In this mod, we will add one creature, but I haven't encountered any other mods that change the creature.xdb file (except for the config). The best thing about this mod will be that it will work on the standard .exe.