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NHF – new heroes for Heroes V 3.1.

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#1275
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in the third, it enhanced all damage spells (like witchcraft), and in the sixth, it enhanced primordial magic spells.

Added 16 minutes later
Yes, the unique identifier of a creature, ID, can be either CREATURE_987 or CREATURE_TEST... in my opinion, for convenience, it's better to use CREATURE_TEST rather than CREATURE_987.

Psatkha wrote this. As I understand it, you can add a creature, but if there are several mods, only one of them will remain if they are written in different files. In this mod, we will add one creature, but I haven't encountered any other mods that change the creature.xdb file (except for the config). The best thing about this mod will be that it will work on the standard .exe.