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Posts from Modules that can be added to the HoMM3 HD mod.

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Various modules can be connected to the HoMM3 HD mod, which allow you to run the game with individual properties and features in terms of interface, font, game settings, and more.
Module NameModule Properties and ApplicationModule AuthorOriginal Location or Link

Englification
1.0

- translates the game interface (graphics and text) into English.baratorchDownload
(5714 KB)
eng+rus fonts
1.0
- adds the ability to correctly display Russian text in the English version of the game.baratorchDownload
(364 KB)
SuperPack_Rus
1.1
- fixes graphical errors in the Russian localization of SoD by Buku, including overlapping text;
- makes the RoE Campaigns in Russian in SoD;
- can be used as a translator for any language version.
baratorch Download
(3919 KB)

"HW rulez" mod
1.37

for games in Tournamentsaccording to the forum rules

- when starting on a difficulty of 200%, you receive 2500 gold and 5 ore (in M200 tournaments);
- ability to ban objects: cartographer, fort on a hill, obelisks (for the Grail map), keymaster tents, and much more in the topic.
WiZarDX_576Download
(31 KB)

Pack_Ukr
0.9.5

- translates the game and HoMM3 HD into Ukrainian (all game texts and graphics have been translated, as well as campaigns and all maps).baratorch&
Hurtom Localize Team
Download
(12401 KB)
To use the module, you need to install and connect it. To install the module, simply unzip the downloaded ZIP file into the root (main) folder of the game. Errors often occur during installation when the user tries to independently determine their own path for copying it (the final location of the module file is already defined in the downloadable archive). The path to the modular (DLL library) file should always be of this type: D:\...\Heroes of Might and Magic 3\_HD3_Data\Packs\HW_rules_1.37\HW_rules_mod_1.37.dll. To connect the module, click 'Connect' in the launcher in the "Plug-in Modules" field. After that, a window with a list of installed modules appears, where you select the desired one and then click 'Ok'. To disable the module, click 'Disable' for the selected one. Note. Playing the game and connecting with the M200 module is only possible if your opponent also has it connected
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How can one create their own module? What development tools are available for this?
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What exactly do you want to do?
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Well, let's start with something simple: a mod for displaying castle choices in online multiplayer.
You select the "castle choices" button, and 9 images appear (3x3). You click on one, it gets marked, and your opponent sees it. Then they mark one, and you see it. Basically, everyone is used to marking choices in instant messaging, but why not make it look nice? :)
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Such tasks require programming and reverse engineering skills, similar to those used in creating the HD mod itself. The HD mod itself will only provide the functionality to load a ready-made DLL into the game and enable/disable it through the HD launcher. If there is a desire to engage in such activities, I can offer advice on some aspects.
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I have an idea (although I'm not sure how difficult it would be to implement). Currently, Warriors are the strongest units in the game, despite the fact that the game involves both "might" and "magic". Therefore, would it be possible, and how would other players react, if Warriors were only offered the "Wisdom" skill as their last or second-to-last skill? Without it, they wouldn't be able to use magic from books or scrolls. This would allow magic users to compete with Warriors by using high-level spells earlier, and perhaps they would finally be chosen as starting units.
ICQ: 564224919
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Plugin SuperPack_Rus 1.5[/size]

[ ] best compatibility with HotA 1.3.x
[+] the text files of the SuperPack_Rus pack now do not ignore the order of connecting packs.



Plugin Pack_Ukr 0.9[/size]

- translates the game and HoMM3 HD into Ukrainian (all game texts and graphics, as well as the campaigns The Restoration of Erathia and The Shadow of Death, have been translated).
Translation by: "Hurtom Localize Team"
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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An excellent suggestion from Roger DAltavilla, although it would be quite difficult to implement, it would be simply wonderful for the Heroes as a game discipline to have a built-in map editor within the game. I would also like to ask you to consider the possibility of implementing mirrored map templates, which has probably been suggested many times before.
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Would it be possible to create a template without any artifacts, resources, or hidden locations, so that players can only use the native troops from their castle, where every unit counts? I think such a template would be interesting.
In reply to SVAROG
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SVAROG
Is it possible to create a template where there are no hidden passages, resource nodes, or secret spots, so that you can only play with the native troops from the castle, where every unit counts? I think such a template would be interesting.
That's how the Poles used to play. They had money and resources in their resource nodes and hidden passages. It didn't catch on, though.
In reply to Dirty_Player
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I think everyone would be interested in playing on a template where special types of terrain appear: Cursed Ground, Magic Plains, Fiery Fields, Lucid Pools, Magic Clouds, Rocklands, Clover Field, Evil Fog, Holy Ground. This would really add some variety. I checked, and these objects don't appear on random maps in any of the ranges. But they can be added in the editor. I think it would be possible to create a patch where these objects would be added to random maps.
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SVAROG
Is it possible to create a template where there are no exploits, glitches, or hidden strategies, so that you can only play with the native troops from the castle, where every unit counts? I think such a template would be interesting.
We tried it. Players start exploiting glitches and double-build strategies. If you prohibit those as well, they all level up mages and start using spells in the guild.
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Dirty_Player
That's how the Poles played. They gave money and resources in consoles and scenarios. It didn't catch on.

I liked it. It started to make the speed of exploring the map and leveling up heroes more important. The Poles, even the strongest of them, usually beat everyone with one hero for experience, so I won all the games. :D
And what I liked most was that there were no overpowered units: you could rely on whatever you built. And I would argue about the idea that mages rule. Logisticians are also pretty good.


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I have a question for the mapmaker. In the HD launcher, I now have a bunch of different packs and language fixes from version 1.1 to 1.5 – is there no way to combine them or do something to make them less visually cluttered?
ICQ: 564224919
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Toganash
I have a question for the moderator. In the HD launcher, I now have a bunch of different packs and language fixes from version 1.1 to 1.5 – is there no way to combine them or do something to make them less visually cluttered?
What if I only use the latest version?

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