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In your opinion, which castle is the most difficult to develop, where is it hardest to gain strength, and which one is difficult for beginners to master? :smile15:
New here? I'm Roha — want a quick tour?
Perhaps the easiest way to start playing is with Conflux, Stronghold, or Fortress:
I completely agree, Rampart with Castle, and also Tower, all work similarly with a hundred of projectiles.
I disagree about the Stronghold. The Stronghold allows for the fastest possible development. Archers? Never heard of them. When you can build a Behemoth on the third day, there's no need for them. )))
I think it's the ideal castle for a beginner.
If you think about it that way, then Dungeon with Shakti is better.
Are you sure a beginner will use the bear effectively in battles with neutrals?
I still don't know how to play with him.
...I still don't know how to play them:D
...Haha, and I still don't know how to play using archers, I guess.
In your opinion, which castle is the most difficult to develop, where it's hardest to gain strength, and which is the most challenging for beginners to master? :smile15:
Who do you all consider to be beginners? I'm a beginner with two weeks of experience. I didn't understand half of what you wrote.
My opinion will, of course, be wrong, but it's the opinion of a beginner.
1. Conflux (Phoenixes), I might be confusing the Castles (their names), it's too easy, although it's been toned down here, but I still don't play with it, I don't like it.
2. Archangels, the most suitable Castle for a beginner, and it's built quite easily, and Archers are available right away, Angels are deployed quite quickly.
3. Golden Dragons. More difficult, but playable, especially if you're lucky and have a hero with Archers and the same in the tavern, build Archers and upgrade them, and the start of the game is very good, it can even be decisive.
4. Dungeon, Black Dragons. More difficult and expensive (in terms of resources, ambushes happen), but the magic in it is not bad (later on), Gunnar with tactics, Harpies (upgraded) performing no worse than Archers, and Eyes provide a quite powerful start to the game.
5. Giants. Expensive, often not built to the end, but for the sake of Ogres, you can play, it's a very good meat grinder with no counterattack.
6. Necromancer, I don't play, it's too gloomy. It's been significantly toned down here, so it's not worth using.
7 ... No opinion.