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Posts from The strongest castle in Heroes of Might and Magic IV. Auto-translated

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#107
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I have the following:
1) Life
2) Chaos
3) Nature
4) Death
5) Haven
6) Barbarian
the lack of magic just doesn't work...
In reply to Lord Vampire
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#109
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Lord Vampire;72452
The strongest, of course, is the Castle of the Dead! Hand of Doom and Vampires do their job, and Sacrifice is just amazing! Although Nature is also good; there's a large selection of units, and they have a portal, plus the power of the Dragon! Chaos is also strong with its Black Dragons, and their Cat Reflexes spell is simply wonderful! Order has weak defense, but if you build Mages and Djinns, plus Halflings and Titans, then all the attacks will be from a distance! Plus, Hypnosis makes for a pretty good combination, but while Titans can at least defend themselves in close combat, Djinns and especially Mages are completely useless in that regard.
Life has Crusaders and Angels, and their spells are also good. And the Castle of Strength is also good; if you develop a Strength hero to the maximum, he will become a killing machine! And their birds are also good, and Cyclops are among the strongest Tier 3 creatures! There are many castles, and they are all good, but Death is my favorite!:cool:
But Order is still strong with its hero-mage. Order's magic is wonderful, universal: Dispel, Steal, Hypnosis, Blindness, Mirror Image, Teleport, Fly, Mirage, Accuracy, Banish. Wonderful, Order is the strongest, the most versatile, and the most powerful; it's Order, everything is fine with it:D
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#110
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I'll put it this way:

1. Haven, Sylvan
2. Dungeon, Necropolis
3. Inferno
4. Stronghold
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#111
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I'm not an expert in Heroes 4, but I'll share my opinion. I think Sylvan is the strongest faction because: 1. I like the idea of the Hero participating in the battle. It's great to have an extra ranged unit or druid in the squad. 2. The ability to summon additional monsters from the portal. 3. The highest-level monster (Magic Dragon) deals lightning damage, which is satisfying. 4. Elves, as always, are great, and wolves are good too. Minus: The monsters have few hit points. However, playing as Sylvan, I haven't lost a single game, unlike with other factions. Although, it's just my experience, I've only mastered the Sylvan castle.
С того момента, когда человек начинает задумываться о смысле жизни, его уже можно считать больным. (З. Фрейд)
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#112
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Well then, here is my version of the power distribution of the castles
1. Order
2. Nature
3 Chaos
4 Death
5 Life
6 Strength,
but my assessment is not very objective; regarding Death, Chaos, and Nature, they are equal in their strength, but since someone must be singled out as the strongest, that's roughly how I distributed the places. Nature because of summoning, blessings, protection from necromancy, and anti-magic; Chaos for combat blessings; Death is good with its spell cancellation, plague, and hand of death—it's just that I don't like playing as Death, it feels unpleasant in my soul. In Heroes 4, the style of Death is very well executed, exactly as it should be: repulsive. Life is good with its blessings, protections, and will be much stronger than the Barbarian, considering defensive spells, Sanctuary, hand of gods, guardian angel, healing, and call to heavens
In reply to Magnus
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#113
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Well, ascending to the heavens won't work against a Barbarian :) But my assessment is slightly different: 1. Nature 2. Life 3. Haven 4. Chaos 5. Stronghold 6. Necropolis I chose Life for 2nd place because it has GUARDIANS and strong blessings. Haven has its own guardians and spells to remove hypnosis, berserk, etc. Nature is inferior due to summoning and a very powerful spell, such as Dragon Strength.
:D
In reply to OptiMAL
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#114
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OptiMAL;73566
Well, against a Barbarian, ascension to the heavens won't work :) But my assessment is slightly different:
1. Nature
2. Life
3. Haven
4. Chaos
5. Stronghold
6. Necropolis
I chose Life for 2nd place because it has WARDs and strong blessings. Haven has its own wards and Escorim to remove hypnosis, berserk, etc. Nature is inferior due to summoning and a very powerful spell, such as Dragon's Strength.
In reply to Magnus
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#115
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Magnus;73611
But the spell "General Theft" removes all blessings and life and nature and death, such as vampirism and chaos, so Haven is stronger and deserves at least 2nd place, and even 1st place because against Sylvan, it has banishment and banishment again.
Again, the amulet protects against 50% damage and magic defense +50%. That is, the army has a small immunity. + there are also artifacts like cloaks that give protection from spells. If you try to sum everything up, then 50% protection from the amulet + 50% from artifacts:)
:D
In reply to OptiMAL
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#116
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OptiMAL;73623
Again, the amulet protects against 50% damage and provides +50% magic resistance. This means the army has a slight immunity. Plus, artifacts like cloaks provide protection against spells. If you try to add everything up, you get 50% protection from the amulet + 50% from artifacts.
Well, artifacts can be different. For example, in the upcoming game, if you collect 5 of Bob's artifacts, all magic resistance will be destroyed, so there's no point in mentioning artifacts; different situations can occur.
In reply to Magnus
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#117
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Magnus;73636
Well, there are different types of artifacts. For example, in the upcoming update, collecting 5 of Bob's artifacts will destroy all magic resistance, so there's no point in mentioning artifacts, as different situations can occur.
In principle, you are right. It all depends on the situation. Sometimes, the "general dispel" spell won't appear. And, accordingly, there's no guarantee that the "amulet of nature" will appear. It all depends on the situation, but I'm just presenting a theory... in practice, everything becomes more complicated.
:D
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#118
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I agree with Magnus that Life is "much more effective against a Barbarian." You just need to know when it's best to use one spell or another. I became convinced of this firsthand in the campaign for "King Arthur," I think it was the second one. There, the Sanctuary really helped me... without it, I wouldn't have been able to defeat that horde at all.
In reply to Пандора
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#119
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Pandora;73830
I agree with Magnus that Life "will be much stronger than the Barbarian." You just need to know when it is best to use a particular spell. I experienced this firsthand in a campaign for "King Arthur," the second one, I think. The Sanctuary helped me out so much there... without it, I wouldn't have defeated that horde at all.
Here is another strength of magical Factions: they have access to magic, unlike the Barbarian, who only has a kick and an arrow from a bow; a mage hero can resurrect their units, but what about the Barbarian? He will die faster while trying to destroy blessed creatures, and if they have Mirror of Pain, then if we are lucky—and we hope so—the Barbarian will actually perish from his own attacks. Haven rules; Life is also good, but Haven is much stronger.
#120
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The Barbarians didn't turn out very well, I think.