if he makes it there :D
Posts from The strongest castle in Heroes of Might and Magic IV.
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1) Life
2) Chaos
3) Nature
4) Death
5) Haven
6) Barbarian
the lack of magic just doesn't work...
1) Death
2) Haven
3) Chaos
4) Sylvan
5) Stronghold
6) Life
The strongest, of course, is the Castle of the Dead! Hand of Doom and Vampires do their job, and Sacrifice is just amazing! Although Nature is also good; there's a large selection of units, and they have a portal, plus the power of the Dragon! Chaos is also strong with its Black Dragons, and their Cat Reflexes spell is simply wonderful! Order has weak defense, but if you build Mages and Djinns, plus Halflings and Titans, then all the attacks will be from a distance! Plus, Hypnosis makes for a pretty good combination, but while Titans can at least defend themselves in close combat, Djinns and especially Mages are completely useless in that regard.
Life has Crusaders and Angels, and their spells are also good. And the Castle of Strength is also good; if you develop a Strength hero to the maximum, he will become a killing machine! And their birds are also good, and Cyclops are among the strongest Tier 3 creatures! There are many castles, and they are all good, but Death is my favorite!:cool:
1. Haven, Sylvan
2. Dungeon, Necropolis
3. Inferno
4. Stronghold
1. Order
2. Nature
3 Chaos
4 Death
5 Life
6 Strength,
but my assessment is not very objective; regarding Death, Chaos, and Nature, they are equal in their strength, but since someone must be singled out as the strongest, that's roughly how I distributed the places. Nature because of summoning, blessings, protection from necromancy, and anti-magic; Chaos for combat blessings; Death is good with its spell cancellation, plague, and hand of death—it's just that I don't like playing as Death, it feels unpleasant in my soul. In Heroes 4, the style of Death is very well executed, exactly as it should be: repulsive. Life is good with its blessings, protections, and will be much stronger than the Barbarian, considering defensive spells, Sanctuary, hand of gods, guardian angel, healing, and call to heavens
Well, against a Barbarian, ascension to the heavens won't work :) But my assessment is slightly different:
1. Nature
2. Life
3. Haven
4. Chaos
5. Stronghold
6. Necropolis
I chose Life for 2nd place because it has WARDs and strong blessings. Haven has its own wards and Escorim to remove hypnosis, berserk, etc. Nature is inferior due to summoning and a very powerful spell, such as Dragon's Strength.
But the spell "General Theft" removes all blessings and life and nature and death, such as vampirism and chaos, so Haven is stronger and deserves at least 2nd place, and even 1st place because against Sylvan, it has banishment and banishment again.
Again, the amulet protects against 50% damage and provides +50% magic resistance. This means the army has a slight immunity. Plus, artifacts like cloaks provide protection against spells. If you try to add everything up, you get 50% protection from the amulet + 50% from artifacts.
Well, there are different types of artifacts. For example, in the upcoming update, collecting 5 of Bob's artifacts will destroy all magic resistance, so there's no point in mentioning artifacts, as different situations can occur.
I agree with Magnus that Life "will be much stronger than the Barbarian." You just need to know when it is best to use a particular spell. I experienced this firsthand in a campaign for "King Arthur," the second one, I think. The Sanctuary helped me out so much there... without it, I wouldn't have defeated that horde at all.
