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dom2(blue,castle,valeska,mullich) def M_S_T(red,ramp,Mepha) JC 132 On 111 Siva lit up the Грааль, nearby Griffin Conservatory, external dwelling of horses - it's playable. Sir first grabbed the catapult and kept upgrading it, was getting sad - but then corrected himself and grabbed attack. On the first week - angels in the citadel, external dwelling of pikemen and horses. On 121 - whoops, angel week)). Agreed with the opponent as if they weren't there, so we stood 5 archangels until the end of the game. The Pandora gave 60 pikemen, I grab a mini Dragon Utopia, just in time for the angel upgrade. On 124 from the get-go with 10 archangels, stables and gloves I break through 50+ champions, lose 7 zealots due to stupidity and time pressure, still reached the Грааль and Dragon Utopia. Scout reveals Mepha, I take a risk and get Fly and Dimension Door, take the Dragon Fly Hive, Titan's plate armor, fight off the Pandora right in front of Mepha's nose and stand with 7 mana). Traded for gold, but the opponent didn't attack, went for the third level. Running as fast as I can to the central castle, there's a huge loop. Managed to win a couple of important scout fights, didn't let them build a supply chain for red. Mepha runs towards me, but I have no land, but I was standing on the starting point and through Dimension Door and Fly I reach them with shackles. With the Armor of the Damned I immediately blow up 5 Gold Dragons, they kill an archangel there, check the shackles and gg. Thanks for the game.
We each got 112 and moved out. Finally have Elves from the start. I upgrade Centaurs and spread out to five heroes. There were two necromancers, but the secondary towns were Tower and Stronghold, so they didn't really allow for much necromancy. From my spawn I farmed 74 bone dragons, which just sat in my main town just in case. By the end of the week I scouted the GO, two Griffin Conservatories, a quest artifact. I took a dead-end Inferno castle. On the second, third, and fourth, I built up a decent army, constructed the fifth level, but didn't learn Wisdom. On 211, through the treasure zone, I reached the opponent's secondary town. I took the secondary town and on 212, victory. Thanks for the game.
Confirmed. It happened. Made a lot of bad moves. Thanks for the game!
мой новый icq - 745851004 ----------- Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
Iamsamstan
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04/20/2014 Iamsamstan (blue, random, castle, random, Sonya, Keitlin) defeated Yosha (red, random, castle, random, Silvia, Valeska), skirmish 200%, 122 I took 112, although a dungeon appeared, but the crypt with 5 vampires on dirt quickly made up for it. The mirror appeared, but they didn't want to restart. On the restart, there were 2 stashes of archers and a stash of swords, and the presence of Keitlin and the absence of my restarts were very pleasing. Keitlin immediately took out the demons and took second place on 112. On 112, there were already 6 heroes, and one of the treasures had an exit through 20-49 wood. Awesome! On 115, I collected both stashes and the swords, and with 38 archers, 8 swords, and spears for meat, I took out 6 cats for the gold mine and immediately got 23 wood. On 117, I bought 2 horses and upgraded them in the stable. I took out 13 trolls with them, and then happily sacrificed the horses to 45 lizards for ribs. Well, never mind, we're playing. On 121, 65 gargoyles appear, and I arrive at the second place. On 122, a zero-level Ciel attacks me with level 1 units and dies. On 122, I cast a scouting spell and reach Valeska's treasure.
We have something like Valeska 3 6 2 1 33 archers, 4 horses, a stack + 1 griffins, 38 spears, and swords.
Keitlin 2 0 4 5 (100) 2 horses, 67 archers, 11 swords, the remains of spears, a ranged attack at 50, and an ice bolt at 90, learned from Alagar. With haste, the archers take out the enemy archers, then the horses, and then the surrender follows. Thanks for the game!
I took 112, although a dungeon appeared, but the crypt with 5 vampires on dirt quickly justified everything for me). The mirror gave up, but they didn't decide to restart. On the respawn, there were 2 stashes of archers and a stash of swordsmen, and the presence of Keitlin and the absence of my restarts were very pleasing). Keitlin immediately took out the demons and took second place on 112. On 112, there were already 6 heroes, and one of the treasures had an exit through 20-49 units of wood, yay! On 115, I collected both stashes and the swordsmen, and with 38 units of archers, 8 swordsmen, and spears for meat, I took out 6 units of cats for the gold mine and immediately got 23 units of wood. On 117, I bought 2 horses and upgraded them in the stable). I took out 13 trolls with them, and then happily sacrificed the horses to 45 lizards for ribs. Well, never mind, we're playing. On 121, 65 gargoyles appear, and an opponent comes for second place. On 122, a zero-level Ciel attacks me with level 1 units and dies. On 122, I scout and reach the treasure on Vale. I have something like Vale 3 6 2 1 33 archers, 4 units of horses, a stack + 1 unit of griffins, 38 spears and swordsmen. Keitlin 2 0 4 5 (100) 2 units of horses, 67 units of archers, 11 swordsmen, the remnants of spears, a marksman at 50, and an ice bolt at 90, learned from Alagar. With haste, the archers with morale take out the archers, then the horses, and then the surrender follows. Thanks for the game!
The surrender seemed to be good. On the first one, horses in the fort plus a market. Five heroes. By 122, I bought everything, upgraded archers, griffins, and horses. In the final battle, Katya on tactics closed out the archers and with art plus one speed and acceleration, she took out everything that was there. Thanks for the game.
We got a huge respawn and only one road, which I ran along until day 115 seeing no prospects. On day 116, a manticore external dwelling was found for 15 diamonds, and Krag rushed out for it, meaning he got destroyed. On the first week with an external market at 12357 gold in the castle. At 121, in the depths of the respawn, there is a Griffin Conservatory; I bought all the manticores and birds, and hoping the conservatory was small, the entire army went there, also grabbing a dwarf dwelling not far away. Krag collected a couple of goodies like a Naga artifact and a few level-up structures, gets defeated, and we continue along the only road. On day 125, we take a brown ramp. Scouting found 2 Griffin Conservatories, which are taken on day 126. +2 +3. Scouting finds a passage toward the opponent. Day 131 - out of nowhere, 25k gold; my hands reached out to upgrade to Arch Devils. Krag headed to treasure zone number one, the Griffin army to treasure zone number 2. 6 Arch Devils on the Griffin army, 6 Archangels on Krag. I managed to grab a Naga artifact and a Pandora's Box worth 10k experience with the Griffin army. Krag got a couple of XP chests and a ring +1 to speed. Meanwhile, Tiraxor bursts in at full speed through the scouted passage. Day 133 - we defeat Krag, bring in what we can. Stat-wise, Krag is not far ahead, but we have oil, and 6 Archangels plus a few Arch Devils against his 2 Archangels and 10 Champions look more solid. There's only Advanced Earth magic there, and a predictable surrender follows.
spawned a huge respawn and one road, along which I ran until day 115 seeing no prospects. On day 116, an external dwelling of manticores was found for 15 diamonds and Krag urgently went for it, i.e. got defeated. on the first turn with an external market 12357 gold in the castle. On day 121, in the depths of the respawn, a consulate is found, bought all manticores and birds, and hoping that the consulate is small - the entire army went there, also grabbing a dwarven dwelling nearby. Krag collected a couple of goodies in the form of a naga dwelling and a couple of level-ups, gets defeated and we continue along the only road. On day 125, we take the brown ramp. Scouting found 2 consulates, which are taken on day 126. +2 +3. Scouting finds a passage towards the opponent. Day 131 - out of nowhere 25k gold, my hands themselves reached out to upgrade to elders. Krag headed to treasure zone number one, the griffin to treasure zone number 2. 6 elders on the griffin, 6 angels on Krag. Managed with the griffin to capture the naga dwelling and a Pandora's box for 10k experience. Krag - a couple of boxes for XP, a ring +1 to speed. Meanwhile, at full speed, Tiraxor bursts in through the scouted passage. Day 133 - we defeat Krag, bring what we can, Krag is not far ahead in stats, but we have the oil, and 6 angels + several elders against his 2 angels and 10 cavalry look more solid. There is only advanced earth magic, and a surrender follows naturally.
thanks for the game !
it happened, didn't play the setup well, there was a good Isra + found the Necromancy Amulet on her there was also only advanced earth saw a glowing Crag 14-2-x-x + elders, thought it was the right time to go forward, since the treasure zones in my opinion were quite weak, went, died, gg thanks for the game
We went full magic and rushed. The respawn is very small. Broke through to the Citadel secondary, nothing much to do there either. No resources, buildings went with 1235 in Castle and Roc Huts in Fort in Citadel. On day 121, I break through 40+ Forest Gnomes to the second secondary in pope-style, overestimated Lacus's advanced tactics, result: fakes fall short by 1 tile, I lose 5 Roc Huts and 6 Elves. I take the secondary (Castle), no gold. Around day 126, I break into the treasure zone and see a box behind upgraded Wood Elves, I take everything I have (essentially 14 Grand Elves and 7 Dendroid Soldiers), there are 48 of them, I get wiped to zero leaving 8 Dendroids there. Traded through 3 markets and on day 131 bought everything I could, went further into the treasure zone, picked up the box (10k experience), killed an opponent's noob with my noob, we are in the same treasure zone. I go further, kill another noob with my main, take the Dragon Fly Hive for 8 Wyverns losing Marksmen, and then Tazar attacks. My battle stats are slightly higher, approximate meat is similar (45 Marksmen, 9 Champions, 4 Crusaders, 30 Pikemen + singles vs 14 Grand Elves, 8 Wyverns, 3 Roc Huts, 18 Ground Gnomes, 19 Ground Centaurs, 4 Dendroid Soldiers). I pinned down his Marksmen with Grand Elves under Archery + Sharpshooter for 50, then the rest, he runs away on 4 Marksmen, I have 4 Grand Elves, 1 Roc Hut, 3 Dendroid Soldiers, and 11 Gnomes. They run off to clear respawns and wait for growth, on day 142 the opponent surrendered on Ground Earth Elementals.
We had a massive draft and then went. The respawn is very small. Broke through to the citadel's secondary town, nothing much to do there either. No resources, buildings built on 1235 in the castle and air elementals in the fort in the citadel. On 121, I break through 40+ Pixies to the second secondary town Papa-style, overestimated Lakus's advanced Tactics, result: fakes fall short by 1 tile, I lose 5 air elementals and 6 Elves. I take the secondary town (Castle), no gold. Around 126, I break into the treasure zone and see a chest behind upgraded Wood Elves, I take everything I have (basically 14 Grand Elves and 7 Wood Elves), there are 48 of them, I get wiped out, leaving 8 Dendroid Soldiers there. Traded via 3 markets and on 131 I bought everything I could, went further into the treasure zone, picked up the chest (10k experience), killed an opponent's hero with a hero, we are in the same treasure zone. I go further, killed another hero with my main, take a Dragon Fly Hive on 8 Wyverns, losing Marksmen, and then Tazar attacks. My battle stats are slightly higher, troops are roughly equal (45 Marksmen, 9 Champions, 4 Crusaders, 30 Pikemen + singles vs 14 Grand Elves, 8 Wyverns, 3 air elementals, 18 Battle Dwarves, 19 Centaur Captains, 4 Dendroid Soldiers). I beat down his Marksmen with Grand Elves under Archery + Arrow Tower at 50, then the rest, he flees with 4 Marksmen, I have 4 Grand Elves, 1 air elemental, 3 Dendroid Soldiers, and 11 Dwarves. They flee to clear respawns and wait for growth, on 142 the opponent surrendered on green Earth Elementals.
thanks for the game
Confirmed. The opponent hadn't built Unicorns. Was in a hurry. Underestimated Mephala, lost the Firebird. Bought Tazar with 4 Marksmen. But many Crusaders and Griffins were not purchased in the castle. In principle, if he hadn't surrendered, he might have even won, but alas. Thx for an interesting game!
мой новый icq - 745851004 ----------- Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
22.04.2014 Mike L (red, Castle, Valeska, Valeska) def ДаУ (blue, random, Conflux, Ignissa, Ignissa) Balance 114
We started playing, I broke through to the secondary Dungeon on the respawn, but my opponent had no luck. Thanks for the game.
On 112 I took an external dwelling of Earth Elementals, lost 2 Water Elementals, the generation was wonky — half the respawn cut off, no money, I attacked the Dwarf Cottage with minimal troops without shooters there and got wiped.
21.04.2014 Gallicij (blue, Necropolis, Straker, Clavius) def Svetogor (red, Rampart, Ufretin, Crag) nostalgija 222 In the tavern, 2 native heroes, Aislin and Clavius. No respawn [respawn] to speak of in the underground. Ranged units from all sides. GO Sorceress in the elevator. On the first [week/month], Clavius leveled up a whole 2! lvls. Built Vampires in the Citadel +1000. On the second [week/month], I break through the group of Lizardmen on the road, further to the elevator, a snow adjacent zone, and I come out to the Rampart, take it, it's built up decently, 2000 gold available, Citadel built, no Cavaliers. Clavius is level 7 with Earth Magic, army of 120 Skeletons :p. A road is visible from the Rampart to the portal leading to the Cerberi. At home, Liches in the Castle. On the third [week/month], through the portal I enter a Treasure zone [Treasure] from which it's close to the Dwarven Treasury [Dwarven Treasury?]. I capture [treasures/zones] until the end of the week there and at home, Cavaliers in the Castle, the computer also gave me a boost. Clavius is level 11 with Tactics, boxes taken with 80 Skeletons and 15 Power Liches. On the fourth [week/month], 2 villages taken in the Treasure zones [Treasure zones], Griffin Conservatory for 2 Angels, 14 Unicorns, a Cape [of Speed] for +2 speed, a box for all Fire spells. Clavius is level 16 with Wisdom and Sorcery :mad: On [day] 121, I recall to home, bring meat from the second Necropolis [city], upgrade Cavaliers and Liches, I attack the Sorceress without Mass Haste, only about 300 Skeletons die out of 800. Upstairs in the elevator, Phoenixes :smile54: I kill them again with considerable losses. I stay there, in the center only a box behind 100+ Swords is visible for now. On his turn, Crag rushed over, stole the box but didn't take it [couldn't capture it?]. He stands near it. On my turn, I take the box, there are 20 Zealots inside, I had to discard 105 Zombies. I attack. Clavius 4 8 14 (39) 2 Angels, 14 Unicorns, 15 Dread Knights, 20 Zealots, 30 Vampires, 51 Power Liches, 388 Skeletons :smile54: Crag has 20 13 6 (32) 6 Angels, 20 Unicorns, 15 Silver Unicorns, 14 Champions, 62 Royal Griffins, 22 Grand Elves, 9 Monks, Ballista. On Tactics, I wall off [protect] the Liches. In the first round, I Berserk the Angels, which takes out 8 Unicorns; from the retaliation, one Angel is blown away. Further, thanks to the opponent's not entirely successful actions, I rout Crag. Remnants: 35 Power Liches, 14 Zealots, 4 Cavaliers, 27 Vampires, 100 Skeletons. I dragged up another 17 Grand Elves left in the rear, head to the center without mana. The center turned out to be larger and off-road, but the road quickly leads to the opponent's Rampart. I stop to replenish mana, there are unbought 30 Centaurs, 50 Dwarves there. Until the end of the week, I scout near the Rampart. Combat parameters are worthless, hope only in magic, specifically Armageddon, I only need a stack that can survive it. The choice fell on Dwarves. On the new week, I drag the Dwarves from my own Rampart, buy more and upgrade them in the newly captured one, and have a stack of 116 Battle Dwarves. Crag runs with a heap of remnants. I attack with everything I have. I cloak [protect?] the Liches, a stack of Dwarves hides in the crowd. His army: 75 Marksmen, 20+ Grand Elves, various small units, and 26 Dendroids. Having calculated the total HP, from my Armageddon dealing 897 damage, all except 13 Dendroids would die. My Dwarves will survive even 2 Armageddons just from having a lot of HP + 40% magic resistance. First round: I perform distracting maneuvers, Blind the Marksmen, take out the Grand Elves. Second round: I cast Weakness despite the opponent dispelling the Blind. At the end of the round, ARMAGEDDON. In the following round, the Battle Dwarves with a Speed artifact outpace the Dendroids and immediately cast the second Armageddon. Crag died, all my meat died except the Dwarves who resisted both Armageddons. I consider the trade positive. The opponent had only one castle left, from which I just burned the buying [of troops through buyback?], he had no heroes left, and my Clavius, both a mage and a necromancer, had an advantage in castles and could still develop further. A turn later, GG [surrender / game over]
21.04.2014 Gallicij (blue, Necropolis, Straker, Clavius) def Svetogor (red, Rampart, Ufretin, Crag) nostalgija 222 In the tavern, 2 native heroes, Aislin and Clav. Respawn is awful in the underground. Archers on all sides. GO Sorceresses in the elevator. On the first, Clavius leveled up a whole 2! levels. Build order: Vampires in the Citadel +1000. On the second, I break through the Gorgon Lizards on the road, then the elevator, the snow adjacent zone, and exit to the Rampart, take it, built up decently, 2000 gold available, Citadel is up, no Centaur. Clav is level 7 with Earth Magic, army of 120 Skeletons :p. A road is visible from the Rampart to the portal behind the Cerberi. Lichs at home in the Castle. On the third, I go through the portal into a Treasure Zone, from which the double is close. I capture until the end of the week there and at home Centaurs in the Castle, the computer also gave me a bonus. Clav is level 11 with Tactics, boxes taken with 80 Skeletons and 15 Gorgon Lizards. On the fourth, 2 villages taken in Treasure Zones, Griffin Conservatory for 2 Angels, 14 Dwarves, Cloak of Speed, a box with full Fire Magic. Clav is level 16 with Wisdom and Sorcery :mad:. On turn 121, I break off to go home, bring meat from the second Necropolis, upgrade Centaurs and Lichs, hit the Sorceresses without Mass Haste, some 300 Skeletons out of 800 die. Phoenixes in the elevator above :smile54: I kill them with significant losses again. I stay there, in the center only a box with 100+ Swords is visible so far. On his turn, Crag arrived, recaptured the box but didn't take it. He is standing near it. On my turn, I take the box, there are 20 Zealots, had to discard 105 Zombies. I attack. Clav has 4 8 14 (39) 2 Angels, 14 Dwarves, 15 Dread Knights, 20 Zealots, 30 Vampires, 51 Power Lichs, 388 Skeletons :smile54: Crag has 20 13 6 (32) 6 Angels, 20 Dwarves, 15 Silver Unicorns, 14 Champions, 62 Royal Griffins, 22 Grand Elves, 9 Monks, Ballista. With Tactics, I shield the Lichs, in the first round Berserk the Angels, knock out 8 Dwarves, in retaliation one Angel is blown away, then thanks to the opponent's not entirely successful actions, I rout Crag. Remnants: 35 Power Lichs, 14 Zealots, 4 Dread Knights, 27 Vampires, 100 Skeletons. I dragged 17 more Grand Elves left in the rear and go to the center without mana, the center turned out to be bigger through rough terrain, but the road quickly leads to the opponent's Rampart, I stopped to replenish mana, there are unpurchased 30 Centaurs and 50 Dwarves there. Until the end of the week, I scout near the Rampart. Battle parameters are terrible, hope only in magic, specifically Armageddon, I just need a stack that can survive it. The choice fell on Dwarves. New week, I drag the Dwarves from my Rampart, buy and upgrade in the newly captured one, and have a stack of 116 Battle Dwarves. Crag runs with the remainder. I attack with everything I have. I cover the Lichs, a stack of Dwarves hides in the crowd. The opponent's army: 75 Marksmen, 20+ Grand Elves, various small units, and 26 Dendroid Soldiers. Having calculated everyone's HP, from my Armageddon dealing 897 damage, all except 13 Dendroids will die. My Dwarves will survive even 2 Armageddons, just high HP + 40% magic resistance. First round, I perform distracting maneuvers, Blind the Marksmen, take out the Grand Elves. Second round, I cast Weakness despite the opponent dispelling Blind. At the end of the round, ARMAGEDDON. In the next round, the Battle Dwarves with a Speed artifact outrun the Dendroids and immediately cast the second Armageddon. Crag died, all my meat died except the Dwarves who resisted both Armageddons. I consider the trade favorable, the opponent had only one town left, whose Treasury I just burned, he has no heroes left, while my Clavius, both a Sorcerer and a Necromancer, with an advantage in towns, could still recover. A turn later, GG
Confirmed. The situation was decent. Crag leveled up well, had Oil and Haste, but completely botched the finale. He positioned himself right in front of the Lichs, and as a result, lost everything. Thanks for the game
23.04.2014 Gallicij (red, Citadel, Crag Hack, Crag Hack/Straker) draw Solley (blue, Rampart, Kyrre, Gosha) mininostalgija 216 Starting gold was decent, bought 6 heroes, Straker arrived immediately. Under the castle, Necro Amulet (+Mill) for 10-19 Champions. Further up the road, a stable and a found Flask of +2 HP, perfect for the skeletons Straker will raise. The guard was actually birds from Conflux. Below the road, a Griffin Conservatory. The passage to the Conflux opponent is easily breached. A +3 Helm seen behind some zombies, and Gloves in the depth of a spawn, the guard is not visible yet. On the first [day/turn], Straker is 6th level, Expert Necromancy and Resistance. Picked up Logistics in a hut near the castle and advanced it. Also scouted a Necromancer's Cloak, a second Griffin Conservatory, an external dwelling of birds off-road behind upgraded Nagas, didn't take it on the first day. Conflux taken, upgrading Bears in the castle. On the second [day/turn], an immediate loss. Went with cheap purchases, beat the Gloves with Skeletons, grabbed the Helm, and headed for the Amulet behind the Champions, sacrificing Goblins, Wolves, and 6 birds there. Accepted an auto-draw. *On the second [day/turn], Straker is 10th level with Expert Logistics and Earth Magic. Took the second Griffin Conservatory, got broken in a captured Dungeon, farmed mana (200). Going with Oil to the next Griffin Conservatory. Army: 230 Bone Dragons, 2 Angels, 3 Brown Bears, 12 birds. Took the external dwelling of birds. Portaled Fairies in the Dungeon (lol :smile22: ). Artifacts are decent: Gloves, Cloak, Pendant of Downcast, Armor of the Damned +1 All, Helm of +4 Knowledge. Crag Hack 3rd level, picked up Logistics in a hut, working nicely in the chain. Scouted a third Griffin Conservatory almost on the road if breaking through Conflux birds for the Flask and a Crypt. Also there, Castle Cavalry GO in the lift. *On the third [day/turn], they pick up the +3 and +1 Griffin Conservatories, grab the Flask, Necro Amulet from the Crypt, a +4 Shield. Beat the regular Cavalry GO easily with Oil. Below: Necro Cavalry Guards. Oil went poorly, they devoured 150 horses (had to sacrifice, first protected Bears, then Angels). In the center: a Dragon Fly Hive, Library, Pesti [Fiery Furnace? Quirk?], Tome of Air Magic, 2 Nagabanks (took Bears to upgrade). Scouted further into the center along the road. There, another Dragon Fly Hive, Titan's Cuirass, Ring of HP. Through an opening in some zone, a Dragon Utopia is visible. Army: 6 Angels, 5 Aged [one of the angel types? Or maybe it's a typo "sedykh" meaning gray/aged, likely Arch Devils? No, context implies rotting, maybe Liches? Let's keep as is for now: "sedykh" likely means "Ghost Dragons" given the army, although "sedykh" er... actually it's 'grey' probably Ghost Dragons], 24 Thunders, 600 Bone Dragons. Behind, Crag Hack 6th level (picked up Tactics) roaming with 4 Ducks. Scouted opponent's GO. Also in the lift: Arch Devils. Still alive at turn 137. *On the fourth [day/turn], clearing the center off-road. 8 Dragon Fly Hives, 3 Dragon Utopias. Straker has 38 spellpower and a nice Chain Lightning. Crag Hack 10th level finished up, went to the Library, heading towards the opponent's GO. Straker will ferry him meat, stats, and the Red Orb. Straker himself will go tricky with Thunders. 56 Ducks, 870 Bone Dragons. Saw a Shield of the Dwarven King—didn't go get it, even though he was 5 tiles away from it apparently. Missing exactly that for the Dwarven King set under the Red Orb for the final fight. *On the fifth [day/turn], breaking Arch Angels from that side. Ungreened Cats are still alive (lol :confused: ). Systematically capturing his half of the map. In Castle, upgrading Arch Angels. In Necropolis, upgrading Skeletons. Scouts spreading out. Straker, after sharing artifacts, is left with 32 spellpower, roaming with a partial army hoping to land a Chain Lightning. Crag Hack 16th level with Luck and Mysticism :smile54: , carrying combat stats 30 25, Red Orb, Cape of Speed, Pendant of Downcast, and +3 HP. 4 Arch Angels, 9 Aged [Ghost Dragons?], 55 Ducks, 37 Thunders, 2 Single Thunders, 1275 Ghost Skeletons. Straker never ended up useful. Gosha attacks Crag Hack. Combat stats 25 40, +1 Speed +1 HP. Army: 1360 Skeletons, 4 Angels, 1 Arch Angel, 70 Ducks, 15 Greater Ogre Magi, 59 Grand Elves, 29 Greater Horned Demons. Crag Hack pulls off the final fight with 1k Bone Dragons remaining. Opponent writes GG, draw by agreement.
23.04.2014 Gallicij (red, Citadel, Crag, Crag/Stracker) draw Solley (blue, Rampart, Kyrre, Gosha) mininostalgija 216 plenty of gold from the start, bought 6 heroes, Stracker arrived immediately, near the castle an Amulet of the Undead (+mill) for 10-19 champions, further up the road a stable and a found flask +2 HP just right for the skeletons Stracker will make, guards are birds from Conflux, below the road a Griffin Conservatory, easy passage to the Conflux player. visible a Cap +3 behind zombies and gloves deep in the respawn area, guards not seen yet. on the first turn Stracker is level 6, expert necromancy and resistance, picked up logistics in a hut not far from the castle and advanced her. also scouted a Necromancer's Cloak, a second Griffin Conservatory, an external dwelling of birds off-road behind upgraded nagas, didn't take it on the first turn. Conflux taken, building bears in the castle. On the second turn immediate loss, went with buying scouts and took back the gloves, grabbed the cap, and went for the amulet behind champions, gave up goblins, wolves and 6 birds there, took auto-draw. *on the second turn Stracker is level 10 with expert logistics and earth. took the second Conservatory, crashed into the captured dungeon, filled up mana (200), going with oil to the next Conservatory, army 230 skeletons, 2 angels, 3 brown bears, 12 birds. external dwelling of birds taken, in the dungeon portal'd fairies (lol:smile22: ) artifacts are decent, gloves, cloak, Spirit of Oppression, armor +1 all, cap +4 knowledge. Crag level 3 picked up logistics in a hut, working like a boss in the chain. a third Griffin Conservatory scouted almost on the road if you break through the Conflux birds behind the flask and a grave. there are GO Castle horses in the elevator. *On the third turn Conservatories +3 and +1 are taken, the flask is collected, Necromancy Amulet from the grave, shield +4. fighting the GO regular horses with oil easily, below Necro horses. with oil it went bad, lost 150 horses (had to sacrifice, first defended bears then angels). in the center immediately a Dragon Fly Hive, library, Pit Lord dwelling, Book of Air, 2 naga banks (took bears for upgrade). scouted further in the center along the road, there's another Dragon Fly Hive, Titan's cuirass, ring of health, through an opening in some zone a Dragon Utopia is visible. army 6 angels, 5 silver, 24 thunderbirds, 600 skeletons, behind Crag level 6 (picked up tactics) roaming with 4 dragons. opponent's GO scouted. also in the elevator archdevils. alive on turn 137. *On the fourth turn finishing the center off-road, 8 Dragon Fly Hives, 3 Dragon Utopias. Stracker has 38 spell power and a nice chain lightning, Crag level 10 finished, went to the library, heading towards the opponent's GO, Stracker will bring him meat, stats, and red orb. and he himself will go with thunderbirds for a trick shot. 56 dragons, 870 skeletons. saw a shield from AotD didn't go get it even though I was 5 tiles away probably. toward the endgame that's exactly what was missing for AotD under the red orb. *On the fifth turn I break the archdevils from that side, unupgraded cats still alive (lol :confused: ) methodically capturing his half of the map. in the castle upgrading archdevils, in Necro upgrading skeletons, scouts spread out. Stracker, after sharing artifacts, stayed with 32 spell power, runs around with a half-army hoping to strike with chain lightning. Crag level 16 with luck and mysticism :smile54: , carries battle stats 30 25, red orb, Cape of Velocity, Spirit of Oppression, and +3 HP, 4 archdevils, 9 silver, 55 dragons, 37 thunderbirds, 2 single thunderbirds, 1275 upgraded skeletons. Stracker never got used, Goshan attacks Crag. battle stats 25 40, +1 speed +1 hp, in army. 1360 skeletons, 4 angels, 1 archdevil, 70 dragons, 15 upgraded ogres, 59 champions, 29 upgraded behemoths. Crag carries the endgame with 1k skeletons left. Opp writes GG, by agreement draw.
confirmed not much gold on respawn, but Galtran arrives + there's an external dwelling of elves from scouting an external dwelling of horses + main goodies along the road are visible 117 Galtran flies to his native Necro, 20 champions 130 skeletons 4 horses building horses in the Citadel 121 the Necro castle is taken, decided not to upgrade skeletons because there was no gold, no boost of course 122 opponent surrenders, load auto-draw skeletons already well over 200, but the Castle computer starts to pressure, didn't want to recall the army, planned to rush into the treasure zone immediately 123 computer attacks main, result -16 champions :eek: 125 Galtran breaks through to the treasure zone (underground), 300 skeletons 20 champions 10 horses, runs through an empty tube for a whole day, hits a block of titans decide it's not very smart to fight them, because I stupidly took the pegasuses away - turn around 127 take the castle, build stables, army should reach the broken Galtran there by turn 131 131 failed chain doesn't deliver anything, Galtran is stuck at the entrance to the treasure zone 132 350 skeletons, 17 upgraded horses, 42 champions, Galtran tactics, wisdom, offense, earth (basic :D ) starts clearing the treasure zone, many hives visible, at the entrance a Golden Bow behind mummies, a couple of boxes all the goodies off-road, almost a week spent clearing one fairly juicy piece of the treasure zone 20 dragons + 2 gold boxes (10+15) + 2 exp boxes (10+10) maxed earth + gave logistics + from prison behind archdevils got Josephine level 20 expert air expert logistics + shield +12-3 total Galtran(6 18 7 5), but in the tavern a terrible Stracker is visible (11 16 10 14) with money from boxes built angels in the castle each day Stracker's stats grow, and Galtran runs through rocks to another corner of the treasure zone for hives 142 Galtran takes a Conflux village and sits there to restore mana, on the way takes an exp box, maxes logistics, and gets stuck with crappy fire, by scouting I see the opponent has been in the center for a while 144 Galtran is defeated in the main, going to the last computer - Inferno, for some reason thought the treasure zone off-road was right near the elevator but was wrong 145 capturing the city lost ~15 champions 146 entered the treasure zone, 3 boxes visible, 2 Dragon Utopias, much nicer than the previous one Galtran(9 19 8 6) vs Stracker(19 19 18 21) my army is also smaller (22 upgraded horses, 950 skeletons (still not upgraded :eek: ), 42 dragons, 30 champions, 1 angel (lost 1 to cow morale)) 147 the first Dragon Utopia (3) gives Cap (level 5), Earth Cloak, and Air Cloak second Dragon Utopia (3) gives chalice and sword +5, boxes (30 ogres+15 upgraded ogres+5k exp) buy gloves on the market, restore mana in the village
211 Josephine with 2 DD clears Dragon Fly Hives, army is already bigger, and Galtran looks more solid (16 30 19 17) 3 more Dragon Utopias visible, a couple of hives but the opponent is already under my GO, if scout hero good, if main on the move I give up the main, still no way to TP Galtran (1 mana :D ) dragons already 60 212 Crag missed the main by 2 tiles, I build archdevils (biggest mistake of the game), reveal 2 more Dragon Utopias - get Necro boots, Necro cloak, boots +2 and red orb in the last moment misclick, and leave Galtran without moves, without ability to TP to the main, out of stupidity grab a recaptured box with Syra (level 10 from prison) she has full earth, though Vedomina with earth was standing right next to her, whom I planned to use for the box, skeletons still not upgraded :confused: 213 opponent takes back the main, sends runners, realizing he won't reach the Necropolis I don't rush to upgrade skeletons and take another Dragon Utopia and 2 hives sit Galtran and Josephine to restore mana in the village 214 everything turns into a complete failure when the opponent reaches Necro, upgrades skeletons, and takes the castle, where he upgrades archdevils, after that everything was clear, only hope was lack of red orb
then the opponent takes the Conflux village, leaving me no chance to retake the castle and upgrade 4 more angels, opponent has more meat, Crag (30 25) vs Galtran (23 38) looks quite decent, in FB bad morale worsened the already dire situation, gg - by agreement draw