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#171
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Gallicij
23.04.2014 Gallicij (red, Citadel, Crag, Crag/Stracker) draw Solley (blue, Rampart, Kyrre, Gosha) mininostalgija 216
plenty of gold from the start, bought 6 heroes, Stracker arrived immediately, near the castle an Amulet of the Undead (+mill) for 10-19 champions, further up the road a stable and a found flask +2 HP just right for the skeletons Stracker will make, guards are birds from Conflux, below the road a Griffin Conservatory, easy passage to the Conflux player. visible a Cap +3 behind zombies and gloves deep in the respawn area, guards not seen yet.
on the first turn Stracker is level 6, expert necromancy and resistance, picked up logistics in a hut not far from the castle and advanced her. also scouted a Necromancer's Cloak, a second Griffin Conservatory, an external dwelling of birds off-road behind upgraded nagas, didn't take it on the first turn. Conflux taken, building bears in the castle.
On the second turn immediate loss, went with buying scouts and took back the gloves, grabbed the cap, and went for the amulet behind champions, gave up goblins, wolves and 6 birds there, took auto-draw.
*on the second turn Stracker is level 10 with expert logistics and earth. took the second Conservatory, crashed into the captured dungeon, filled up mana (200), going with oil to the next Conservatory, army 230 skeletons, 2 angels, 3 brown bears, 12 birds. external dwelling of birds taken, in the dungeon portal'd fairies (lol:smile22: ) artifacts are decent, gloves, cloak, Spirit of Oppression, armor +1 all, cap +4 knowledge. Crag level 3 picked up logistics in a hut, working like a boss in the chain. a third Griffin Conservatory scouted almost on the road if you break through the Conflux birds behind the flask and a grave. there are GO Castle horses in the elevator.
*On the third turn Conservatories +3 and +1 are taken, the flask is collected, Necromancy Amulet from the grave, shield +4. fighting the GO regular horses with oil easily, below Necro horses. with oil it went bad, lost 150 horses (had to sacrifice, first defended bears then angels). in the center immediately a Dragon Fly Hive, library, Pit Lord dwelling, Book of Air, 2 naga banks (took bears for upgrade). scouted further in the center along the road, there's another Dragon Fly Hive, Titan's cuirass, ring of health, through an opening in some zone a Dragon Utopia is visible. army 6 angels, 5 silver, 24 thunderbirds, 600 skeletons, behind Crag level 6 (picked up tactics) roaming with 4 dragons. opponent's GO scouted. also in the elevator archdevils. alive on turn 137.
*On the fourth turn finishing the center off-road, 8 Dragon Fly Hives, 3 Dragon Utopias. Stracker has 38 spell power and a nice chain lightning, Crag level 10 finished, went to the library, heading towards the opponent's GO, Stracker will bring him meat, stats, and red orb. and he himself will go with thunderbirds for a trick shot. 56 dragons, 870 skeletons. saw a shield from AotD didn't go get it even though I was 5 tiles away probably. toward the endgame that's exactly what was missing for AotD under the red orb.
*On the fifth turn I break the archdevils from that side, unupgraded cats still alive (lol :confused: ) methodically capturing his half of the map. in the castle upgrading archdevils, in Necro upgrading skeletons, scouts spread out. Stracker, after sharing artifacts, stayed with 32 spell power, runs around with a half-army hoping to strike with chain lightning. Crag level 16 with luck and mysticism :smile54: , carries battle stats 30 25, red orb, Cape of Velocity, Spirit of Oppression, and +3 HP, 4 archdevils, 9 silver, 55 dragons, 37 thunderbirds, 2 single thunderbirds, 1275 upgraded skeletons. Stracker never got used, Goshan attacks Crag. battle stats 25 40, +1 speed +1 hp, in army. 1360 skeletons, 4 angels, 1 archdevil, 70 dragons, 15 upgraded ogres, 59 champions, 29 upgraded behemoths. Crag carries the endgame with 1k skeletons left. Opp writes GG, by agreement draw.

confirmed
not much gold on respawn, but Galtran arrives + there's an external dwelling of elves
from scouting an external dwelling of horses + main goodies along the road are visible
117 Galtran flies to his native Necro, 20 champions 130 skeletons 4 horses
building horses in the Citadel
121 the Necro castle is taken, decided not to upgrade skeletons because there was no gold, no boost of course
122 opponent surrenders, load auto-draw
skeletons already well over 200, but the Castle computer starts to pressure, didn't want to recall the army, planned to rush into the treasure zone immediately
123 computer attacks main, result -16 champions :eek:
125 Galtran breaks through to the treasure zone (underground), 300 skeletons 20 champions 10 horses, runs through an empty tube for a whole day, hits a block of titans
decide it's not very smart to fight them, because I stupidly took the pegasuses away - turn around
127 take the castle, build stables, army should reach the broken Galtran there by turn 131
131 failed chain doesn't deliver anything, Galtran is stuck at the entrance to the treasure zone
132 350 skeletons, 17 upgraded horses, 42 champions, Galtran tactics, wisdom, offense, earth (basic :D ) starts clearing the treasure zone, many hives visible, at the entrance a Golden Bow behind mummies, a couple of boxes
all the goodies off-road, almost a week spent clearing one fairly juicy piece of the treasure zone
20 dragons + 2 gold boxes (10+15) + 2 exp boxes (10+10) maxed earth + gave logistics + from prison behind archdevils got Josephine level 20 expert air expert logistics + shield +12-3 total Galtran(6 18 7 5), but in the tavern a terrible Stracker is visible (11 16 10 14)
with money from boxes built angels in the castle
each day Stracker's stats grow, and Galtran runs through rocks to another corner of the treasure zone for hives
142 Galtran takes a Conflux village and sits there to restore mana, on the way takes an exp box, maxes logistics, and gets stuck with crappy fire, by scouting I see the opponent has been in the center for a while
144 Galtran is defeated in the main, going to the last computer - Inferno, for some reason thought the treasure zone off-road was right near the elevator but was wrong
145 capturing the city lost ~15 champions
146 entered the treasure zone, 3 boxes visible, 2 Dragon Utopias, much nicer than the previous one
Galtran(9 19 8 6) vs Stracker(19 19 18 21)
my army is also smaller (22 upgraded horses, 950 skeletons (still not upgraded :eek: ), 42 dragons, 30 champions, 1 angel (lost 1 to cow morale))
147 the first Dragon Utopia (3) gives Cap (level 5), Earth Cloak, and Air Cloak
second Dragon Utopia (3) gives chalice and sword +5, boxes (30 ogres+15 upgraded ogres+5k exp)
buy gloves on the market, restore mana in the village

211 Josephine with 2 DD clears Dragon Fly Hives, army is already bigger, and Galtran looks more solid (16 30 19 17) 3 more Dragon Utopias visible, a couple of hives
but the opponent is already under my GO, if scout hero good, if main on the move I give up the main, still no way to TP Galtran (1 mana :D )
dragons already 60
212 Crag missed the main by 2 tiles, I build archdevils (biggest mistake of the game), reveal 2 more Dragon Utopias - get Necro boots, Necro cloak, boots +2 and red orb in the last moment misclick, and leave Galtran without moves, without ability to TP to the main, out of stupidity grab a recaptured box with Syra (level 10 from prison) she has full earth, though Vedomina with earth was standing right next to her, whom I planned to use for the box, skeletons still not upgraded :confused:
213 opponent takes back the main, sends runners, realizing he won't reach the Necropolis I don't rush to upgrade skeletons and take another Dragon Utopia and 2 hives
sit Galtran and Josephine to restore mana in the village
214 everything turns into a complete failure when the opponent reaches Necro, upgrades skeletons, and takes the castle, where he upgrades archdevils, after that everything was clear, only hope was lack of red orb

then the opponent takes the Conflux village, leaving me no chance to retake the castle and upgrade 4 more angels, opponent has more meat, Crag (30 25)
vs Galtran (23 38) looks quite decent, in FB bad morale worsened the already dire situation, gg - by agreement draw

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