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Posts from Poll: Are one-sided battles desired? Auto-translated

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Should one-way roads be removed?
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In reply to Roger DAltavilla
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#48
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Roger DAltavilla
Am I right in understanding that for Diamond, one-sided units don't need to be changed? :D
For Diamond, they don't need to be.

I even insisted in WT that Diamond be played without the option to disable one-sided units - otherwise, the risk of restarting the game due to an encounter increases significantly.

For the other templates, it's also not really necessary - it would no longer be a "true" challenge. Unexpected difficulties and heroic efforts to overcome them are, in a way, part of the challenge gameplay. If you fix one-sided units, then by the same logic, you should fix Gurn without a cannon, Bron without crocodiles, Pikedram, etc. People are also actively requesting a guild restructuring, as well as banning the Orb of the Sun and Amulet of the Elements. These things are like the first dose - once you try it, it's hard to stop.

Even though I am a supporter of such things, it should only be within the framework of gameplay mods (WT, Hota). If SoD goes down the path of deep gameplay modification, it will lead to a break with a huge number of "passive" Heroes players - people who know about Heroes and have played it before (single-player or sandbox), but don't play online. And the main mass of new players is recruited from them.
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#49
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Then the poll should be changed to this: should we replace the single-sided maps with XL+U templates? :D
Воздам сторицей!
In reply to twaryna
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#50
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twaryna
Message from Lider1
I also like one-sided maps because they can be used tactically. They generate a monolithic exit point, giving you a strategic advantage.
Exactly! :smile54:You understand me

(These are the opponent's problems)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Roger DAltavilla
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#51
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Roger DAltavilla
Then the poll should be changed to this: is it necessary to change one-way paths on XL+U templates? :D

One-way paths will be removed via a checkbox, i.e., optionally.

Added after 2 hours 0 minutes
Wicc
Although I am a supporter of such things, it is only within the framework of gameplay mods (VT, HotA). If SoD follows the path of deep gameplay modification, it will lead to a rift with a giant mass of "passive" Heroes fans — people who know about Heroes and have played them before (single player or sandbox), but do not play online. And that is where the bulk of newcomers are recruited from.

That is reasonable, but we are not talking about their complete destruction. We are talking about adding the ability to remove them in the *ХВ rules* add-on. As far as I can see, this kills two birds with one stone.
http://heroes3.tv/aiwe
In reply to KobRa_RR
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#52
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KobRa_RR
If you make it so that they connect the entrance and exit in different zones criss-cross, that would be good, meaning instead of 4 one-way connections, there will be 2 pairs of two-way connections.

Actually, it's not that great. A monolith at the exit will lead to a monolith at the entrance in the middle of nowhere: a boundless underground, a swamp, sand, there are plenty of options.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#53
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Satyr
Honestly, it's not that great. The exit monolith on the road will lead to an entrance monolith in the middle of nowhere: a vast underground, a swamp, sand – there are plenty of options.
No, you'll still end up on the road, not off-road.

The whole problem is with one-way portals; the working portal isn't tied to the road and can be far from the non-working portal.
#54
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The one-sided units won't be removed; their functionality will be changed. Don't mislead people!
The question is how exactly this will be done.
By the way, pairing them up is also a possible option; it's not technically difficult to implement.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
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#55
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WiZarDX_576
one-way paths will not be removed; their functionality will be changed. Don't mislead people!
The question is how exactly.
By the way, pairwise connections are also a possible option; it's not technically difficult to implement.
If it's pairwise, then the exit should lead to another exit, so as not to interrupt the path.
In reply to scorp
#56
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scorp
if paired, then input with input, and output with output, so as not to interrupt the path.

Yes, yes, that's what I meant. Input with input, output with output.
Everything is according to Feng Shui.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to scorp
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#57
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[U]
WiZarDX_576
Yes, yes, that's what I meant. Input with input, output with output. Everything is according to Feng Shui.

Here's a really cool layout. Awesome!

The only problem is that it's hard to figure out where each one leads, because the colors don't match and you have to memorize everything. But it's better than it is now, and much better than in WotG.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#58
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Satyr
[/U]

This is a really cool layout. Awesome!

The only problem is that it's hard to understand where each path leads, because the colors don't match and you have to memorize all the one-way paths. But it's better than what we have now, and much better than in WotC.
You could add a tooltip that appears when you hover over the exit, indicating its color.
In reply to kalababa
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#59
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kalababa
It could be possible to display the exit color at the bottom, when hovering the mouse over it.
There are three colored dots on them (although they are small).

Could it be possible to display this pair of teleports on the map when right-clicking (if both exits have been visited)?
In reply to twaryna
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#60
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twaryna
Lol. How exactly?
For example, on the 6lm10a map, zones 21-22 and 24-25 are always connected by one-way paths. Very recently, I specifically blocked a passage in a game to give myself some time to resurrect before the opponent arrived.
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In reply to Nitro
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#61
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Nitro
For example, on the 6lm10a map, zones 21-22 and 24-25 are always connected by one-way passages. Very recently, I specifically blocked a passage in the game to gain some time to resurrect my units before the opponent arrived.

What does "specifically blocked the passage" mean? Or do you think that by closing a one-way passage, the opponent won't be able to go through it?

P.S. And the statement that zones 21-22 and 24-25 are always connected by one-way passages is nonsense. There can even be simple passages without portals, if needed.
http://heroes3.tv/twaryna
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#62
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I don't know how you can connect them in pairs; sometimes roads lead from three branches, and sometimes even from all four. There's a risk of completely disrupting the road network.