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Posts from (Hero - Rogue) in Heroes 4 Auto-translated

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How does the Rogue hero class affect gameplay?
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In reply to BASON
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#152
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BASON;70989
IronAxe says:
"Well, it's like that, but it's also kind of not. :) Have you watched the offline Beastmaster Tournaments for the 4th game? He made it an ongoing tournament – he'll be posting descriptions soon. He personally completed the map in 10 days. And I just didn't get lucky enough."
I followed the tournament closely. Open discussion is a great idea! I didn't download the map. I play for fun. But the tournament creator didn't just win for no reason. It feels like this map is his favorite, and he's played it many, many times before achieving such a result. No, he's definitely great for organizing such an event! He just shouldn't have put himself on the list of winners. You rightfully won.
So, he's awarding me 1st place even though I don't want it. I also played this map once before. And maybe others did too. But each time the starting save is generated, something changes – the artifacts are different, the monsters are different. Then, this tournament was conducted as part of an experiment. People here don't really appreciate Tournaments for the 4th game. But he raised some important issues regarding the 4th game. And we're trying to define the rules and get some things across to every player so that they can play the 4th game competitively without resorting to save-loading over long, but realistically passable, battles. So, for now, Beastmaster is working on ongoing experimental tournaments. And later, there might be normal ones – like VDV or Alan do with tournaments for other versions.
PS. A couple of years ago, we both played this map in a similar, almost closed, tournament. :) I took 1st place then, completing it in 17-18 days. There were different starting conditions – by the way, it seemed to us that the starting conditions were harder now than they were then, but we still completed it faster than those results. I played it once without replaying. This time, I also played it once without replaying. And this time, Beastmaster probably replayed it at least three times to achieve such a result. So, I'm actually saying that he should give himself 1st place. But he's stubborn :) and keeps saying that he's the organizer and that's it. :)
Yes, the places in this tournament don't affect anything. But in the first stage of Canigam, I didn't get lucky again – I fell behind the leaders by one day. But everyone is close together in the top ten. :)
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#160
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Yeah, there's been a lot of off-topic chatter. Let's talk about the Rogue instead. There's still a lot to say about him. For example, about the "Scouting" skill – does it help in deciding whether to accept a battle or to gather more strength first? Or maybe in something else?
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#161
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A thief is good, but if they fight poorly, you can always level up their combat skills.
In reply to Arandor
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#162
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Arandor;73299
A Thief is good; if he fights poorly, you can always level up combat skills
It is especially profitable in the early stages of development to give him 1 Defense and 1 Combat. This will allow you to defeat small squads of first-level monsters, as ranged combat also provides +5 to shot power. Thanks to this, you can fire a couple of times at enemy units before they approach the hero. Against archers, use a different tactic: move closer gradually after a mini-skirmish and finally strike in melee (since we took Combat). This way, we can gain some exp for the next level. So, in my opinion, leveling Combat is only worth it in the early stages to reach Stealth level 3, and then again after Stealth level 5. If you continue to pump Combat at the start, you'll end up with a half-baked scout and an unskilled barbarian. "Steal and hide" — that is the motto of every thief! And also constantly refute the claim that "A thief must sit in prison."
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#163
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but against mages (in combat, one-on-one, it's not very good).
In reply to Arandor
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#164
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Arandor;73357
but against mages (combat mages), it's not great in a one-on-one fight.
I don't remember any level 1 mage units... And what's the point of fighting with a high "Stealth" skill? What's the benefit?
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#165
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And yet, I still maintain that the rogue is a secondary unit. His skills can either complement the main hero or he can be a second hero himself. But this is just my personal opinion, of course.
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#166
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I always try to max out the Stealth skill for all my heroes, at least up to the 3rd level. Rogues are my favorite feature in Heroes of Might and Magic IV!
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
In reply to Vihja Drow
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#167
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Laura Vita;73590
I always try to max out Stealth for all my heroes, at least up to the 3rd level. Rogues are my favorite feature in Heroes of Might and Magic IV!
You're all such criminals... It's a shame there isn't a police faction in Heroes. Level 1: Traffic cop... Level 4: Falcon, etc. :)
:D
In reply to OptiMAL
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#168
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OptiMAL;73600
You're all such criminals... It's a shame there isn't a police faction in Heroes: Level 1 Traffic Cop..., Level 4 Berkut, etc. :)
What kind of spell would they have? Maybe we should also create a criminal faction: Level 1 Henchman, ..., Level 4 Boss :smile40:
To avoid derailing the conversation, I'll write a little bit on topic. Everyone tries to catch the Thief, but the main enemy is Haven with its "Vision."
In reply to BASON
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#169
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BASON;73713
What kind of spell would they have? Maybe we could also create a criminal hierarchy: 1st level - Henchman, ..., 4th level - Boss :smile40:
To avoid spamming, I'll write something on topic. Everyone tries to catch the thief. But the main enemy is Haven with its "vision."
The police faction has a spell against the criminal faction, like "death handcuffs":) Then a spell like "magic bullet" or "nuclear bomb":D

It's generally difficult to catch a thief, but the thief won't go and bomb an army and a city with a garrison. Only when he levels up will he be able to try to do something, but it will take a long time.
:D
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#170
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He's only good against small groups of neutral creatures... and that's only if he's already been leveled up quite a bit.
In reply to Пандора
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#171
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Why would a thief need to fight? He's weak in combat, and the developers took that into account. What's the point of him starting to level up after being stealthy for 5 turns? None! Why would he need to kill, for example, neutral creatures guarding mines that could continue to protect YOUR property? This trick isn't the most original, but it shows that you shouldn't primarily focus on killing, and therefore further leveling up is unnecessary.
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#172
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No, but I read your strategy regarding the Rogue. And I completely agree with it. But as an alternative, you could develop the Barbarian as a secondary skill. After all, the Barbarian also needs to be developed!
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#173
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If you don't teach him magic, he won't be able to do anything... a Wizard is a great class!