Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Why would a thief need to fight? He's weak in combat, and the developers took that into account. What's the point of him starting to level up after being stealthy for 5 turns? None! Why would he need to kill, for example, neutral creatures guarding mines that could continue to protect YOUR property? This trick isn't the most original, but it shows that you shouldn't primarily focus on killing, and therefore further leveling up is unnecessary.