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We were playing in HD+, of course, but it seems that it doesn't provide protection either, which is why this happens. I'm sure this guy has done this before, as he has given incorrect or fake passwords to many people.
R55Max
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Guys, here's the deal... As you know, BG used to register in Jebus Cross 4, even changed his nickname during registration apparently :). Pit and I were having a regular chat on ICQ, he told me about those 666 snakes, I got interested and asked the same question:StickyFingaz
Did you play without the HD mod, man?
Turns out he did.
I probably won't be revealing anything new (I think many know this, but I'll still share what I personally unexpectedly discovered).
Since I personally always play fair, I was still concerned about how players with the HD mod cheat, despite the fact that when trying to enter a cheat code in the chat during the game, the HD mod supposedly exposes this code entry with a corresponding message (Cheater!!!).
After those snakes, I decided to test it, and the conclusion is as follows:
- If you create a game shortcut, write in it the well-known simple manipulations to automatically enter codes (see fizmig, page 23), then launch the game from this shortcut, you can enter codes through the top menu by pressing the F4 key and selecting the desired cheat code. In this case, no message about cheating or entering a cheat code is sent to the opponent!
Tested only in single player, via hot seat.
This problem needs to be solved at the software level, but first we need to test this hypothesis in a real connection with a player.
If there are any other workarounds for cheating - let me know, we need to remove this possibility.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
If there are any other ways to cheat, please let us know, we need to eliminate this possibility.
How can we eliminate the possibility of using programs that modify numerical values in applications (like ArtMoney and others)? The only thing that might offer some protection against cheaters is making game streaming mandatory in tournaments.
Нам это идеально подойдёт! (с)
"Совесть - она либо есть, либо её нет" (с) RedWhait HP
How can we eliminate the possibility of using programs that modify numerical values in applications (like ArtMoney and others)? The only thing that could somehow protect against cheaters is mandatory game streaming during tournaments.
How do antivirus programs eliminate unwanted features of viruses? Game streaming is not a panacea; this has been known for a very long time, although not everyone realizes it.
P.S. Streaming does not protect against cheaters; it only limits their number.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
R55Max, don't mislead people. The cheat menu doesn't work in multiplayer through the shortcut. I have this function set up, and it's very convenient for viewing saves after a game.
Such programs have been used by cheaters for a long time and constantly. People used to play without them. And people like bgu and rbw will always be there to track them down, and it won't be a problem. Such cheating won't bring any benefit because it will be detected during the first check. Those who use such programs risk ruining their reputation for life. Shura Fomin, aka Sasha_M, still can't redeem himself with any streams after this disgrace.
R55Max, don't mislead people. The cheat menu doesn't work in multiplayer through the shortcut. I have this function set up, and it's very convenient for viewing saves after a game.
Such programs have been used by cheaters for a long time and constantly. People used to play without them. And people like bgu and rbw will always be there to track them down, and it won't be a problem. Such cheating won't bring any benefit because it will be detected during the first check. Those who use such programs risk ruining their reputation for life. Shura Fomin aka Sasha_M still can't wash away this shame with any streams.
Did I write something unclear? I clearly stated that I tested it in single-player. There is no misleading information in this regard. If it doesn't work in multiplayer, that's good. Then how do they cheat? What's the problem with removing the possibility of cheating altogether?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
What's the problem with simply removing the possibility of cheating?
The problem lies in the network protocol:
- The client receives all the information about the map, meaning it can be extracted in any case; the question is only about the amount of effort required.
- The client sends back the game state it deems necessary, meaning it can be modified in any direction; therefore, again, the question is only about the amount of effort required.
Guaranteed protection against cheating is only possible by changing the network protocol – having a server that stores all the information about the map, which sends clients only the part of the information they need to know, and which receives not the modified map, but a sequence of actions, which it then interprets into changes to the map.
But this is a colossal task, which even Baratorch is unlikely to be able to handle. Unless the VCMI developers take it on, and even then, it's unlikely, as they are not focused on online play.
pHOMM
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Actually, VCMI was initially built on a client-server architecture. When playing, a server is launched, and your client connects to it immediately, and other clients can also connect to this server (this is how the multiplayer game works now). I can't say for sure about the completeness of information storage on the server, but as far as I remember, nothing was stored on the client.
Vcmi, at the current rate of development, will likely have a stable version in about 10 years. This is to ensure that the game doesn't crash or glitch in single-player mode. 100,500 bugs are very critical for online play.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Brave Player
welcome back, whether it will be a chance for it so I could get back on the HW and fair play? Indra used just once Maphack but now they play the game honestly and with it the players.