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Actually, VCMI was initially built on a client-server architecture. When playing, a server is launched, and your client connects to it immediately, and other clients can also connect to this server (this is how the multiplayer game works now).
I can't say for sure about the completeness of information storage on the server, but as far as I remember, nothing was stored on the client.
I can't say for sure about the completeness of information storage on the server, but as far as I remember, nothing was stored on the client.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru