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Posts from Unity of the Elements

4.8 (4 ratings)
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12 years ago
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Yes, the bonus from the Lion set is still active; only the Dragon set's bonus has been disabled. Regarding your strategy, you did everything correctly – Necromancers are the easiest to defeat, and it will indeed make further development easier. As far as I know, the strong direct attack bonus can also be removed.
Thank you for the positive feedback!
12 years ago
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I liked the map.
But there was a freeze during the quest to obtain the "titans".
In the script, line 1528 (version 1.0.6) selects artifact 85, which is the "dwarven smith's hammer," fortunately, it's located near the dwarven castle.
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12 years ago
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Hmm. So, that's what the issue was. We'll fix it. Thank you for the feedback!
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12 years ago
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Thank you for the map, I played it in one sitting! One question – was it intentionally made so that the Titan's Lightning spell couldn't be used twice with the help of the Wizard's Sign? No matter how hard I tried, I couldn't do it.
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12 years ago
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It happened by chance. I used and modified Lightning as a skill (rather than a spell) for the Titans, and effects like the Wizard's Sign, bonuses from Sorcery, etc., do not apply to skills. The spell is powerful, but even it has some drawbacks.
Thank you for your feedback!
12 years ago
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Great map! I downloaded it a while ago, it seems to be an older version, so I also encountered a bug with obtaining the Titans (I read the forum, ran around the castles until the Hammer appeared there, and finally bought it and completed the task). The map is really great, I can only suggest (if possible) to speed up the Titan, as it's very slow (just in case it's possible). Also, remove the Cloak of Sandro from the game and increase the boss's initiative, because I put it on and used it against the final boss, "Mind Master," and then just beat him without losing a single unit.

Added 4 minutes later
The map is awesome, thank you very much!
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12 years ago
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Yes, perhaps in the future, if I ever get around to working on this map, I'll buff the boss and fix a couple of bugs related to the prophet's quest.
Thank you for the positive feedback!
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12 years ago
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I still don't understand how to complete the Abyss.
In reply to Heroist
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12 years ago
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Thanks, but I already figured it out by trial and error. :smile03: :smile03: :smile03: I just counted the steps.
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12 years ago
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Well, as I mentioned earlier, you can also try to brute-force your way through it, as the puzzle turned out to be quite challenging.
12 years ago
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I completed the map with a hero, replaying it and checking the discussion, in 79 days (I got a Titan). After capturing the castle, I used golems and gargoyles and simply blasted everyone with Armageddon. I'm disappointed by the lack of a mentor at the starting castle (I struggled to choose the right skills). I'm also confused by the very convoluted "path of the abyss": why encrypt it so much initially if you end up revealing everything anyway? By the way, I defeated the Elemental Lord without any losses, but not with a lightning spell dealing over 5,000 damage, but with a regular shot dealing over 21,000 damage. Is this a bug? Overall, the map is interesting, especially the new creatures and their abilities. Thank you for the map.
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12 years ago
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It’s frustrating that there’s no mentor at the starting Castle (I got tired of picking the right skills).
Didn’t I put a mentor there, to the left of the Academy Castle? And were there armies in the outposts on the borders of the lands?
The rather confusing “Path of the Abyss” is perplexing: why encrypt it so much at the beginning if you end up revealing everything anyway.
Well, I wasn’t going to hide the solution too much; I know from experience that there are maps where the inability to solve a puzzle ultimately discourages further playthroughs.
By the way, I defeated the Elemental Lord without any losses, but not with lightning dealing over 5k damage, but with a regular shot dealing over 21k damage. Is this a bug?
A regular shot also hits very, very hard. But lightning, it seems, should hit much harder. Perhaps you’re not wearing the Sar-Elam Robes?
Overall, the map is interesting, especially the new creatures and their abilities. Thank you for the map.
Don’t forget to remove the map from the Maps folder after completing it. Thank you for the positive feedback!
12 years ago
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No, there are only two mentors on the map – one for the Dwarves and one at the end of the "Path of the Abyss." There are garrisons, especially a powerful one for the Devils. And the mage's "outfit" is excellent; how could you do without it? However, it works somewhat strangely. For example, in one of the replays, a set of four items gave +50 to attack, defense, spell power, and knowledge. I didn't observe this in the final game. I understand that the map might conflict with others (for example, in the first attempt, without clearing the folder, I was surprised by the speed, initiative, and double attack of the mummies), but everything seems to be clean.
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12 years ago
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Strange, it seems I forgot to add the mentor. As for the set, I don't know; the bonuses should always work if the set is equipped on the hero.

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