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Unity of the Elements

#209
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No, there are only two mentors on the map – one for the Dwarves and one at the end of the "Path of the Abyss." There are garrisons, especially a powerful one for the Devils. And the mage's "outfit" is excellent; how could you do without it? However, it works somewhat strangely. For example, in one of the replays, a set of four items gave +50 to attack, defense, spell power, and knowledge. I didn't observe this in the final game. I understand that the map might conflict with others (for example, in the first attempt, without clearing the folder, I was surprised by the speed, initiative, and double attack of the mummies), but everything seems to be clean.