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In reply to comanche
12 years ago
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comanche

There's another question. I'm using the latest version of the HD mod, but it turns out that it lacks several useful features that I saw in streams, for example, the range of movement of enemy creatures is not visible in battle, and it doesn't show the number of movement points for heroes. There may be other missing functions, but I haven't noticed them yet. Is this enabled somewhere in the HD mod menu, or is it a separate program?
Can anyone please help?
12 years ago
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The movement range of enemy creatures is not visible during combat.

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[DoNothingAndWin]
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In reply to NarkiShadow
12 years ago
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NarkiShadow
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heh, it's so simple, thanks.
In reply to Heisenber657
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12 years ago
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1. After installing and enabling the mod, did new maps appear in the Data folder?
2. Please share a link to all the template images! Thank you.
In reply to Heisenber657
12 years ago
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Heisenber657

2. Please provide a link to all template images! Thank you.
/topic/6313/
[DoNothingAndWin]
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12 years ago
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Hello everyone, I have a question about daily saves. In the corresponding topic, there are 3 save options: HD mod, manually after each day, and some program. I have HD+, but there are no daily saves. Is this something that can be configured in the launcher? It's a hassle to save manually every time, and I've seen many players with a lot of old saves on streams. How do they do it?
В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
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In reply to SP_SkyLine
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12 years ago
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SP_SkyLine
Hello everyone, I have a question about daily saves. In the corresponding topic, there are 3 save options: HD mod, manually after each day, some kind of program. I have HD+, but there are no daily saves; is this configured somewhere in the launcher? It's too much trouble to save manually every time, and I've repeatedly seen many players with a bunch of old saves during streams – how do they do it?
This question comes up constantly. The answer is HERE. I don't know why baratorch doesn't enable this option by default.
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12 years ago
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Yeah, thanks, that’s much better now.
В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
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In reply to Dirty_Player
12 years ago
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Dirty_Player
I don't think so. It seems Gauss is also saying hello here :) As far as I understand, the damage from each unit is calculated separately and then summed up. IMHO, based on my personal observations.

Whoa, that's unexpected. If I understand you correctly, in the case of, for example, 3 air units, we are dealing with 3 random selections from the range [2;8] with subsequent summation? So, for the first one, let's say it chooses 3, for the second 6, for the third 4, and in the end, the total damage will be 13? Is that how it works?

Edited: FLOOD in the message

I thought it was simpler, and one number is chosen from 2 to 8 and then multiplied by the number of creatures in the stack (i.e., in essence, in this case, there would be a relatively small number of possible values for the final damage, for air units equal to 7 * n, where n is the number of air units), but it turns out it's not.

By the way, this (my) understanding of damage calculation follows from the readily apparent interpretation of the quoted sentence from Physmig, which states that a value is chosen from the interval, which is basic for the entire stack, and then multiplied by the number of creatures. This word "basic" imposes this understanding. Even with my (small) gaming experience, I remember final damage values that do not belong to that m*n-element set of values (m is the number of values in the damage range, n is the number of creatures), but I attributed this to the fact that I still don't know the theory well and, perhaps, I'm missing something in my attempt to take into account the influence of the attack/defense parameters of the creatures and, as a result, I am incorrectly determining the values of the elements of that very set.
12 years ago
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Guys, I have a problem: the damage range of a stack is not displayed. Digging through search results for 5 minutes led me to an answer to Stopmer's question (which is good, because the question is interesting and relevant to me as well), but not to my question.

Moderated: SPAM in the message

I don't know, maybe people who advise using the search engine are setting a boundary for the moral right to say "the search didn't give any useful results" only after spending 30-40 minutes searching through its results :D. In that case, I'll be honest – I'm too lazy to spend 30-40 minutes, and I didn't find anything in 5 minutes, so sorry if the question is one of those that "constantly pops up" ;).

I downloaded Heroes (most likely) from the website listed in the launcher's "Information" section. I thought the problem was in the settings (I think it might be that Heroes works incorrectly in a certain configuration), so I decided to set everything in the launcher exactly as the streamer does, who always has this damage displayed.

The only difference, as far as I can tell, is the version: he has 3.673 written at the top, and I have 3.700, BUT: 1) I don't think the developers suddenly decided to remove the damage display in the new version, considering it an unnecessary feature; 2) Heroes has been updated many, many times, and I'm sure I've had version 3.673 as well, and the probability that the damage was not displayed THEN due to a faulty launcher configuration, and NOW because of the updated version in which it was removed, is, as you can imagine, EXTREMELY LOW.

Everything else, except for the version, is exactly the same as the streamer's, down to the version of the SuperPack plugin and the language. A screenshot of the launcher and a piece of the ini file are attached.

What could be the problem? Maybe, despite having the same launcher, the streamer has something else/installed it differently (maybe SoD, and then the HD mod on top, for example; I don't understand it very well yet ;))?

P.S. I tried setting it to "default", the same thing happens. System: Windows 7 32-bit. I also noticed that sometimes even the information about the neutral unit's range is not displayed (reloading the save file solves this problem, by the way)
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12 years ago
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The damage display settings are in the hero settings, during the battle, in the options – check the box “show all statistics”.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to 72_labi
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12 years ago
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72_labi
Comrades, I have a problem: the damage range dealt by a stack is not displayed. Digging through search results for 5 minutes led me to an answer to Stopmer's question (which is good because it’s an interesting question and relevant to me as well), but not to my own question.
Actually, everything is much simpler. In battle, you need to go into settings and check the box "All statistics" ;)
72_labi
Whoa, unexpected. If I understand you correctly, in the case of, for example, 3 air elementals, we are dealing with 3 random selections from the range [2;8] with subsequent summation? So, for the first one, let's say it chose 3, for the second 6, for the third 4, and in the end, the total damage will be 13? Is that how it works?
Well, this question has already been answered. In the specific example, it will work like that. And in general:
Kluka
This question has already been raised.

/topic/at/359580/

If the number of creatures is no more than 10, then the damage from each of them is dealt independently.
If the number of creatures is greater than 10, then the damage from 10 independent units is calculated, after which the total damage is multiplied by N/10, where N is the number of creatures in the stack.
12 years ago
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Thank you very much! Everything turned out to be very simple and clear, all issues have been resolved :)
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12 years ago
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I have a couple of questions for experienced online players. 1. Have you ever encountered situations in online tournaments where you tried to defeat a significant (in percentage terms) group of neutral creatures in an attempt to obtain a vital artifact, mine, resource, etc., but ended up losing the battle? How do you proceed in such situations? I understand that the question might seem silly, but still. How much did this affect your morale? =)
2. On the map, there are many structures, such as utopias, conservatories, etc., and you can check the number of guards without entering them. But there are structures that cannot be checked, for example, a crypt. What should you do in this case? Wait or sacrifice a weak hero in an attempt to check it? I am especially concerned about the question regarding the Pandora's Box. On the one hand, it seems that you can check it by sacrificing some unnecessary hero, but on the other hand, there is a chance of getting 15k experience, and they will not be used as intended.
3. A question that follows from the previous one. What should you do with scholars on the map? Take the risk?
I recently had a situation. The hero was leveled up to level 12, and 6 slots were filled with secondary skills. Well, I thought the probability of getting something useless was close to zero. I took a scholar and got... necromancy. Oh. I was playing as the Swamp Castle.
4. Are there any templates for small maps? Do all online players only play on large maps? Among the available templates, I found only 2 for medium-sized maps... It's a pity. Maybe I'm not looking in the right place? Please advise.
Главное- это мир во всем мире.
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12 years ago
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There's a thread on the forum about conquering Necropolises; it details which army and tactics can be used to take a Necropolis. There's also a similar thread about map templates – sizes S and M are much larger than 2. I can't provide any more details offhand, as I don't have the links readily available – take the time to search for them yourself. Or maybe someone else can share them.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html

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