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5.0 (3 ratings)
12 years ago
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Hello everyone, I have a problem: I can't launch Heroes on Windows 7. It works in safe mode, but in normal mode, it gives an error and crashes. I've tried compatibility mode, but it still doesn't help. (I've tried different versions of Heroes). Thanks in advance.
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12 years ago
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try with admin rights.
12 years ago
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I tried, but it doesn't help.
12 years ago
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Hello!
Please tell me which version of the game I should download so that it has:
1. No ninth castle (Conflux)
2. No level 8 creatures and all the WOG (WoGification) additions
3. No Armageddon's Blade artifact
4. Has composite artifacts (Titan's Thunder, Alliance of Angels, etc.)
5. Has a random map generator

I'm completely confused by all these hundreds of versions and builds. In general, I want to see a clean Russian version without any complex and cheating additions and bugs.
In reply to Hans_Ukr
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12 years ago
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Hans_Ukr

1. There is no ninth Castle (Conflux).
2. There are no level 8 creatures and all the WOG (WoGification) innovations.
3. There is no Armageddon's Blade artifact.
4. There are assembled artifacts (Titan's Thunder, Alliance of Angels, etc.).
5. There is a random map generator.

Hello!
Regarding the first four points, the Heroes III: The Shadow of Death version is perfect for you, BUT (!!!) it should not be bundled with Heroes III: Armageddon's Blade. You can check this by looking in the Heroes folder. There should not be a file called h3blade.exe. Just to be clear, the "Complete Collection" version will not work; you need a pure "The Shadow of Death" version.
Regarding the random map generator, either there is a Conflux and a generator, or there is no Conflux and no generator. There is no other option. I don't know if it's possible to install the generator separately.

p.s. Oh, yes. "No Conflux" means that it cannot be chosen as a starting Castle, and Conflux heroes will not appear in the tavern. However, this Castle exists in the game files; it cannot be removed :smile04:. Therefore, if you download a map where the author has placed a Conflux, it will appear when you play that map.
In reply to MedjersoN_HP
12 years ago
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MedjersoN_HP
Hello!
For the first four points, the Heroes III: The Shadow of Death version is perfect for you, BUT (!!!) it should not include Heroes III: Armageddon's Blade. You can check this by looking in the Heroes folder. There should not be a file called h3blade.exe. Just to be clear, the "Complete Collection" version will not work; only a pure "The Shadow of Death" version will.
Regarding the random map generator, either there is a Conflux and a generator, or there is no Conflux and no generator. There is no other option. I don't know if it's possible to install the generator separately.

p.s. Oh, yes. "No Conflux" means that it cannot be chosen as a starting Castle, and Conflux heroes will not appear in the tavern. However, this Castle exists in the game files; it cannot be removed :smile04:. Therefore, if you download a map where the author has placed a Conflux, it will appear when you play that map.
It seems that yes, The Shadow of Death is the closest option. Thank you; we will dedicate our first game after a 10-year break to your forum
12 years ago
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The artifact, Armageddon's Blade, will be present in The Shadow of Death. It cannot simply be removed from there. Therefore, you will have to manually disable it in the settings for those maps you play.
12 years ago
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Could you please tell me where I can find a map editor that supports huge maps – XXL size (252x252)?
In reply to SlayNK
12 years ago
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SlayNK
Could you please tell me where I can find an editor for creating very large maps – XXL (252x252)?
Ask in the "Maps and Mapmaking" thread.
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12 years ago
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Hello everyone. I've been pondering a mechanic in Heroes of Might and Magic III for some time now, specifically regarding how damage is calculated for stacks consisting of more than one unit. (Unfortunately, I couldn't find an answer in the game's documentation. Perhaps I didn't look closely enough.) Let's consider the following example: Suppose we have an Air Elemental, whose damage, before any modifiers, can take any integer value from the interval [2, 8]. Here, the damage distribution is presumably uniform (i.e., any integer value from the interval has an equal probability of occurring), even in this case, although I'm not entirely sure, but it seems logical to assume that this is the case. Next, let's consider a stack of 10 Air Elementals. Their damage ranges from 20 to 80. But how is the damage calculated? Is a random value from 2 to 8 taken for each of the 10 units in the stack, and then summed, or is a random value chosen from the interval [20, 80]? In simpler terms, what is the damage distribution in this case? It seems logical to assume that it is a normal distribution. My observations in battles show that stacks of a large number of units, such as a legion of skeletons, often deal damage close to the expected value, but perhaps I'm just "lucky."
In reply to Stomper
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12 years ago
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Stomper
Hello everyone. I've been struggling with a question about the mechanics in Heroes of Might and Magic III, specifically regarding the damage calculation for stacks consisting of more than one unit. (Unfortunately, I couldn't find the answer in the Physics Guide. Maybe I didn't look closely enough.)
Apparently, you didn't look closely enough. Point 5.7. Damage calculation in combat. It contains all the formulas and various situations. Or is the question something else?
In reply to Dirty_Player
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12 years ago
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The question is different. From the physics engine description: "Each unit has a specific range of damage values [Dmin; Dmax], within which the base damage will be randomly selected for calculating the total damage. The value is chosen randomly in each round of combat." Rolling 3 six-sided dice and summing them is also randomly selecting a value from 3 to 18, but the probability of rolling an 18 is significantly lower than the probability of rolling a 7. I am interested in the distribution. Simply put, will 10 air units hit for 80 with the same probability as they hit for 50?
In reply to Stomper
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12 years ago
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Stomper
I'm interested in the distribution. Simply put, will 10 air units hit a target with the same probability whether the target has 80 hit points or 50?
I don't think so. It seems like the Gaussian distribution applies here as well. As I understand it, the damage from each unit is calculated separately and then summed up. IMHO, based on my personal observations.
In reply to Dirty_Player
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12 years ago
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Dirty_Player
I don't think so. It seems Gauss is also making his presence felt here :) As far as I understand, the damage from each attack is calculated separately and then summed up. IMHO, based on my personal observations.

I also think so, but I would like some serious confirmation or refutation, because sometimes it can significantly affect the outcome of a battle. Not to mention that when you hover your mouse over an enemy stack, the potential damage is displayed, and you need to interpret this carefully in the case of a Gaussian distribution. :)

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