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I don't think so. It seems Gauss is also saying hello here :) As far as I understand, the damage from each unit is calculated separately and then summed up. IMHO, based on my personal observations.
Whoa, that's unexpected. If I understand you correctly, in the case of, for example, 3 air units, we are dealing with 3 random selections from the range [2;8] with subsequent summation? So, for the first one, let's say it chooses 3, for the second 6, for the third 4, and in the end, the total damage will be 13? Is that how it works?
Edited: FLOOD in the message
I thought it was simpler, and one number is chosen from 2 to 8 and then multiplied by the number of creatures in the stack (i.e., in essence, in this case, there would be a relatively small number of possible values for the final damage, for air units equal to 7 * n, where n is the number of air units), but it turns out it's not.
By the way, this (my) understanding of damage calculation follows from the readily apparent interpretation of the quoted sentence from Physmig, which states that a value is chosen from the interval, which is basic for the entire stack, and then multiplied by the number of creatures. This word "basic" imposes this understanding. Even with my (small) gaming experience, I remember final damage values that do not belong to that m*n-element set of values (m is the number of values in the damage range, n is the number of creatures), but I attributed this to the fact that I still don't know the theory well and, perhaps, I'm missing something in my attempt to take into account the influence of the attack/defense parameters of the creatures and, as a result, I am incorrectly determining the values of the elements of that very set.