Skip to content

Posts from "Newcomer-2014. Winter"

5.0 (1 rating)
Announcement
User Avatar
12 years ago
Auto-translated
tournament
"Новичок-2014. Winter"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again delight us with great games and new discovery players.

This is our traditional, and also anniversary - tenth tournament for Новичок.
We do not have a precise and strict definition of who a "Новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes over the internet,
- who only recently found out that they are not the only one who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...

We do not invite fathers and grandfathers, we don't want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements.

1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Already sufficiently strong players who have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the seasonal rating according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges.
6. Organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Applications should be left in this thread. In the application, specify:

1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Issues.

1. Leads - The_ (IСQ 241568808), Lim4 (ICQ 451224720, creating and updating tables, tracking tournament results), Grizvald (ICQ 592025309, compiling the participant list and selecting players for participation in the tournament), Judges - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only in this case will the game be counted.
4. Technical results are assigned for games not played within the established timeframe.
5. All tournament games go into the seasonal rating. The list of reports will be passed to the Rating lead. Do NOT duplicate reports in the seasonal rating.
All tournament reports must be written using the automatic report writing system.
6. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC.
7. Disputable moments, if any arise, should be discussed off-forum. For a resolution, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8. Based on the results of the tournament, the winner will be awarded a "Winner of the Новичок Tournament" medal under their avatar

Regulations.

Stage 1. Group Stage.
All games in the group are played on template 2sm4d(3).
Each player in the group plays one game against all others. 1 point is awarded for a win, 0.5 to both for a draw, and 0 for a loss.

One week is given per game. Games can be played in any order.
If a player has not played the required number of games by the end of the current round, they must explain the reasons on the forum or by contacting the tournament leads personally. "Disappeared" participants will be disqualified and replaced by players from the reserve list.

Two players who scored the most points advance from the group to the playoffs. In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than technical wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs based on the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be thought out according to the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.

Stage 2. Team Tournament "New Players" vs "Legends and Myths". The Новичок team, consisting of players who scored at least 2 points in the group stage, plays against the team of the best HW players.

Stage 3. Playoffs - 16 participants.
Matches are best-of-3 (first to 2 wins). Time limit per round is 2 weeks.
The Grand Final is first to 3 wins, starting with a score of 1-0 in favor of the upper bracket winner; i.e., the upper bracket winner needs to win 2 times, and the lower bracket winner - 3 times.

Dates.

Registration: December 28, 2013 - January 18, 2014.
Approval of participant list: January 18-22, 2014.
Group stage draw and start of the tournament: January 24, 2014.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement HW_rulez (For correct operation, the patch must be installed for both players), and by mutual agreement WT.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
4. In the final part of the tournament, the template is chosen by a draw from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.

All players on the tournament participant list must do the following:
1. Check if your ICQ number is entered in your profile; add it there if it is not.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Register for tournament button located at the beginning of this thread.
3. To create a report, you will need to click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
4. To confirm the report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
5. It is considered good tone to thank the opponent for the game.
In reply to Simon5760
User Avatar
12 years ago
Auto-translated
We spent all our restarts, and there was even one non-standard, crookedly generated layout – we consulted the judges about its analysis on day 115 or 116, and ultimately decided to take an additional restart.

The final layout turned out not to be the worst: 22 archers from the start, a Griffin Conservatory under the Castle, 2 roads, a secondary hero with Wood Magic, guards: 50-99 dwarves and 20-49 mummies. On day 112, I break through the dwarves, leave the mummies alone, somehow thinking the path is clear, and run the main hero in a different direction. An external dwelling of archers is revealed, a stable, some gold. On day 113, I pick up and upgrade the archers from the external dwelling, break through the mummies – the secondary hero turns out to be native. From him, there are 2 exits into different treasure zones, conveniently located. But the second road from the Castle leads to a GO, which is very bad. I decide to take a detour through wasteland back to the capital, simultaneously leveling up Gerwulf and using him to capture loot, which I do until day 117. I get Log and Air magic. Scout heroes find another external dwelling of archers. I build dwellings 1-4 in the Citadel in the capital and 1-4 in the Fort in the secondary town.

Week 2: From the lookout, I find on the respawn, though at some distance, another Griffin Conservatory, a Dragon Fly Hive, and a chest with 50-99 Grand Elves. Meanwhile, the opponent captures the remaining secondary towns; Crag Hack appears in the tavern, which is concerning. I break through the first Griffin Conservatory, upgrade the Swordsmen, buy up troops, and head towards two underground treasure zones. I break through the guards of both, send a scout into one, and send Gerwulf into the other. From what's available, I hit a Dragon Fly Hive with 6 Wyverns using Air Elementals, and also a chest for experience and a Breastplate +3 to Spell Power guarded by 50-99 Pikemen, then turn around into the second treasure zone. There, I immediately break through a chest for 70 Wood, I deliver it with an Angel – naturally, morale triggers, naturally, Angel dies to morale. Inside the chest – 30 Ghost Dragons. Next, I break through 10-19 Unicorns for a Refugium (nothing interesting in it), and also 8 Chaos Hydras for a Sword +6, a Helm +4, and a cart of Wood. In the capital, a Castle was added to the build order, in the secondary town – a Citadel. I didn't build Unicorns because the money from the two respawns ran out completely. In the first treasure zone, which I ran away from, the scout found 2 Dragon Utopias and another Dragon Fly Hive – good.

Week 3: I take another Dragon Fly Hive with 8 Wyverns, split Gerwulf's army to send him home, replenish mana at the Well, and run to a chest for Grand Elves and a Dragon Fly Hive/Griffin Conservatory. The Grand Elves fall to Mass Haste without issue; inside the chest is all of level 3. A Dragon Fly Hive with 8 Wyverns, a third Griffin Conservatory – Gerwulf gets Earth magic. Next, I make a Papal move: I split Gerwulf's army to send him home, break through guards through wasteland, expecting (based on a preview) a quick path to the opponent, but there are cliffs there. Fail – I take +1 Attack and go into the treasure zone with the Dragon Utopias, thus stupidly skipping one turn for Gerwulf.

Week 4: In the treasure zone, I take a Library, a mini-Dragon Fly Hive, a second Griffin Conservatory, 2 Dragon Utopias: useful drops included a level 5 Helm and Gladius. Also conveniently received Tactics, which allowed me to take a previously inaccessible Armor +4+4 guarded by Arch Devils. From the treasure zone, there's an exit to the opponent's secondary town, near which a Naga Bank and an Amulet of Lightning Reflection are visible. I set up chains to capture all of this, preparing Gerwulf for troop splitting. The next day, the Amulet of Lightning Reflection is captured, but the Naga Bank fails: it turned out to be blocked by terrain. Nevertheless, I somehow finally build Angels in the Castle on day 147, simultaneously delivering to Gerwulf the previously captured Boots of Speed from deep in the respawn, and sit down to replenish mana.

Week 5: Not forgetting about the red rush, I deliver everything possible to Gerwulf and run to hit the GO (125 Thunderbirds). I have Mass Haste, Mass Slow; stats are 21 17; army: 150 Marksmen, ~40 Champions, 26 Dwarves, 6 Angels. The GO falls without losses. Next, using Dimension Door, I capture the opponent's main town – as it turns out, I capture it just in time: there are 3 Gold Dragons and the rest of the week's growth there. On the opponent's respawn, there is an external dwelling of Dragons. I buy up the main town's Gold Dragons + a single Pegasus, buy Josephine, give her the Grand Elves and single Pegasus, and send her on reconnaissance. Then I resolved via the preview: I saw a hero sitting on the external dwelling; on the next turn, I kill a Dragon on him, capture the secondary town, deliver the growth from my native Castle; the army becomes: 8 Angels, 26 Dwarves, 51 Champions, ~180 Marksmen, 50 Halberdiers, 1 Pegasus, 3 Gold Dragons. With Josephine, I stumble upon Crag Hack on 4 single Pegasi and attack. The opponent had no options, so he kills both my heroes with a Death Wave. GG. As the post-mortem showed: the main town was captured just in time; with the buy-up and delivery from the external dwelling, Crag Hack would have had 11 Gold Dragons, which would have been quite an unpleasant situation. What also decided the game was that the opponent had no Mass Slow right up until the end of the game.

Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гервульф / Gerwulf Main Hero Гервульф / Gerwulf
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
212 days
Game Date
2/23/2014
Reported
2/23/2014 6:55 PM
Rating Impact Archived
Defiant 1486 1499 +13 ↑
MertviyProrok 1446 1433 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/23/2014 10:06 PM

In reply to The_
User Avatar
12 years ago
Auto-translated
Please register me for the tournament! I've been playing online for just over a week.

skype - whitewildwind
In reply to Simon5760
User Avatar
12 years ago
Auto-translated
Started without any rests. A terrible game in terms of losses; by the end of the first week, only one unit remained from the main army. Managed to get to the top only in the second week. There, I took a secondary Rampart, started to slowly regain resources, but at the beginning of the third week, I received a message about a loss.
Thank you for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
131 days
Game Date
2/23/2014
Reported
2/23/2014 8:04 PM
Rating Impact Archived
juffIN 1350 1365 +15 ↑
Memphis 1356 1341 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/23/2014 10:29 PM

In reply to Defiant
12 years ago
Auto-translated
Defiant
Spent all restarts, there was even one non-standard, crookedly generated seed; for its analysis on 115 or 116 we turned to the judges, and in the end decided to take an extra re.

The final seed turned out not to be the worst: 22 archers from the start, Griffin Conservatory under the Castle, 2 roads, secondary grass, guards: 50-99 dwarves and 20-49 mummies. On 112 I break through the dwarves, don't touch the mummies, thinking for some reason that the passage is free, and run the main hero in a different direction. An external dwelling of archers is revealed, a stable, some money. On 113 I deliver and upgrade the archers from the external dwelling, break through the mummies, the secondary hero turns out to be native. It has 2 exits into different treasure zones, conveniently located. But the second road from the Castle leads to ГО, which is very bad. I decide to take a detour across empty road back towards the capital, simultaneously leveling up Gerwulf and using him to beat out goodies, which I do until 117. I'm given Log and Air. Scout heroes find another external dwelling of archers. Building tier 1-4 in the Citadel in the capital and tier 1-4 in the Fort in the secondary town.

Week 2: from the scout view I find on the respawn, albeit at some distance, another Griffin Conservatory, a Dragon Fly Hive, a chest for 50-99 grand. Opponent meanwhile captures the remaining secondary towns, Crag appears in the tavern, which cannot but worry. I break through the single Griffin Conservatory, upgrade swords, buyout, move out towards the two underground treasure zones. I break through the guards of both, send a scout into one, and go into the other with Gerwulf. From what's available, I take out the Dragon Fly Hive for 6 Wyverns using air elementals, as well as the chest for experience and a Breastplate +3 defense for 50-99 pits, turn around into the second treasure zone. There I immediately break through the chest for 70 wood, I carry them with an Angel, naturally morale, naturally minus Angel. In the chest - 30 ghost dragons. Next I break through 10-19 horses for the Refuge (nothing interesting in it), as well as 8 chaos hydras for a sword +6, helm +4, and a cart of wood. In the capital, a Castle was added to the build order, in the secondary town – a Citadel. I didn't build horses because the money on both respawns ran out completely. In the first treasure zone, which I ran away from, the scout finds 2 Dragon Utopias and 1 more Dragon Fly Hive, good.

Week 3: I take another Dragon Fly Hive for 8 Wyverns, split Gerwulf and send him home, replenish mana at the well, run to the chest for grands and the Dragon Fly Hive/Griffin Conservatory. Grands fall to mass Haste without problems, in the chest is entire level 3. Dragon Fly Hive for 8 Wyverns, Griffin Conservatory triple, Gerwulf is given Earth. Next I make a pope move: split Gerwulf and send him home, break through the guard off-road, expecting (a scout view mistake) a quick passage to the opponent, but there are cliffs. Fail, I take +1 attack and go into the treasure zone with the Dragon Utopias, thus stupidly skipping one turn for Gerwulf.

Week 4: in the treasure zone I take a Library, a mini Dragon Fly Hive, a Griffin Conservatory double, 2 Dragon Utopias: from the useful stuff, they gave a level 5 hat and Gladius. Also conveniently gave Tactics, which allowed me to take a previously inaccessible armor +4+4 for Archangels. From the treasure zone there is an exit to the opponent's secondary town, near which a Naga Bank and an Amulet of Lightning Reflection are visible. I set up chains to clear all this, preparing Gerwulf for splitting. The next day the Amulet is cleared, but with the Naga Bank there's a fail: it turned out to be blocked by terrain. Nevertheless, somehow finally on 147 I build Angels in the Castle, simultaneously bringing Gerwulf the previously cleared Boots of Speed from deep in the respawn, and sit down to replenish mana.

Week 5: not forgetting about the red rush, I bring everything possible to Gerwulf and run to beat ГО (125 thunder birds). Have mass Haste, mass Slow, stats 21 17, army: 150 Marksmen, ~40 Crusaders, 26 Drakes, 6 Angels. ГО falls without losses. Then, using Dimension Door, I capture the opponent's main town, as it turned out, right on time: there are 3 Gold Dragons and the rest of the growth. On the opponent's respawn, there is an external dwelling of Drakes. I buy out the main town's Gold Dragons + Pegasi on singles, buy Josephine, give her the Grands and single Pegasi, and send her on reconnaissance. Then scout view decided it: I saw a hero sitting on the external dwelling, the next turn I kill a Dragon on him, capture the secondary town, bring growth from my native Castle, resulting army: 8 Angels, 26 Drakes, 51 Crusaders, ~180 Marksmen, 50 Halberdiers, single Pegasus, 3 Gold Dragons. With Josephine, I stumble upon Crag on 4 single Pegasi and attack. The opponent had no options, so he kills both heroes with Death Wave. GG. As the post-game analysis showed: the main town was taken very timely; with the buyout and delivery from the external dwelling, Crag would have had 11 Gold Dragons, which was quite an unpleasant moment. It was also decided by the fact that until the end of the game, the opponent had no mass Slow.

Thanks for the game.

I confirm. The opponent captured the Castle where there was an army not recruited for 3 weeks. Well, except for the Dragons, those for 1 week.
In reply to The_
User Avatar
12 years ago
Auto-translated
On the very first day, I kill the bog camp through a bugged passage. Then for the rest of the week I struggle with complete nonsense. I reveal three external dwellings of hydras, which are quite heavily guarded, plus a sword +12/-2 and wings. I build hydras in the fort.
On the second week, I start slowly getting going. I take one external dwelling of hydras, clear the pre-Dragon Fly Hive, and get closer to the sword and wings. I notice a level 5 hat too late, having already run far away from it. The opponent, of course, saw it and took it. After that, the game makes little sense, since everyone and their mother is flying, jumping, and TP-ing there. After struggling for a couple of days, I realize how grim everything is and surrender.
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Клавиус / Clavius Main Hero Клавиус / Clavius
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Нила / Neela Main Hero Нила / Neela
Map Template
Diamond
Game Length
131 days
Game Date
2/23/2014
Reported
2/23/2014 10:26 PM
Rating Impact Archived
RaiseTheDead 1487 1483 -4 ↓
KobRa_RR 1769 1773 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/24/2014 6:31 PM

In reply to juffIN
User Avatar
12 years ago
Auto-translated
juffIN
We started without rests. A terrible match in terms of losses; by the end of the first week, only one cyclops remained from the main army. I only managed to break out to the surface by the second week. There I took a secondary ramp and started slowly reclaiming resources, but at the beginning of the third week, the loss notification arrived.
Thanks for the game.

I did take one rest though (111). There was a moment in the first week when I ran past the guards. But I returned in time and broke through the sharpshooters. Only then did I capture the secondary. I lost 14 griffins to the sharpshooters.
In the second week, I split up my forces, took an external dwelling of unicorns, a minimal Griffin Conservatory, and another secondary. I started gaining momentum. But on day 126, I recklessly ventured into a Griffin Conservatory that turned out to be a max one. Lost everything.
At the beginning of the third week, I didn't have enough money to recruit all the troops. I started clearing the respawn with part of the growth. But I miscalculated again and lost griffins in the dwarf dwelling.
Thanks for the game.
In reply to Memphis
User Avatar
12 years ago
Auto-translated
02/24/2014 Stomper (blue, Flax, Random, Fure, Gunnar) lose to Twaryna (red, Citadel, Kragg) JC 127
I will write a detailed report tomorrow.
Thank you for the game.
In reply to Player_
User Avatar
12 years ago
Auto-translated
Group F.
Player_
How will the points be calculated? Based on technical wins or something else?
According to the standard rule, if a player in the group hasn't played 50% of the games, they will be disqualified, and their results will be annulled.
In your case, no matter how you calculate it, according to the Berger coefficient, the standings will be as follows:
1st place - Player_
2nd place - Defiant
3rd place - MertviyProrok
4th place - Man-darin
In reply to Jewelmask
User Avatar
12 years ago
Auto-translated
Jewelmask
Please register me for the tournament! I've been playing online for just over a week.
The tournament has been running for just under a month, and today is the last day of the group stage. Do you want to go straight to the playoffs?
In reply to Pit for LM
User Avatar
12 years ago
Auto-translated
Now, regarding the issues. Group G. Sigeon - has not played 2 matches. Last activity: 02/10/2014 11:57. If no information is provided, 49-er and Aiwe will receive technical wins tomorrow morning. Group A. sartrik - has not played 3 matches. Last activity: 02/14/2014 17:24. If nothing changes, sartrik will be disqualified tomorrow morning, and his only result will be annulled.
In reply to Defiant
User Avatar
12 years ago
Auto-translated
Please register me for the tournament.

Added 53 seconds ago
Aiwe
02/22/2014 Aiwe (blue, Rampart, Kirr) def Twaryna (red, Dungeon, Shakti) 8mm6a 216
Stomper
02/24/2014 Stomper (blue, Flax, Random, Fury, Gunnar) lose Twaryna (red, Stronghold, Crag) JC 127

Thank you for the games!
In reply to Defiant
User Avatar
12 years ago
Auto-translated
NP vs LM
We played on L, it turned out interesting. At the respawn there were 2 chests and 2 piles of gold, there is a level 2 Griffin Conservatory and a Dragon Fly Hive near the Orc Horde. I decided to play.
In general, I broke through to the underground, there were blockers there. Archers blocked the exit to the surface.. nowhere to go. On the first week, I put a 1-4 in the Stronghold with 1000.
Well, then I'll describe it day by day:
121. Buy up crossbowmen and break the external dwelling of devils for 40 griffins, approach the griffin Pegasi for the quest artifact.
122. Break 25 griffin Pegasi and give the artifact to the scout hero. They gave 25 griffin Demons. Approach the dogs for the quest artifact.
123. Break 60 dogs and they give 25 simple Demons.
124. Break the Dragon Fly Hive for 8 and build a stable + break the level 2 Griffin Conservatory.
125. Break 2 Dragon Fly Hives in the underground (20 Wyverns total).
126. Break 70 Monks with a griffin stack for a quest artifact and 10+ Hydras for a quest artifact, give the artifacts and receive 10 Necro Horses and 5 Ghost Dragons :p
127. Run with the army (2 Angels, 5 Ghost Dragons, 20+ Wyverns, 21 griffin Demons, 10 Necro Horses, 1 Devil) in search of goodies...
Well, then just breaking everything, breaking 2 Skeleton Transformers and attack Tazar through Dimension Door and take down the scout hero with the entire army.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm8a
Game Length
143 days
Game Date
2/24/2014
Reported
2/24/2014 2:18 PM
Rating Impact Archived
Gomunguls 1865 1866 +1 ↑
Player_ 1480 1479 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/24/2014 2:39 PM

In reply to Gomunguls
User Avatar
12 years ago
Auto-translated
Gomunguls
NP vs LM
We played on L, turned out interesting. At the respawn, there were 2 chests and 2 piles of gold, there's a Griffin Conservatory 2 and a Dragon Fly Hive behind the Orc Horde, so I decided to play.
Overall, I broke through into the underground — there were blockers there; archers blocked the exit to the surface... nowhere to go. On the first week, I placed 1-4 in the Stronghold with 1000.
Well, then I'll break it down by day:
121. Bought crossbowmen and used griffins to break an external dwelling of devils for 40 gr. I approached the griffin Pegasi for the quest artifact.
122. Broke 25 gr pegasus and handed the artifact to a scout hero, they gave me 25 gr demons. I approached the hounds for the quest artifact.
123. Broke 60 dogs and they gave me 25 lesser demons.
124. Broke a Dragon Fly Hive of 8 and built a stable + broke the Griffin Conservatory 2.
125. Broke 2 Dragon Fly Hives in the underground (total 20 Wyverns).
126. Broke 70 monks with a gr stack for a quest artifact and 10+ hydras for a quest artifact. Handed in artifacts, got 10 Necro Knights and 5 Ghost Dragons :p
127. Ran with the army (2 Angels, 5 Ghost Dragons, 20+ Wyverns, 21 gr Demon, 10 Necro Knights, 1 Devil) searching for treats...
Well, then it was just smashing everything, smashed 2 Dragon Utopias and attacked Tazar via Dimension Door and wiped out the scout hero with his entire army.
Thanks for the game!
Army was average — 20 gr Lizardmen and 45 Gnolls + a couple of flies. On the first week, I beat a Pandora's Box for 10-19 little diamonds; I didn't expand well and the landscape wasn't great. But after losing all the Lizardmen, I got 30 Magogs. Then a quest artifact for morale guarded by 80 Boars fell, costing -10 Magogs and all Gnolls.
1236 in the citadel. On the second week, I skipped turns, bought up, and broke 30 Ogres, which gave me 20 gr Dogs. Handed in the artifact, got 25 Demons. On week 3, I killed the enemy hero, collected 3 Dragon Fly Hives, 23 Wyverns total. A Shield +12 guarded by 20 Unicorns and a Cloak of Denial I also beat along the way. Another Pandora's Box gave 20 gr Dogs. I see on day 7 the opponent is taking one of the Dragon Utopias I had scouted, but there's another one nearby — Tazar can't reach it, and I don't want to go in with a scout hero. I stand nearby. On week 4, I take it immediately, I get a 1, 30 Wyverns remain, and they give junk. Then I just buy everything available, but it's not that much. 100 gr Lizardmen and 100 Gnolls, flies. I take another Dragon Utopia, they beat me up badly there, -10 Wyverns. The lack of Offense and Attack showed, and 24 Defense wasn't enough. But the Wings give hope. I get wiped immediately, hope died. I thought maybe I could buy my way out, but after the first round there was nothing left to buy with)
About the game: In this generation, there are just a million quest artifacts. I had about 10 huts, but I didn't find the artifacts.
Thanks for the game!
In reply to The_
User Avatar
12 years ago
Auto-translated
111-2 = luna, ciele, charna... 4 experience stones around, a Lizard and
Cow spawn; the respawn point is small and poor - I decide to break through to the adjacent area -
the swamp on the 3rd day (and then we'll see how it goes)
113-4 = I broke through, everyone is leveling up, the 2nd Lizard dwelling - I set up a
upgrade (no gold), I see a consultant, Luna is leveling up - let's play=)
115-7 = I take a secondary hero and 6 wyverns appear, but there's no gold;
121-6 = chaos, I take a shield +2, I see Necropolis boots - I decide to go to
charna... I gather gold on the grass, I spend a week in the stable;
the overview allows you to monitor the situation before the Guardian of Order;
127 = the opponent broke through to the Guardian of Order, approaches the main hero, but doesn't make it;
I outsmart Luna, Ciele - attack Charon;
-immediately, the haste-buffed ducks with a speed of 11 don't move forward
Master Djinn, I get a mass slow... well, I somehow managed to fend off, losing
Charna and everything - 131 = gg, we don't have enough time=)
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Чарна / Charna Main Hero Чарна / Charna
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
131 days
Game Date
2/24/2014
Reported
2/24/2014 3:16 PM
Rating Impact Archived
nodtin 1470 1466 -4 ↓
KobRa_RR 1773 1777 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/24/2014 4:34 PM

In reply to nodtin
User Avatar
12 years ago
Auto-translated
nodtin
111-2 = luna, ciele, charna...4 experience stones around, external dwelling of Lizards and
Cows; respawn small, poor - I decide to break through to the adjacent zone -
swamp on day 3 (and then we'll see how it goes)
113-4 = broke through, everyone is leveling, 2nd Lizard dwelling - I build an
upgrade (no gold), I see consu, luna is leveling - we play=)
115-7 = I take a secondary hero and 6 Wyverns appear, but no gold;
121-6 = chaos, I take a shield+2, I see necro boots - I decide to go to
charna... I farm gold on grass, start the week at the stable;
scouting gives good intel before ГО;
127 = opp broke through ГО, approaches my main, but doesn't reach it;
I outmaneuver Luna, Ciel - attack with Charna;
-immediate fail, hasted ducks with 11 speed don't move forward
Master Genies(, I get mass slow... well, I manage to fend them off somehow, losing
Charna and everything - 131 =gg we're not stalling for time=)

On the first 4 roads, but everywhere blocked, I broke through Silvers, and took a secondary + 5 Gremlin external dwellings! Built GM2 and mages in the citadel. Broke through Zealots and Elves to the swamp secondary, and the opp had been operating there for a while, I had to turn back and refill mana. On 126 I hit the strategic max-Gnome dwelling near ГО. I gather the whole crew: 310MG, 10 mages, 13 stone golems, 24 gargoyles, 2 nagas and single Genies. Solmyr lvl10. 3 0 9 8(105) Next turn I check for the absence of an upgraded stack of Devil's Lottos (passed the check)) and hit them: to do it without losses - I had to spend on two chalices(. Then I'm 120MP short of taking the capital. I get attacked in turn by Luna and Ciel with decent stats. They trick me into wasting almost all my mana (23 left) and kill my mages - as a result I'm without a chalice... The boss attacks with 10 Vives and 65 upgraded Lizards. I won the fight, but then Ciel attacks again with singles and a lot of mana, I decide to retreat. In a couple of turns everything would have ended for good, which the opponent understood.)

Thanks for the game!
PS. Explained everything in ICQ)

Statistics

Welcome our newest member: recijeb