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Posts from Discussion about Heroes 4.

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This topic has probably been discussed before, but still: does anyone think that the fourth installment (the original, of course) has the best campaign storylines compared to the fifth and sixth? I personally hold that opinion: truly strong stories about individual characters in pivotal moments of their lives, with a moderate amount of epic scale, and the world isn't facing any grand threat in principle (except for the entity that the Necromancer's teacher served).
Of course, if you consider the storylines with the expansions, The Coming Storm and Warlords will fall flat and be lifeless compared to the quite decent Hammers of Fate and Tribes of the East...

Undoubtedly, the storylines of the original campaigns in the fourth installment are wonderful; I would even say that they are not only better than those in the fifth and sixth, but even better than some of those in the third, where everything is always gloomy and quickly becomes tiresome.

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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I agree with you :)

The original campaigns in Heroes of Might and Magic IV have the best storylines among all the games in the Heroes of Might and Magic series.
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I'm not the only one who thinks so. The only downside is that the generic plot of "demons have invaded" makes it easier to pit different factions against each other, which is why we often saw mirrored battles in the campaigns of Heroes 4... except for the best and longest campaign, featuring Emelia.
In reply to MontikM
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MontikM
I agree with you :)
The original campaigns in Heroes of Might and Magic 4 have the best storylines among all the games in the Heroes of Might and Magic series.
Overall, I agree with that. However, I haven't played the fifth and sixth games, so I can't evaluate them.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Hello. Is it necessary to patch Heroes of Might and Magic IV before installing The Coming of the Storm?
Nulla è reale, tutto è lecito.
In reply to Vaishan
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Vaishan
Hello. Do I need to patch Heroes of Might and Magic 4 before installing The Coming of the Storm?
Yes. You need the original version of the game + the Winds of War expansion.
In reply to Ольгерт
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Olgert
Yes. The original version of the game + the Warlords of the North expansion is needed.
No, I already installed Warlords of the North on the upcoming build, so the order of installation doesn't matter. The original game will be enough.

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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Thank you. Could you tell me where to find "The Coming Storm"?
Nulla è reale, tutto è lecito.
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You can download it from the internet. Unfortunately, I can't recommend a reliable website. Or you can buy it in a store. I personally bought it there.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Hey, is there anywhere I can read the lyrics to the soundtracks? Does anyone know?
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There is an army consisting of a Barbarian, a Knight, a Commander, and Barbarian troops. The question is: are the tactical bonuses of the Knight and the Commander added together, or does only the hero with the better-developed tactics skill contribute?
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As I recall, it is considered a bonus (skill) of the hero who has the higher value. The bonuses from artifacts are added to the skills of the player who possesses them. However, there are cases where the bonuses from artifacts are added to the maximum skill value, regardless of which hero possesses them. Check the reference guide – the sections on morale/luck, attack/defense, and speed/movement range in battle – I’ve explained it in more detail there.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Niemand
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Dagr
I have an army consisting of a Barbarian, a Crusader, a Commander, and Barbarian units. The question is: are the tactical bonuses of the Crusader and Commander added together, or does only the hero with the higher tactical skill provide the bonus?

All tactical skills work independently for each hero. You can have one hero with Grand Master tactics and Expert attack and defense, another with Expert Tactics and Grand Master attack, a third with Expert Tactics and Grand Master defense, and a fourth with Expert Tactics and Grand Master leadership – all of them will provide a bonus equivalent to the bonus of one Grand Master tactician across all four skills. You can even see this in the army window on the strategic map.

The summation of bonuses from skills and artifacts is much more complex. There are two cases:

1. The tactician does not have an advanced class related to the bonus for defense/attack/morale. Then, in battle, the bonuses from the best tactical skills and the best artifacts of different heroes will be added together. That is, the army can have 5 heroes: one of them is a great tactician, the second has great attack artifacts, the third has defense artifacts, the fourth has morale artifacts, and the fifth has luck artifacts. This is how it's done in online games so that in the final battle, the opponent cannot defeat one hero and immediately negate all the bonuses for the army.

2. The tactician has an advanced class that increases the bonus for defense/attack/morale of the army. This is tactics + nobility, tactics + combat, tactics + scouting, tactics + nature. Then, all artifacts related to the bonus of the advanced class will only work on the tactician. That is, having a General (tactics + combat) who gives +1 morale to the army, you are forced to equip all morale artifacts on the Tactician so that they work in battle.

Once again, I would like to point out that the summation of bonuses only occurs in battle; on the strategic map, you only see the bonuses from the tactician.
Heroes of might and magic 4 on-line World Championships
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I won't talk much and get angry. I'll just say that for me, this game is no longer Heroes, but something else. I would perceive it as a separate game normally, but it doesn't fit into the Heroes series. There's no atmosphere, no spirit of Heroes. It looks strange when a well-developed hero can walk around without an army and kill everyone. For me, this is the worst game in the series; I don't even recognize it as a Heroes game!
Форум по игре Gothic: http://bestgothic.com/
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And what fits in? 5, 6, VoG, HotA?

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