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Posts from Illusion of victory. Auto-translated

5.0 (5 ratings)

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Heroist
#76
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Completed. I didn't understand the point of the task to escort Alaric – he would have reached the castle on his own. It would have been interesting if some enemy hero appeared to intercept him (Mabrus doesn't count, as he has a portal to the city and two turns). Also, it's interesting what reward you get for completing the prophet's quest (for such a difficult task, at the very least, you should get access to a button to launch nuclear missiles, or at worst, a super ability).
Everything works, I didn't notice any bugs. As always, it's good, but there's not enough content.
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#77
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If only an enemy hero appeared to intercept him (Mabrus doesn't count, portal to the city + two turns).
Well, it's like two turns out of four possible, until Mabrus and Alaric meet; they are running towards each other, at double speed, essentially. The only thing is that he then has to travel three more turns to reach the city, but that's not a big deal.

By the way, the idea of a super ability isn't bad, but it would be too overpowered. It gives a level, a Tome of Darkness, and something else. The main difficulty is that the orange hero takes over the mines, but this will be fixed soon.
Thank you for the positive feedback!

Whatever
In reply to Heroist
#78
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Heroist

I don't even know – this option isn't that complicated, but how do we handle the fact that the hero will leave some reinforcements in the fort? It's no longer possible to check how many he took from there, and if we do check, it will be very difficult. Secondly, how do we handle the resource check? After all, the fort window kind of "blocks" all the scripts, so the player will be able to take all the reinforcements without any problems, and the check will only start later. So, at the very least, it won't look good.
I have some ideas on how to implement a resource check. Here's the algorithm: the player agrees to summon creatures. Immediately, the resources are deducted from his balance, and according to their availability, troops are summoned to a virtual garrison (i.e., if there is a shortage of a certain type of resource, those creatures will not be in the garrison). After that, the player rearranges the troops. The window closes. The creatures that remain in the garrison are exchanged for the corresponding resources at a certain rate, and they, in turn, are returned to the player's account. There will be no problem with the player taking more than he should.
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#79
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Actually, the working function was already written by the respected RedHeavenHero. I plan to include it in the next version of the map. I just don't have enough time right now.

Whatever
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#80
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I've started playing as a Barbarian, but due to the large number of mods for the appearance, it turns out like this: - In the Sanctuary cutscene, my hero glitches and looks like a Sorceress))) - The initial cutscene is also full of surprises))) But overall, the map is excellent! I plan to finish it tomorrow. P.S. I would like to see more maps in the style of "Elemental Guardians".
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
In reply to _DEAD_ZUNE
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#81
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_DEAD_ZUNE
I've started playing as a Knight, but due to the large number of mods for the appearance, it turns out like this:
- In the Sanctuary cutscene, my hero glitches and looks like a Demoness)))
- The initial cutscene also has some surprises)))
But overall, the map is great!
I plan to finish it tomorrow.

I recommend cleaning the Maps folder; then, the map will work normally because it doesn't contain any mods itself.

I would like more maps in the style of "Elemental Guardians."

I'm not particularly interested in creating mods right now, but I'll keep it in mind for the future, thanks!)

Whatever
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#82
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Heroist would like to see more quest assignments from the prophets, for example.
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#83
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I don't think it's that necessary, especially in campaign maps, where the main quests are more important than the side quests.

Whatever
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#84
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The Maps folder was empty, but I have a lot of mods for the visual appearance)))

Added 13 minutes later
And especially for Nimue, she looks like a devil)))
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
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#85
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Ah, now I understand.

Whatever
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#86
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It's a shame, plans have changed, I'll definitely be able to play tomorrow (it's a free day).
But while I was playing, I can share my impressions:
-I played as a Knight, and restarted the game 3 times (1-I refused reinforcements, 2-I got carried away with the Dungeon, 3-I have a lot of mods, and there's a mod for Necropolis that changes Death Knights to Undead, which can't be killed by demons).
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
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#87
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I also played through this map (it turned out to be in a separate folder with my stuff???? from which I take models and icons for my mod). I didn't notice any errors. Although I don't like Red Church, I happily slaughtered the rebels in the name of Urgash! I think I'll stop here, because I need to work on my own map, and I still have to complete the necromancer quest. I hope you will return to creating maps in the future and make a third map about Draighar, in which he will conquer Ashan!

Added 12 minutes later
Hmm. I didn't write about my attitude towards the map. Very good landscape, quite lore-friendly (although I don't care about lore), allows you to feel like a warrior of Shi'o in every way, well, that's about it. The map is at a good level, it's enjoyable to play.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#88
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Thank you very much for your kind feedback!

Whatever
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#90
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Has anyone managed to complete the prophet's quest involving the mines?
And also, is it possible to defeat Marbas without capturing any towns in Shi'o?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)