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Posts from Haven discussion.

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In reply to Varg-Nar
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Overall, Haven will most likely become a one-player show on larger maps – Paladins deal the majority of the damage. They reach the enemy on the first turn and, after moving 8 squares, add 80% to their already considerable damage (and if they get a lucky strike, it's game over, not to mention Klaus, who by level 20 has a cavalry bonus of 30% per square – a truly overpowered unit, in my opinion). For Archangels, the main tactic is to resurrect the Paladins in time. Griffons are good against the AI, but a human player will often predict the dive attack and move their unit aside, causing the griffons to miss and become vulnerable to archers or treants. However, on smaller maps, Irina, a hero specializing in griffons, is very good for a rush. Her regular griffons can also dive, so there's no need for an expensive upgrade – just buy them in the second week and charge at the opponent. Inquisitors are pure buffers; their damage is not high. Swordsmen are only good as a shield against archers for nearby units; on their own, they are very slow and deal weak damage. Archers are good against non-shooting neutral creatures, but they die quickly against archers and casters. Peasants are still useless, almost as they were in the second game. Unless you choose Elaine as your starting hero, in which case they bring in 2 gold per day instead of 1.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
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Ah, well, I'll play as Haven, but they're not particularly interesting. People are already annoying enough in real life!
I've got a secret that i think you ought to know,
The happy people are the ones who have a soul.

I'm complicated
and i celebrate it!
In reply to Pearl
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Pearl
Well, I'll play as Haven, but they're not that interesting. People are already annoying in real life!

It depends on what kind of people ;) ;) ;) You don't see a monk with a club or a knight on horseback with an angel flying above him every day.
Плоды размышлений были съедены червями сомнения...
In reply to <garkin>
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It depends on what kind of people you're talking about. You don't see a monk with a club or a knight on horseback with an angel flying above them every day.

I would love to meet such a pleasant company...:)
Take me with you! - I would shout to them!:D
Делай вещи, дела-делай вещи и не залипай!8)
In reply to Pearl
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Pearl
Yeah, I'll play as Haven, but they're not that interesting. People are already annoying enough in real life!

Yeah, and behind them are neat rows of liches and other, other... ;)
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I completely agree with Phoenix; he described Haven very accurately.
I can only add that the upgrade gives monks almost 30 HP + attack/defense, and there is a natural desire to go and hit someone with their upgraded hammer, but they are all arrogant ranged attackers/casters 8(.
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Overall, the human castle has become much better! The griffins, which I couldn't stand, not only look better now, but they also attack better! In general, I agree with both Phoenix and Warg-Nar.
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
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Haven has evolved, becoming more detailed and even more reminiscent of the Middle Ages. P.S. Hello, Knight, I've finally made it!
In reply to GhostNSD
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GhostNSD
Haven has evolved, becoming more detailed and even more reminiscent of the Middle Ages.
Yeah, and in the Middle Ages, priests also walked around with sledgehammers :D :D :rolleyes: and angels were also of the female gender :D
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Haven is a strange Castle =)

Two questionable upgrades: Militia and Marksmen.

Militia are better than Peasants in combat, and they have 6 HP instead of 3. But Peasants at least pay some money into the treasury =)

Archers can attack in an area, while Crossbowmen cannot. But Crossbowmen have a more powerful regular attack...

In my opinion, Haven is the only Castle that presents the player with a serious dilemma: whether to upgrade or not. I haven't encountered anything similar in other Castles (where an upgrade doesn't have abilities that the non-upgraded unit doesn't), only that some stats of the upgrade are worse. Rakshasas come to mind. Rani has 9 initiative, while Raja has 8. But Raja has Dash, which increases initiative by 100%. In general, the tactics in Heroes 5, in my opinion, are much more diverse than even in Heroes 3, at least because of the upgrades. Upgrades are always very interesting and give something new. Whether to upgrade or not now depends even more on the economic situation: if the conditions are very austere, you'll start to wonder about the point of spending on an upgrade (in Heroes 3, this usually only concerned me on levels 6-7, here - almost on every level!). In short, playing as Haven is very interesting, although I prefer the Academy in Heroes 5 to all other Castles.

P.S. I can't get enough of the music; it's amazing in Haven too!
P.P.S. OFF-TOPIC: I still can't understand why a Pit Lord kills any enemy with a normal attack, while Death has to make it a separate, serious undertaking: Harm Touch 8) I understand that this is a matter of balance, but why is it easier for the Pit Lord to send people to the afterlife than for Death herself?
In reply to Magnus
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Magnus
Yeah, and in the Middle Ages, priests also walked around with sledgehammers:D :D :rolleyes: and angels were also of the female gender:D
Okay, okay... Let's say they didn't walk around with sledgehammers... But now they do... We're not in the Middle Ages anymore... It's dangerous on the streets... And female Archangels are just wives, that's all...
Anyway, I enjoyed playing as Humans... Although Dungeon will be stronger....
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
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I found a solution, Imp! You just need to upgrade peasants to archers and leave the Wranglers as they are. As practice shows, militias are less effective.
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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Uke-by_HoMM! [Zavulon]
I found a solution, Imp! You just need to upgrade peasants to archers and leave them as they are! As practice shows, there's less use in militia.
Well, that's what I do. ;)

Are upgraded archers still more powerful than non-upgraded ones? Who didn't upgrade often used the "Arrow Storm" ability? I just upgraded to crossbowmen out of habit, and I accidentally discovered the ability when playing with a weak army.
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Crossbowmen are more effective because they deal full damage at range. I thought about it, calculated, and decided that area-of-effect attacks are only effective for finishing off weakened units. Therefore, every self-respecting Haven player should have two types of archers!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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Uke-by_HoMM! [Zavulon]
Crossbowmen are more effective because they deal full damage at range. I thought about it, calculated, and decided that area-of-effect attacks are only effective for finishing off weakened units. Therefore, every self-respecting Haven player should have two types of archers!
So... Then who do you suggest removing from the battlefield? Peasants? That is, hire a hero and keep peasants with him so that they generate income while he, for example, is in the castle? =)

Or someone else to replace with archers?

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