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Posts from M-200% #8

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12 years ago
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Zhenya and I also kicked off our little tournament right on February 1st :D
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12 years ago
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kalababa


:rolleyes: :rolleyes: :rolleyes:

Okay, fair enough, you got me)))

LAWYER, are you here? Ready to play today from 6-7 PM Moscow time.
"РЫЦАРЬ АПОКАЛИПСИСА"

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12 years ago
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05.02.2014 Juristis (blue, random, Inferno, Xiron, Aidan) def GoD (red, random, Tower, Yona, Nagash) Skirmish 124
Scouted info on Tower. Rescanned. Scouted again. Wanted to rescan again, but lots of money and revealed external dwellings of imps and demons forced me to play. Wasn't wrong. Roads are fast, secondary hero is also on lava, decided to take Zydar first. On 111 prefecture, on 112 gogs, 113 - demons.
113 - break through a prison on my secondary hero behind a horde of boars, in the prison Aidan with 3 stacks. Decide to switch to him. Take the secondary hero with him, build a tavern.
114 - secondary hero has 1k, home has pits. Find first gold mine, behind a horde of gogs and not very convenient. Scout the secondary hero further. Both main and secondary are large. The road leads to monks+serpents, off-road portal through mages.
115 - found second gold mine, behind demons. Getting more interesting. Clear +3 spell power for mummies, level up on guards of emerald mine and spyglass (turned out to be quest-related). Aidan with Air and Tactics. Home has Mage Guild built, no Haste.
116 - running back and forth, build Efreeti at home, buy 6th hero. There are 4 external dwellings of imps and 1 of demons, skip one imp dwelling.
117 - find a refuge on the other side of the secondary, but need an extra hero to clear it, and don't want to spend gold. Decide not to touch it on first week. Clear gold mine with Aidan, losses are negligible, 2 imps and 2 hell hounds. At home, I save up and build a market. Mephala found a Griffin Conservatory deep in the main.
121 - buy Loins, build Mage Guild 2, get Lightning Bolt, but no Blind, bring Efreeti from home, clear refuge with Zydar, there are Fanatics. Aidan levels up before serpents and vives on a serpent.
122 - reds are visible behind a box for 50 grand on a respawn I'm planning to exit from. Buy more troops for as much gold as I have, buy 8th hero Ash with native meat, bring army and spells through Xiron. Have 4 Efreeti, 17 demons, 34 gogs, 17 pit fiends, and 150 imps. Serpents fall with pit fiend retaliation, but 11 monks cut down 40 imps. Adv Air and Wisdom. Run further, there are as many as 4 roads, take Conf village, build Mage Guild, get Haste! Opponent's hero turns out to be Tiva the loser.
123 - Tiva runs away. Build pit fiend upgrade at home, convert resources, bring 5 pit lords. Demonize 60 imps+level up on horde of rags, gold guardians, they drain 8 mana, give Air exp. Then hit grands, demonize 19 gogs on them, crate gives 15 Storm Elementals, excellent! Xiron runs along the road, visits stables at opponent's secondary and opens scouting post there. See opponent's small main and secondary, painted mines, Solmyr off-road in snow, Nagash with 4 vives and a stack of skeletons, a few gargoyles in Tower. Relax, no army visible. Clear horde of golems with Aidan, demonize remaining imps.
124 - opponent's army runs in, hidden in the dark on grass. They cut down 2 of my weaker heroes (Xiron minuses 15 gremlins) and Nagash attacks Aidan.
FB:
Nagash 2-1-7-5 (100)
120 gremlins, 17 golems, 73 skeletons, 4 vives, 1+1+7 gargoyles.
Aidan 3-1-8-3 (26)
4 Efreeti, 5 pit lords, 34 demons, 14 gogs, 1+1+13 Storm Elementals.
Round 1 - Immediately take Lightning Bolt for 195 on Efreeti. Judge by physical immunity, there's Air expertise. And I have Expertise, cast Mass Haste) Opponent defends. With storms, spread Air Shield on main storm stack, Efreeti, and demons. Gremlins shoot at demons, -2. Kill 6 gargoyles with pit lords, the 7th survives on 2 HP. Gogs kill a single gargoyle, Efreeti too.
Round 2 - retreat with Efreeti and pit lords. Air Shield on pit lords. Finish off the single gargoyle, cast Lightning Bolt for 250 on gremlins(-half). Get Blinded on demons.
Round 3 - wait all, take Lightning Bolt for -2 on pit lords. Cure, charge demons into skeletons, -52 units, pit lords knock out another 9, Efreeti dance in place, shooters snipe a bit.
Round 4 - pit lords finish off skeletons, demons hit golems and block gremlins, -8 units, in return -1 demon. Opponent blinds demons again and piles everything on pit lords, wiping them out.
Round 5 - cure again, kill 3 vives with demons, finish off the 4th with gogs. Approach storms for direct shot. Efreeti hit gremlins. Another Blind on demons. I have no mana, but opponent has few troops too.
Round 6 - finish off gremlins, 4 golems remain. Opponent doesn't run, casts Lightning Bolt into storms, -9.
Round 7 - kill him.
Next turn, kill opponent's 2 weaker heroes, through stables sit in his Necro secondary, build mana replenisher there. Nearby quest for 10k experience with my spyglass, but not enough movement to turn it in. Opponent surrenders. Thanks for the game!
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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12 years ago
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06.02.2014 Mizrael (red, Rampart, Thorgrim, Elleshar) def DimaSurmay (blue, Tower, Tan, Tan) 2sm2c 132

I surrendered a fat Rampart with 2 gnome dwellings, tons of money, Elleshar arrived. In the end, I built cavalry in the Citadel, and a Pyramid with Earth magic. I dug into the treasure zone, but there wasn't a single artifact for my questors, so I went into another one. There I found a couple of quest artifacts, plus a hat for +4 Knowledge, and then contact with the opponent came just in time. I broke back home for spells and mana, sold the artifacts with scouts at the pawn shop — 30k gold :) Full buyout, visiting the stables with Elleshar, and then to the opponent in the treasure zone with the Power of the Dragon Father. I reached his scout with the Power of the Dragon Father, the opponent surrendered. Thanks for the game.
http://www.twitch.tv/mikevalentine/
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12 years ago
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06.02.2014 Aiwe (blue, Inferno, Ignat, Brissa) def MuLLIyTa (red, Rampart, Melody, Xsi) Skirmish 131

First, Efreeti in the Citadel, then upgrade.
Then I go to the treasure zone — there I see a portal to the opponent, take it to his necropolis, there are 10 Dendroid Soldiers, 4 Unicorns, about 10 Grand Elves, 30 Gnomes, oil, I have 4 Efreeti (1 lost), 28 Gogs, Ice Bolt. I micro this to the fullest, in the end I decide to attack with the mama — I kill the Unicorns, retreat with 2 Efreeti and 15 Gogs, power up in my own necropolis.

On my opponent's turn 127, he powers up in the Teleport with 4 single Pegasi, I fly in happily on Efreeti — Wave of Death — opponent's mama is gone.
On his turn, the opponent surrenders.

Thanks for the game!
http://heroes3.tv/aiwe
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12 years ago
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Aiwe
06.02.2014 Aiwe (blue, Inferno, Ignatius, Brissa) def MuLLIyTa (red, Rampart, Melodia, Xsi) Skirmish 131

First Efreeti in the Citadel, then an upgrade.
Next I go into the treasure zone — there I see a portal to my opponent, I take it with Necromancy, there are 10 Dendroid Soldiers, 4 Unicorns, about 10 Grand Elves, 30 Gnomes, Manna, and I have 4 Efreeti (1 lost) 28 Gogs, Ice Bolt. I scheme it all out thoroughly, ultimately deciding to attack with my main stack — I kill the Unicorns, buy back with 2 Efreeti and 15 Gogs, then power up in my own Necromancy area.

On his turn 127, my opponent powers up in the Teleport on 4 single Pegasi, I fly in pleased on my Efreeti — Wave of Death — minus my opponent's main stack.
On his next turn, my opponent surrenders.

Thanks for the game!

It happened, good luck to everyone.
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12 years ago
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02/06/2014 Tovariщ (Blue, random, Dungeon, Daksthorn, Grindan) def Pit for LM (Red, random, Rampart, Malekith, Gundula) 2sm2c 122. The initial distribution was very good; on the first day, I bought 4 heroes, 2 of whom were money-makers. The Stable is locked, and there's a lot of free stuff. On the second day, I broke through to the Treasury and the secondary resource. Grindan quickly leveled up Earth magic and started taking active actions. On day 5, I took the Green Dragon lair and cleared out almost everything. 8 heroes. Towards the end of the week, I spend the night in the Stable in the Treasury, waiting for 2 green dragons to arrive. On day 121, with 4 green dragons and Wave of Death, I kill 13 Greater Hydras for the Hive and a treasure chest worth 15,000 experience points. Wave of Death deals 77 damage; I'm preparing to attack. On day 122, Gundula ends up practically in my capital. On my turn, I split my forces and attack. It takes two turns to win. Thank you for the game!
icq - 630493876

Лето 2013.
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12 years ago
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Tovariщ
06.02.2014 Tovariщ (Blue, random, Dungeon, Dakstorn, Grindan) def Pit for LM (Red, random, Rampart, Malekith, Gundula) 2sm2c 122.
Lost without a chance.
Could have surrendered already on turn 112, when the opponent didn't take rest for Dungeon and revealed Grindan.
I had a much worse situation than just one road to the Grail.
There was an exit to the secondary road, but a monolith blocking the treasure was immediately there. It's impossible to go around to the secondary road. As a result, instead of 3 respawn points to explore, only one was explored in the first week. There were no crystals, so the pegasi couldn't be summoned. Trees were used to upgrade the elves. From the respawn point, I reached level 121; there's basically nowhere to go, straight to the opponent's capital. Well, I broke through, and there was an unkillable Nats...
Thank you for the game.
In reply to Mizrael
12 years ago
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Mizrael
06.02.2014 Mizrael (red, Rampart, Thorgrim, Elleshar) def Dima Surmay (blue, Tower, Tan, Tan) 2sm2c 132

Got a fat Rampart with 2 gnome dwellings, plenty of money, Elleshar arrived. Ended up building horses in the Citadel, papa with earth. Dug into the treasure zone, and not a single artifact for my questers there, went into another one. Found a couple of quest ones there, plus a hat for 4 knowledge, and then contact with the opp came in time. Rushed home for spells and mana, sold artifacts with scouts at the pawn shop - 30k gold :) Full buyout, visiting stables with Elleshar and with the power to the opp in the treasure zone. Reached his scout with power, opponent surrendered. Thanks for the game.

I confirm, thanks for the game.
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12 years ago
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07.02.2014 The_ (red, random, inferno, Crag Hack, Vokial, Aislinn) def Volodymyr (blue, random, castle, Tural, Marius) balance 147.

We chose all restarts.
Scouted without a road (only to a secondary), broke through a portal via no-road to my third castle, immediately saw a block of 20+ elves near the Griffin Conservatory and piles of resources. Had to immediately rush into the treasure zone, no decent heroes in sight, there is a necro even if not the most papa-worthy, but still a necro – Vokial.
Lucky that in the treasure zone I smashed many treasure chests, so the Efreeti got set up without issues at the Citadel, I didn't build Pits at all.
With deliveries of 5 Efreeti, I break the 15 Dwarf Cottage, clear out the treasure zone completely, there was a Sword +2+2, a Breastplate +3 luck, there was also a Refugio, but nothing worthwhile ever came to it the whole game. And on day 122-123 I find Aislinn in the tavern – beauty. Vokial by that time had managed to level necromancy, wisdom, advanced air, advanced wisdom, but I switched without hesitation, transferred the gold back to Aislinn via chain, sent her through the portal to take the Griffin Conservatory – level 2, falls easily.

Opp in the meantime runs into the treasure zone with beehives. Then it's just gold farming, Aislinn necros, runs around the stat boosters, I build Griffin Conservatory level 5 – opp with a terrible penalty (sand+rocks) eats the treasure zone.
By turn 141 I capture all of opp's castles, have 14 SP, 120 mana, expert earth, expert armor, basic water – three quests completed for 25 Grands, 35 Battle Dwarves, 25 Pegasi. In the end, opp chains through the portal to reclaim their main and stays there to refill mana; the turn after, I attack.

FB:
Aislinn 4-4-14-109, 138 Magog, 30 Battle Dwarves, 25 Pegasi, 25 Grands, 40 Demons, 13 Sultans, 2 Angels (didn't take 400+ skeletons for the assault)
Marius 12-10-3-40mana, 30+ ducks, 16 Swordsmen, 80+ Archers, 30 Air Elementals, 30 Halberdiers, 4 Dwarves, in the castle.
All in all, no outs; after trading blows, I flooded everything with Meteor Shower dealing 450 damage.

Thanks for the game!
241-568-808
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12 years ago
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05.02.2014 Amiloo (red, random, Dimmer, Dimmer) def Palach (blue, random, Inferno, Axis, Mephala) 2sm2c 111
We completely outplayed each other and started pushing. I had Dimmer and Jedite from the start, took a red nest, placed a portal, and with a buyout, broke the maxicon and managed to reach the tomb with the teapot in the last moves.
The opponent's path to the second base was blocked by monks, and he voted for a fast finish. Thanks for the game!


http://heroes3.tv/Amiloo
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12 years ago
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Amiloo
02/05/2014 Amiloo (red, random, Dimmer, Dimmer) def Palach (blue, random, Inferno, Axis, Mephala) 2sm2c 111
We completely abandoned our initial plans and went for a rush. I started with Dimmer and Jedite, took a red starting position, placed a portal, and with a buyout, broke the maxicon and managed to reach the tomb with the teapot in the late game.
My opponent's path to the second town was blocked by monks, and he opted for a fast finish. Thanks for the game!
A couple of times, I had one road to the town on the map that I spent rests on.
The next time, it went even worse. Thanks for the game!
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12 years ago
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08.02.2014 Mizrael (blue, Fortress, Rosic, Aine) def Aiwe (red, Dungeon, Gunnar, Gunnar) skirmish 132

Spent all my restarts, the swamp finally gave me a decent starting army. Decided to level Aine, she didn't let me down and got Earth magic, later also Log + Intelligence. Decided to build Behemoths on week 1, since 70 HP and a higher growth in the war of mages look better than Wyverns, with the same HP. In the end, Gunnar overextended in a village, Aine also picked up a box with 15 Storms and got Air elementals from the new Conflux. Mana close to 80, have Mass Slow, Shield, and Bolt for 185. Opponent conceded victory, thanks for the game.
http://www.twitch.tv/mikevalentine/
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12 years ago
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Mizrael
08.02.2014 Mizrael (blue, Fortress, Rosic, Aine) def Aiwe (red, Dungeon, Gunnar, Gunnar) skirmish 132

Used all restarts, the swamp finally gave a decent starting army. Decided to level Aine, she didn't disappoint and got Earth, later also Logistics + Intelligence. Decided to build Behemoths on week 1, since 70 HP and a higher growth in a mage war look better than Wyverns with the same HP. In the end, Gunnar got caught out in a village, Aine also picked up a box of 15 Storm Elementals and got Air Elementals from the new Conflux. Mana almost 80, has Mass Slow, Shield, and Bolt for 185. Opponent conceded victory, thanks for the game.

After the save from 123, I was messing around doing nonsense, wasn't in a state to think, so the result was predictable :smile05: .

Funny thing is, I had a plan to go through the portal and take the graveyard behind the Djinns, in which case I would have had AOTD :D But I chose death.

Thanks for the game!
http://heroes3.tv/aiwe
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12 years ago
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Pit for LM
03.02.14. Pit for LM (blue, random Swamp, random Tazar, Jeddite) def Volodymyr (red, random Rampart, random Ryland, Thane), skirmish, 134.

A decent start, I managed to reach the unguarded prison and found a stable – I decided to play. I started with a group of units from the horde spawn, but there was also Alagar. On day 113, I couldn't reach the village with my first unit, so I bought Octavia with my fifth hero. On day 114, Thane was resurrected, and the next day, he found a +3 cloak while slightly deviating from the path. We slowly started building up, but we were running out of money and wood, so we couldn't even build a tavern in the village. Somehow, with some difficulty, we managed to get horses in the fort with an elf upgrade, but there was nothing in the village.

On day 121, the grand units and horses arrived, we captured a gold mine, and Thane went to Inferno. It would have been good to start with the herbalist's hut, as there's a chest with genies, wood, a refuge, and a quest artifact nearby, and a castle village a bit further away, but it's risky to go there without mana, and there's no way to replenish it, plus Thane is right in front of Inferno. I capture the village, and there's a chest with a pack of bears nearby, as well as a well, but there's hope that there will be something else, and only part of the spawn is visible. I replenish my mana, attack the bears, and a group of gray wolves with a speed of 9 ruins my mood, killing 3 horses, 5 archers, and some kentaur. In the chest, there's 10 experience points, and I level up wisdom and water to expert level. Unfortunately, nothing useful was found. I replenish my mana and head to the herbalist's hut, on day 124, I spend the night in front of the guard, and an opponent appears. If I had gone straight to the herbalist's hut, I would have had time to capture the village and replenish my mana, but who knew that the opponent wouldn't come there until day 124. As it is, the dragon takes all the wood, gives the army to Jeddite, and he can't reach my Thane by one tile on the road. I attack with 2 mages and attack with what I have. There's simply not enough mana for a victory, when the opponent had 7 units left, I could have cast a spell, cast mass bless and mass haste, and then deal 250 damage to the remaining 3 units, but it wasn't meant to be. I cast a bolt, and in response, there's a resurrection and a retreat, and that's how we ended the game. Unfortunately, I couldn't finish the game properly.

Thank you for the game!

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