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03.02.14. Pit for LM (blue, random Swamp, random Tazar, Jeddite) def Volodymyr (red, random Rampart, random Ryland, Tan), skirmish, 134.
Opponent restarted 1 time, I did not.
Swamp-Rampart - a more or less even matchup, on the first day I buy a Dragon and Yog, plenty of troops, two crypts, 6 piles of gold, a chest - this doesn't often get dealt to me. No caches, though, and a wood mine is guarded, and also without piles. Two stacks of wood lying around, so it might be okay.
112 - I open the scout. I see a crown +4, and in the tavern under Cie - Jeddite. On the secondary - several piles of gold, mines behind medusas and master genies. Seems decent, we play.
113 - bought Jeddite, immediately took the water from the experience stone.
114 - took the secondary. First problem - the only road from it leads to 20+ Eyes. Bought Xarfax as well. However, all my "mountains" of gold turn out not to be an advantage at all - the opponent has just as many heroes, which is not pleasing.
115 - second problem - still no wood. Preparing to take the crypts. Income 2k. Finally took back the wood mine, though couldn't claim the squares.
116 - take both crypts, but money doesn't increase much :).
117 - upgrade flies. 1-4 in the Citadel... Jeddite runs to the well. And I still need to build a Mage Guild... 4 wood, and not a single pile in sight.
121 - no talk of upgrading lizards or basilisks at all... Alright, I take the mine behind genies with what I have. Mage Guild 1.
122 - slowly running towards the Eyes...
123 - Mage Guild 2 with Bolt allows me to break through the Eye with a loss of the Inferno hero's overstack. On the other hand - stone golems, freebies, but they burn the timer. And right next to it, the well pleases me. I take the village, grab a pile of wood with joy and relief, and see another one.
124 - I hit a hundred Ghosts for passage to another treasure zone. I'm left without mana (no striking stacks...), have to sit in the village, build a Mage Guild. Found a Dragon Fly Hive, a Pandora's Box, and a refugee camp in the other direction.
125 - on his turn, Tan hits the genies for the Pandora's Box... I kept thinking, is it enough, no time to take it... It was enough, he runs away. Alright, I give up on the camp (storms guard it, and no money anyway), grab my native village, buy up troops, transfer, hit the Black Knights and Dragon Fly Hive with the Dragon. There - max stats. Autobattle lost everything, have to scrape by - it turned out very successful, the basilisks timely stoned a full stack and I crawled out with most of the lizards and gnolls. And even had time left. Here, generally speaking, the game should have ended, but I can't reach 1 square on the road to Tan... He had single pegasus units, first turn for the flies, Wave, and GG. But no. I end up taking the beating, a couple of mages attack, wipe out all the singles, several lizards, a wyvern, then Tan himself attacks.
Stats - insane 5-4-8-5, all Air, all Water, all 2nd level... Troops, though, not many - 22 elves, 37 centaurs, and singles (including a single unicorn). Bolt immediately puts down my lizards. I Bolt the elves. Second round starts with a Bolt on the wyvern. I just got Advanced Earth, so I cast Anti-Magic from a scroll I successfully picked up on the first week. Troops don't engage in melee. The next Bolt almost puts down my gnolls. I cast Wave, which the elves resist. Well, I think, great, one more Wave - and there's almost nothing left (there were two stacks of pegasi that didn't die, and the unicorn, naturally). But no such luck. Mass Dispel comes... The centaurs for some reason finish off the gnolls, taking hits from the wyvern, then another Bolt at the wyvern, only 3 remain. My mana is almost out, Tan's too, admittedly, but he still has enough for a Bolt. Nothing to do, Resurrect 9 wyverns and buy back.
At least the opponent ran out of time, and Tan stood still for a day.
126 - To buy back Jeddite, I have to build markets (no wood for wyverns again), I run to my native treasure zone.
Game was adjourned here. Prospects were not the rosiest - his hero is better, build order is better, more money. 9 wyverns are nice, of course, but they won't save you against a 250 Bolt and a ton of meat. In reality, it turned out somewhat simpler.
127 - I take a 2500-gold crypt and am surprised to find 8k+ in the treasury. The gold problem turned out to be somewhat exaggerated. I clear the Dragon Fly Hive guard (10+ master bulls), but don't have enough movement points to take the Hive itself.
131 - I easily buy up my meager growth, grab 6 wyverns, then with Tazar and 15 wyverns, I take a couple of chests and the max Imp cache. Well, now I have mercury for Mage Guild 4 too :).
132 - A Pandora's Box with 5k experience behind master wood allows me to expert Air and Water; from the prison, I free Olena of level 5 with Advanced Wisdom, just as I build Mage Guild 4, but she disappoints - Inferno and sorrow. I break against 100+ master wood guarding another Pandora's Box and a Dragon Fly Hive, killing 28 of them with Death Wave.
133 - I break through a very dangerous portal to the opponent's secondary. And indeed, I see red flags on the other side. Except why is the guard on their side a 1-4 mage? I leave Jeddite on flies in the portal, and lead the army away.
134 - Turns out Tan lost to these mages, and even twice it seems. I drive off the first warrior hero who entered the portal, but the second mage drives me off. Alright, I buy back. Next comes Tan, takes my swamp village and stays there for the night. I buy back in my village and this time I have enough movement to reach the main opponent. He has virtually no troops, my magic is already stronger, I have more mana too, plus it's swamp terrain, and he can't run. This is victory!
Thank you for the game!