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apparently, they decided to leave them as neutral, like in part 4.
New here? I'm Roha — want a quick tour?
In my opinion, the Dark Riders should have been added to the Necropolis faction...
I really liked the Wolves – they have a unique ability!
Manticoras are also not bad, but they are too ugly; they need to improve their appearance.
Are you worried about why the developers treated the neutral creatures this way? Because in all strategies where such neutral creatures exist, they have the same properties: stone creatures always have low initiative, that's why they are stone... water creatures have spells and average initiative; in other games, it's the same. And the same goes for wolves: they are fast as the wind everywhere, although the ability to summon a pack might be an exaggeration, but I don't think the initiative should be changed:rolleyes:
If the devs are basing it on Heroes III and trying to do everything right and beautifully, then they shouldn't take everything from Disciples — let them use their brains a bit and actually play what they've created — then they'll realize how badly they messed up.))))
I'm not saying they all took it from Dungeon, there are plenty of games with these elementals, and who told you that the developers are making a copy of the third game? The foundation of the fifth Heroes game is the third, I don't deny that, but not everything is taken from there, because they also took things from the fourth, and the characteristics of the elementals and wolves in the fourth were the same: the stone ones were slow, the wolves were fast and also attacked twice, and the water ones cast spells and had a decent initiative. So, it's not just in Dungeon that you find such creatures.:cool:
If you're afraid of wolves, don't go into the forest.