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Posts from Terra dei Demoni

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Javdet (blue Rampart, Ivor) def. Kobra (red Inferno, Pyrrh) 136

Once again, the Grand Order decided the outcome.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Javdet (blue ramp, Ivor) def. Kobra (red Inferno, Pyrrh) 136

Another game decided by Grand Order (GO).

Thanks for the time.

Thanks, Vika, for the template!

Against Stinger, it was a double GO – 20 Phoenixes + a horde of Cyclops Kings, and now also teleport – 20 Titans. I could have surrendered already at 112. Besides, with such a timer, it's very difficult to demonize effectively. Thanks, Roma, the game was, as always, great with him).
upd. Forgot to add, the funniest thing is that I had to take 2 objective restarts in very tough situations when my opponent was missing one secondary town. The first time, this became clear only around turn 116. And this is a problem with this template, just like the fact that the last surrender was terrible, it sharply reminded me of CM or M200 in terms of balance. It either surrenders well (lots of territory, hiding places, money, resources) or not at all. In general, to summarize, if this template is to be improved, then it is necessary to 1). get rid of teleports completely. 2). work on the balance of resource spawns. Either make the hiding places/resources the same or try to remove them altogether. 3). make GO fixed. 4). add time for demonology, at least up to 24+8+1


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A/IЕНОК - twaryna
We didn't play in time, we flipped a coin, and I got lucky.
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KobRa_RR
Thanks, Vika, for the template!

Against Stinger, double Grand Order – 20 Phoenixes + a horde of Cyclops Kings, now also teleport – 20 Titans. We could have surrendered already on turn 112. Besides, with such a timer, it's very difficult to demonize effectively. Thanks, Roma, it was a game as always with him.)
upd. Forgot to add, the funniest thing is that I had to take 2 objective restarts in very tough situations when the opponent was missing one secondary town. The first time, this was only revealed on turn 116 or so. And this is a problem with this template, just like the fact that the last surrender was terrible, sharply reminiscent of CM or M200 in terms of balance. It either surrenders well (lots of territory, hiding places, money, resources) or not at all. In general, to summarize, if this template is to be improved, then 1). teleportation should be removed completely. 2). the balance of respawn points needs to be worked on. Hiding places/resources should either be set the same or tried to be removed altogether. 3). Grand Order should be fixed. 4). add time for demonology, at least up to 24+8+1.

I'll add that for the first time in all the games here, the armies corresponded to the name of the template. 105 vs 113 demons. Apparently, because no one liked the Necropolis. Undead should be banned at the rule level. And in general, I don't think that, unlike Mini-Nosty, Spider, patched HLs, anyone will play this template after the tournament. Vika, no offense, I think you understand this yourself
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Vik, no offense, but I think you understand that yourself :)
Oh, come on, no hard feelings... I'm just here out of pure curiosity.
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Yvain (Red, Castle, Turis, Turis) def BAJIENOK (Blue, Conflux, random hero, Fure) TDD 133
The opponent got Implosive, but luck and morale decided the outcome.
I drastically lack time for battles. This is especially noticeable when clearing the Grand Order: you teleport from two sides of the Grand Order – and there’s no time left for your turn. And 2 action points remain unused.
Thanks for the game.
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Round 6 draw:

Maretti - alexey-omsk
Yvain - winner(Stinger-The_)
Wladysha - winner(GoD-Javdet)

Deadline - until 03/13/2014
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27.02.2014 The_ (red, Dungeon, Shakti) def =Stinger= (blue, Conflux, random, Luna, Damacon) TDD, 133.

We played about four attempts, it's hard to remember what happened at the beginning.

We took all restarts.

First week.
It spawned rather mediocrely, no Conflux found on all 5 respawns, no decent external dwellings either (a Manticore external dwelling was found later in the very corner of the respawn, but it was already too late). True, there was a Pit external dwelling in the central Inferno, but there wasn't enough money for anything, only for building Inferno, and for Shakti's buyouts and splitting.
In the first week I managed to drain almost to zero (a billion shooter blocks before that and Shakti with one stack helped a lot with that), for a chest of 5k experience, I completed a quest for 5k experience, Shakti got Earth, Armor, Wisdom. At home I'm slowly building the mage guild.

Second week.
There's hope for the Mage Guild, and Shakti's leveling is pleasing, otherwise everything is more than sad, complete lack of money, no army except Efreeti, all that's left is to demonize.
Somehow I start cutting horned ones, at home, mage guild level 4 gives Town Portal + Sorrow, on the 5th floor Sacrifice, I start building up the mage guild in Inferno.
The opponent is nowhere to be seen in the center yet, and my army even shines stronger, which is a bit surprising.
On 131, blue is in the center, I hit GO on 132 and the timer lets me down, by the way, demonizing and the timer are incompatible with life, Shakti, having breached GO, stays in place..
Artyom at this time eats a Dragon Utopia from under my nose and stats grow by about +8 all.
It's a shame.., I kill 13 Gigants for a quest artifact and attack, there's not much meat there, so after casting Bolt, an immediate buyout follows (+24k - it was just a holiday, I haven't seen that much money for the whole game) - I also fly away on Town Portal home.
Having bought back in the castle, Damacon rushes to my respawn, some meat was added to the army. In Inferno, the mage guild gave Resurrection and Anti-Magic, having doubled mana at the fountain, I make a Town Portal to Inferno, ready to fight.

FB: Shakti 14-11-11-100+, 163 upgraded Demons, 20 Efreeti (12 given for quest), 17 Pits, singles of Serpents, 7 ducks.
Damacon 18-16-14-170+ mana, 4+1 birds, 7 Psychics, 70+1 Storms, 13 Castle horses, 20 Firebirds
The gate is immediately closed to me, obviously, but thank God there is no offensive magic either, in the end the Demons under Anti-Magic waited until there was a hole in the fence and killed everyone. Then follows a buyout on 7 horses, and then a surrender.

Thanks for the game!
241-568-808
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The_
27.02.2014 The_ (red, Dungeon, Shakti) def =Stinger= (blue, Conflux, random, Luna, Damacon) TDD, 133.

Thanks for the game!

And thanks to you too.
On 117 I threw away a leveled Luna with good stats and skills.
I attacked with 1 fake stack on orcs without quick combat and accidentally flew it forward)
At the respawn I took an air external dwelling, built wind altars in the fort, on the secondary I took a horse external dwelling and a portal in the dungeon.
On 121 I bought Damacon and started leveling him. I completed 3 quests (15 storm elementals, 20 gr. medusas, and 10K XP for the hero). I leveled Earth magic on him, at the beginning of week 3 I broke out through 100+ thunderbirds, on the other side a pack of devils. I was breaking through everything quickly, but in the end the mage guild let me down — no offense magic or logistics magic. I saw Shakti Town Portal home, thought about attacking his Dungeon, since most likely the opponent was building there, but thought maybe he had Town Portal from a scroll and decided not to delay the attack.
Anti-magic and the lack of offense magic on Damacon carried the game.
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Javdet (red Barb, Gurney) def GoD (blue Castle) 143

An interesting game came out. I got an impassable guard of blacks on the 2nd, went for bears, didn't have enough to upgrade - all the buying was on ГО. On the other side, angels with greased. Despite 132, I came out earlier, found a Dragon Fly Hive. Then a most interesting war of the loch, into which Zhenka invested heavily. In short, the economy of both was like that of Ukraine, but after the 3rd Dragon Utopia my stats grew. ГГ.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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02.03.2014 The_ (blue, Conflux, random, tunar, moandor) def Yvain (red, swamp, tub) 134 TDD.

Not much to tell; necro showed up, birds at the Citadel, managed to break into the treasure zone ahead of the opponent and wreak havoc there for three days.
Even despite the awful Mage Guild + Library in Tower (only useful thing was Dimension Door), Expert Intelligence and a secondary Dungeon skill provided 300 mana, a bolt for 370, and 800+ skeletons did their dark work.

Thanks for the game!
241-568-808
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Javdet (red swamp, Tazik) def. Wladysha (blue snow, Solmir) - Week 3. There's a lot to tell, but I'm feeling lazy. My opponent played aggressively with Warlock, but the game dragged on and turned into a battle for control. And the opponent's defense held up well, although they lost 2 angels. But in the end, I waited for them to make a mistake. Solmir spent the night in the city, GG. Thanks for the game. Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
Javdet (red swamp, Tazik) def. Wladysha (blue snow, Solmir) Week 3.

There's a lot to tell, but I'm feeling lazy. My opponent played aggressively with Warlocks, but the game dragged on and turned into a battle for control. And the Conflux performed well, although they cut off 2 of my Angels. But in the end, I waited for him to make a mistake. Solmir spent the night in the city, GG.

Thanks for the game.

Thanks for the game

It wasn't a completely balanced game; the number of Confluxes and the complete lack of magic in the game decided the outcome.
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Unfortunately, I don't have time to play, and my chances are close to zero, so I'd better give up.
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Round 7 Draw:

Javdet - The_

The winner advances to face Maretti.

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