Javdet (blue ramp, Ivor) def. Kobra (red Inferno, Pyrrh) 136
Another game decided by Grand Order (GO).
Thanks for the time.
Thanks, Vika, for the template!
Against Stinger, it was a double GO – 20 Phoenixes + a horde of Cyclops Kings, and now also teleport – 20 Titans. I could have surrendered already at 112. Besides, with such a timer, it's very difficult to demonize effectively. Thanks, Roma, the game was, as always, great with him).
upd. Forgot to add, the funniest thing is that I had to take 2 objective restarts in very tough situations when my opponent was missing one secondary town. The first time, this became clear only around turn 116. And this is a problem with this template, just like the fact that the last surrender was terrible, it sharply reminded me of CM or M200 in terms of balance. It either surrenders well (lots of territory, hiding places, money, resources) or not at all. In general, to summarize, if this template is to be improved, then it is necessary to 1). get rid of teleports completely. 2). work on the balance of resource spawns. Either make the hiding places/resources the same or try to remove them altogether. 3). make GO fixed. 4). add time for demonology, at least up to 24+8+1