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#369
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KobRa_RR
Thanks, Vika, for the template!

Against Stinger, double Grand Order – 20 Phoenixes + a horde of Cyclops Kings, now also teleport – 20 Titans. We could have surrendered already on turn 112. Besides, with such a timer, it's very difficult to demonize effectively. Thanks, Roma, it was a game as always with him.)
upd. Forgot to add, the funniest thing is that I had to take 2 objective restarts in very tough situations when the opponent was missing one secondary town. The first time, this was only revealed on turn 116 or so. And this is a problem with this template, just like the fact that the last surrender was terrible, sharply reminiscent of CM or M200 in terms of balance. It either surrenders well (lots of territory, hiding places, money, resources) or not at all. In general, to summarize, if this template is to be improved, then 1). teleportation should be removed completely. 2). the balance of respawn points needs to be worked on. Hiding places/resources should either be set the same or tried to be removed altogether. 3). Grand Order should be fixed. 4). add time for demonology, at least up to 24+8+1.

I'll add that for the first time in all the games here, the armies corresponded to the name of the template. 105 vs 113 demons. Apparently, because no one liked the Necropolis. Undead should be banned at the rule level. And in general, I don't think that, unlike Mini-Nosty, Spider, patched HLs, anyone will play this template after the tournament. Vika, no offense, I think you understand this yourself

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