Skip to content

Posts from Season: "Winter 2013-14". Online games for rating (reports, discussions).

No ratings yet — be the first to rate!
User Avatar
Auto-translated
01/22/14 Cincinnat (red, Conflux, random, Pasis, Vidomina) def RaiseTheDead (blue, Stronghold, Crag Hack) 2sm4d(3) 126

We chose all restarts, and as a result, a small respawn point with stables and a knowledge pillar appeared on the way. As an artifact for the starting hero, we got the Spirit of Despair. We got good heroes: Alkin, Labeta, and Vidomina, who immediately received a land bonus. Kirr appeared in the tavern.
We had money problems throughout the game.
We found and cleared a nest of air elementals, and by the end of the first week, we took a secondary rampart, breaking through a pack of archmages. Alkin cleared the entire first week. We didn't have enough money for birds.
Vidomina surprisingly didn't get bad stats; besides land, she got wisdom and mysticism. We even exchanged the land bonus, and in a chest, we found an amulet of the undertaker, so we started to build up her necromancy.

By the end of the second week, we had almost 200 skeletons, took a secondary nest of horses, and were going to try to put horses in the secondary fortress (+nest), and birds in the citadel, but on turn 126, my opponent wrote "gg," everything was very bad :(

Thank you for the game.
ICQ 673161719.

In reply to Cincinnat
User Avatar
Auto-translated
Cincinnat
22.01.14 Cincinnat (red, Conflux, random, Pasis, Vidomina) def RaiseTheDead (blue, Stronghold, Crag Hack) 2sm4d(3) 126

We voted for all restarts, and in the end it landed on a small respawn with stables and a knowledge pillar along the road. The artifact for farming turned out to be the Spirit of Oppression. Good heroes arrived: Alkin, Labetha, Vidomina, who was immediately given Earth magic, and Kyrre appeared in the tavern.
We had money issues the entire time.
I found and cleared an external dwelling of Air Elementals. By the end of the first week I took a secondary ramp, struggling through a pack of Archmagi to get there. I took the box for the entire first week with Alkin. There wasn't enough money for the Griffins.
Surprisingly, Vidomina didn't get junk skills; besides Earth magic, she received Wisdom and Mysticism. She even experted Earth magic eventually, and in a chest she found an Amulet of the Undertaker, so she started necromancy.

By the end of the second week, I had necromanced nearly 200 skeletons. I took an external dwelling of Horses on the secondary town and was planning to try dropping Horses in a fort on the secondary (+external dwelling), and home Griffins in the Citadel. But on my 126, the opponent writes gg, everything is very bad :(

Thanks for the game.

I confirm. I had a native secondary, but there was no money at all. I crawled around on the second map through Medusa dens, so that on the third week I could start digging into two Griffin Conservatories with Bears. But the Griffins kept dying, and I didn't know how to continue playing. I decided not to drag it out.

Thanks for the game.
In reply to sartrik
Auto-translated
sartrik
21.01.2014 Grizvald (Red, Castle, Valeska, Vokial) def sartrik (Blue, Stronghold, Gunnisson, Jabarkas) 2sm4d(3) 137
Confirmed. I didn't take any restarts; in all three generations, bows were built (the inspectors had already left, but sudden frosts forced us to stay in the station), and in the end I got a draft with Valka with three stacks. The artifact wasn't great, and right on the road from the castle there was a block - a stack of Master Genies for a helmet +5 knowledge, but it was possible to go around , plus I immediately revealed an external dwelling of horses behind the golems on the no-road . Well, and the Necromancer who came to the tavern finally confirmed this draft. So, let's go.
First week: Erdamon in the tavern, speed on fakes suited me perfectly. The loss of moves due to bypassing the block turned out not to be so critical, because the draft on the roads was sad - only two paths: to ГО and to the secondary dungeon. The fork of these roads was not far from ГО, and next to it there were Papal Stables . On day 113 I broke through to the secondary - the dungeon was empty, I cleared the guard of the treasure zone blocking the road, revealed a Griffin Conservatory along the road. At home, the scouts also revealed a Griffin Conservatory, and Erdamon prepared to take the external dwelling of horses. On day 114 there was no money for a hero, and the chain didn't work out. Valka revealed the guard of the Griffin Conservatory - a stack of Gogs, because there was also a chest and a bunch of wood. On day 115 it dawned on me that Vokial needed to run somewhere and do something useful , and I also decided to take some meat from home for the external dwelling - I was afraid of balance moral issues :rolleyes: . As a result, Vokial (by the way, with Logistics - given at level 2) stood at the Imp dwelling, and Erdamon was one tile short of reaching the external dwelling. In short, pure papacy :rolleyes: . On day 116 I cleared the external dwelling of horses; the terrain helped, and it was taken without critical losses of native meat. It was passed to Vokial, he cleared the Imp dwelling, and ran towards the Griffin Conservatory for the Gogs. And then the most papal moment arrives: - Pff, come on, it's just a stack of Gogs, I'll take a couple of horses... aaand a couple of Pikemen, just in case, you never know. After such a thought, without a shadow of a doubt, I attack, and naturally there are 40 of them with GS . It immediately became clear that the battle would be interesting . In short, my horses did not experience moral satisfaction from this battle, and the Gogs, smelling burnt horseflesh, got moral boosts as they should :( . There was also a pleasant moment - another Griffin Conservatory a bit further from the external dwelling of horses.
In short, I ended up breaking myself home (although I didn't plan to, I think ) and it suddenly turned out that there was no taking of the external dwelling :rolleyes: . Result of the first week: three Griffin Conservatories revealed, a Necromancer with Logistics (though advanced Necro), a taken external dwelling of horses :rolleyes: , a secondary dungeon. Then a total lack of money, at home horses in a Fort, I didn't even dream of placing a portal in the dungeon, and the papal standard (I've gotten out of practice) timer a couple of times forced me to make special decisions, not subject to analysis or logic (excuses are what they are ).
Second week: on negative morale, I decided to give up on everything and Necro, fortunately the respawn was large and there was plenty to do. Still no money, couldn't set up a chain to the stable for the upgrade, and on day 123 Pope Vokial attacks 50+ Griffins for an artifact +1 morale and a level 2 Shrine. - Nah, come on, fifty, nothing more. Took 7 horses, Marksmen, the remains of Pikemen with their singles. Of course, auto-battle loses this fight, and there are 96 birds. No Slow, but there is Haste and Shield, but one Cavalier couldn't be saved, nor a couple of Marksmen. Meanwhile, Kalth reports another scouted Griffin Conservatory, about the metro to the opponent's underground secondary, and well, about the opponent's double, actually. I didn't force events; the Griffin Conservatory next to the external dwelling of horses turned out to be a single, and Vokial, making a papal detour, headed towards it with all the speed that acceleration on a single Air Elemental allowed. Oh yes, something happened and the Cavaliers went for the upgrade. On day 125 I took the single Griffin Conservatory, checked the far one - 3,4 with GS. On day 126 I bring meat from home and actually take it with acceptable losses; the Conservatory turned out to be a triple. Oh, almost forgot, while I was leveling Vokial's Necro, I refused skills like Armorer and Air, and on level 9 punishment came in the form of a choice between Sorcery or Mysticism , I took the second. I was thinking about how to take that ill-fated Griffin Conservatory behind the Gogs (3-4 with GS). On day 127 I wanted to break myself home for the Stables and go to the treasure zone, but running up to the Arena I revealed the roof of the Dwarf Cottage, and with the current financial state of the Kingdom of Kildar, I decided not to make such hasty decisions. On day 131 I burst into this corner of my respawn, visited the Arena, on the way to the Dwarf Cottage I picked up a small Crypt, and approaching this Dwarf dwelling I saw a ray of light in the dark kingdom - next to the Dwarf Cottage were Boots of Speed . After seeing this, Vokial doesn't notice the guard of this good (50+ Vampires with GS) and breaks through on auto-battle without losses. Well, after the Dwarf Cottage there was nothing to do in this corner. On day 132 I break myself home, and on the Stables, and in the Boots of Speed, mounted on a Grand Griffin, I rush towards that very Griffin Conservatory . On day 133, the Necromancer's thirst for Griffin blood was stronger than ever, and forgetting to replenish mana at a nearby Well (there were two of them on three tiles, apparently one had the letter M, the other Zh ;) ) I dive into this Conservatory - a triple. I break it without problems, fortunately by this time Vokial had become somewhat stronger and already knew a thing or two :rolleyes: . After a successful duel, the papal timer reminded itself again, and Vokial headed into some godforsaken place :mad: , instead of speeding up and positioning for a breakdown. On day 134 I kill the Genies, break Vokial in the dungeon, level up the purse, double the mana, and run towards ГО, thinking about the Treasury. Meanwhile, the scouts were farming Naga Banks and leveling up nicely :p . On day 135 I finally decide to go to the opponent (it was already early morning, and one treasure zone against the opponent's three...), I wanted to finish the game. Vokial, by the way, after papal Mysticism took Wisdom, then advanced it, and only then was given Offense and Earth. I hit ГО 10-19 black dragons, lose one bird, there were 8 of them, a hundred Skeletons, and meat. I don't reach the opponent's main 300 moves, but good news: the tavern doesn't show any crushing stats for Jabby. On day 136 I take the main, and scatter scout heroes along the paths. On the opponent's adjacent zone I see a quick exit to the treasure zone, but I don't dare break in; I returned Vokial to the ГО area, cut off Gunnisson's scout hero, who was kind of hiding. On my turn, Jabby catches the Scout in the grass; his meat situation was dire. I kill a stack of Goblin with a Bolt so that the Thunderers become singles ;). Jabby goes into the metro. I turn Vokial in the same direction; fortunately, Logistics and Boots allowed comfortable travel over long distances. On my turn, Jabby flies out of the metro like scalded and puts on a bit of an attack demonstration. Actually, that's it; the opponent capitulates.
Thanks for the game!

P.S.
Saves:
http://up.5cm.ru/u/Msug/papstvo.zip
Red password - noob777, Blue - 3323.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

User Avatar
Auto-translated
22.01.14 Cincinnat (red, Necropolis, Clavius) def juffIN (blue, Conflux, random, Monere) 2sm4d(3) 215

A respawn with goodies for the future was generated - a home Dragon Utopia, a cape of +2 speed for a pile of cows. Pyrrha came with a ballista and Gunnar.
In the first week, I sacrificed everything possible. Around the corner, some unpleasant guards, ranged blockers on the secondary towns. The Necro only experted magic on 121, before that leveling Offense and Expert Air; on 117, Liches came online in the citadel.
Things got more fun with the buyout.
124 - broke through to a secondary town, skeletons already close to 200, 7 Liches.
125 - taking a detour off the road, I scouted a Griffin Conservatory, it turned out to be a strong one (3). I charged in without thinking at all, with all my might, thinking Mass Haste would handle it (I had mana for just one). On moral boosts and with the artifact of the grass, the Griffins punished me. Barely crawled out of there with 10 skeletons, Offense saved me.
On 127, I found a ramp, where I took an external dwelling of horns. At home, horses in the castle.
In the third week, I was doing something pointless, only managing to reclaim the +2 cape at home, but by 135 I was already in my native treasure zone, skeletons had accumulated. There I found a library, MP boots, a Beholder's hive, an external dwelling of horses, the Cloak of Rejection. A little later, I bought a fur coat from the market there.
In the fourth week, I built Horde 5 in the ramp, got a Centaur upgrade (good enough for Air). I took the home Dragon Utopia (1) - there was a Sword +5 All and Gloves.
I wasn't confident in my superiority, so I went into the next treasure zone. In it, I shook out clues for 28 Vivi, picked up a Necklace of +3 All, did some decent Necromancy. Some random scroll picked up a reclaimed and forgotten scroll - Implosion was there.
After clearing the treasure zone, I emerge on the other side into the opponent's secondary town, do a supply run, rush toward his main town, show up with all my might and stats around 20, the opponent writes gg.

Thanks for the game!
ICQ 673161719.

User Avatar
Auto-translated
01/22/14 RaiseTheDead (red, Necropolis, Clavius) def DaU (blue, Tower, Ain) 2sm4d(3) 115
The opponent broke through to the secondary base, where I had already infiltrated and lost to a horde of zombies with a +4 mace. The game ended in a loss.
Thank you for the game.
User Avatar
Auto-translated
22.01.2014 Rockmachine (blue, Rampart, Kirry, Kirry) def Night Troll (red, Castle, Valeska, Valeska) 2sm4d(3) 144

The map gave slow roads, and the only troops in town were kents. I thought I should take a rest, but I spotted an observation post near the city. I upgraded all kents on day 1, there were nearly 60 of them, and took the observation post. And then I was shocked. Gold is lying practically at every step. I couldn't refuse such abundance))) With Kirry and scouts, I gradually collect all the gold on my respawn, but on week 1 I didn't have time to build horses; not enough gems. On week 2, I buy out all the archers and go on a campaign in the treasure zone area. Along the way, I see a bunch of vivyantns. I take them, they enter the treasure zone, where I get 2 Dragon Utopia, plus I secure artifacts for defense and attack. In the end, by the same time, Kirry has about 35 ducks planned, attack nearly 30, a level 5 hat, and all bought-out troops in town (and there are quite a few). Ultimately, the opponent attacks the Dragon Utopia and dies there. Thanks for the game;)
In reply to Rockmachine
User Avatar
Auto-translated
Rockmachine
22.01.2014 Rockmachine (blue, Rampart, Kirre, Kirre) def Night Troll (red, Castle, Valeska, Valeska) 2sm4d(3) 144

The map generated slow roads, and the only troops in town were kents. I thought I should take a rest, but I spotted an observation post near the town. I upgraded all the kents on day 1—there were nearly 60 of them—and took the observation post. And then I was shocked. Gold is lying around practically at every step. I couldn't refuse such abundance))) With Kirre and scouts, I gradually collected all the gold on my respawn, but on week 1 I didn't have time to build horses; I lacked gems. On week 2, I bought out all the archers and went on a campaign in the treasure zone area. Along the way, I saw a bunch of wyverns. I took them, they entered the treasure zone, I took 2 Dragon Utopias there, plus I got artifacts for defense and attack. In the end, Kirre was set to have 35 dragons, attack nearly 30, a level 5 hat, and all the troops bought in town (and there were quite a few). Ultimately, the opponent attacked the Dragon Utopia and died there. Thanks for the game;)
I confirm. Life wasn't sweet. The map generated a long corridor, which constantly caused inconveniences with the chain. No decent main hero ever came. For some reason, I made Sorcha the primary hero, but she didn't want to level up. In the end, I went around half of the game world and reached the Dragon Utopia. Because of the long corridor, it took a long time to wait for reinforcements. I decided to attack. I lacked a bit of power to take it, and the little dragons thrashed me. During the game, I gave the opponent two autos (I won't be merciful at the Tournaments :D). After my own wipeout in the Dragon Utopia, I admit my defeat. Thanks to the opponent for the game!
мой новый icq - 745851004
-----------
Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
User Avatar
Auto-translated
01/22/2014 Player_ (blue, Rampart, Ivor, Charna) def Rockmachine (red, Dungeon, Shakti) 2sm4d(3) 144
I don't remember what happened, it was a long time ago. The opponent surrendered when he was completely losing.
Thanks for the game!
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
In reply to Player_
User Avatar
Auto-translated
Player_
01/22/2014 Player_ (blue, Rampart, Ivor, Charna) def Rockmachine (red, Dungeon, Shakti) 2sm4d(3) 144
I don't remember what happened, we started a long time ago. The opponent surrendered when he was completely losing.
Thanks for the game!

We started playing even before the New Year))) and finally finished it now. I'm uploading the recording, and I see that in the 4th week, my main force consists of 2 angels, plus I've taken the main castle. I realize that I don't have to wait here anymore))))))))) I see 2 uncaptured outposts. I buy everything I can in the non-native castle and, with my main hero and 2 angels, I attack the outpost level 3. And that's where he lost. Thank you for the game:smile36:
User Avatar
Auto-translated
23.01.2014. Skroder (blue, Dungeon, Shakti, Shakti) def Heroes13 (red, Fortress, Tazar, Tazar), 2SM4d(3), 123
111, Was gathering 100+ Troglodytes, and right under the castle there was a lookout, I spotted an external dwelling of eyes and breakthrough guards in the portals, but the opponent had a Bronze Dragon highlighted, and he took Tazar as starter, I thought about taking a Rest to not give him such characters, but decided to try the eyes through a portal, would have gotten 25, seemed to me like a pretty decent starting stack.
112, Broke through 2 guards, behind the Golems were 20-49 Swordsmen, unfortunately I don't yet have a strong grasp of army strengths and their ratios, didn't risk attacking fearing 30-40, and also there was snow and roads and it wasn't visible, I decided to try the Ogres, beat them without issues, and on the other side of the wood, I reached some secondary town, I think it's the opponent's secondary, but the guards were kind of weak.
113, Messed up the delivery, didn't have enough money to buy the eyes from the portal, forgot the Troglodytes, and only delivered 7 more eyes, just kept going forward, the Gremlins and the rough terrain were very annoying, money situation is very bad.
114, Ran to the town, only after ending the turn I realized I should have upgraded there instead of hitting the cloth units, nearby there is an external dwelling of birds, very nice in my opinion, having both them and the eyes in the portal would have been great, but I was afraid I wouldn't have enough money for the birds, I should have taken the Dwarf Cottage for him.
115, Only took the external dwelling of birds and the Mana Hat, a scout hero went to another zone not far away, then I remembered you can't go without breaking through, sorry about that, checked the Medusa dwelling, seemed like maximum growth, decided I wouldn't break through, don't know what to do next at all.
116, Opponent took another secondary town, decided I couldn't keep stalling like this and had to go through, without money I couldn't go anywhere, decided to risk taking the Dwarf Cottage, turned out to be a 1-level dwelling, and to upgrade Shakti in the castle.
117, Moved towards the guard, put Shakti on the Fountain of Youth (only noticed I hadn't upgraded again when I ended the turn), he only knows Archery but maybe it will help, started building a chain, decided to hit the Gogs only with Shakti with Tactics.
121, Only at the start of the turn I realized I had messed up and didn't deliver their mine eyes, and took the birds for nothing, they blocked the eyes, my bad, went towards what I thought was the opponent's main, but unbroken guards right on the roads made me doubt.
122, Opponent started being tricky (only sacrificed 2 level-1 dwellings with Risa, then said he should have also been sneaky with Solmyr, but didn't make it due to the timer), so now it's the finale (Finals: opponent has 2 Wyverns, 32 Lizardmen, 17 Greater Basilisks, I have 100 upgraded Troglodytes and 33 Eyes, that's it, I stayed in a corner, fought back with ranged attacks, thankfully Eyes are strong in melee.
123, After the victory I had about 16 Eyes left, with a delivery of 10 Harpies and 40 Troglodytes from the recruited hero, I attacked that very Solmyr in the castle, killed him, opponent wrote gg.
Thanks for the game!
Here are all the saves http://rghost.ru/51852123
In reply to Skroder
User Avatar
Auto-translated
Skroder
01/23/2014. Skroder (blue, Dungeon, Shakti, Shakti) def. Heroes13 (red, Swamp, Tazar, Tazar), 2SM4d(3), 123
The map was relatively poor in resources. There were no hidden spots, so I took two towns, built markets, and traded for resources and gold. I built a town with a view, but I don't know why; I didn't have enough to buy a day. In the end, Tazar arrives, I build a guild, run in with Salmir to learn the arrow skill, buy Tazar, and then I was going to use Salmir to do something tricky, but I accidentally attacked Tazar with him. It was all because of the timer; at the start, I forgot to change the m200 timer to a normal one. :)
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
Auto-translated
22.01.2014 c0nn3c71nkK.ppL (blue, Swamp, Tazar, Tazar) def u2noob (red, Rampart, Kyrre, Kyrre) 144 2sm4d(3)

It gave me a double, but a second secondary hero wasn't planned for me. 2 Griffin Conservatories (2+4), veeeery far exits from the Treasure. It gave me some stats, the opponent got КВ and the Helm, but it didn't work out stats-wise, plus the timer didn't forgive him)

Thanks for the game.

22.01.2014 c0nn3c71nkK.ppL (blue, Swamp, Stig, Ciele) def u2noob (red, Stronghold, Tyraxor, Inteus) 121 Skirmish m200%

Didn't take the re, took all mines except 1 gold, at 121 I break through the portal, and there the opponent is sitting in the village.
Thanks for the game!
User Avatar
Auto-translated
22.01.2014 Aiwe (red, dungeon, Shakti, GUNNAR) def Chingis(blue, necropolis, Gosha) 134 JC

Started without restarts, I moved to the center on 123, immediately took the Dragon Utopia max with a captain's hat =) and also +5 luck, +4 luck, a hat for the entire 5th level, Gunnar leveled up like a weirdo, took intelligence, leadership, only earth as the penultimate skill, and was given a ballista last ))

After moving to the center, I built GM4 in the secondary Tower—there is TP, hurray, all magic is available—slowly eating away at the center, Gosha came out without stats—I chased him off with a 2k blast, he thinned out my meat, which I had almost none of after the Dragon Utopia.

On 131-132 I hire units—take back 2 libraries, Pondor for the entire 5th level (hurray, the hat can go on the shelf), the Dragon Utopia with a kettle and +3 luck, missing +2 to Alliance—doesn't matter—I go to kill him, oops, 2 turns away from his Castle, there is nothing there, on 134 I cover him in the castle, implosion for 3.5k into skeletons—гг.

Thanks for the game!
http://heroes3.tv/aiwe
In reply to Aiwe
Auto-translated
Aiwe
22.01.2014 Aiwe (red, dungeon, Shakti, GUNNAR) def Chingis(blue, necropolis, Gosha) 134 JC

Thanks for the game!

confirm

I didn't play very well :) but it was a bit different.

The first time I was delayed by 2 days because of a home Dragon Utopia. They gave me КВ.
This time I realized that it was right not to take them before :)

I came out on 126, crushed the king-cyclops without losses. Through scouting, I saw Gunnar nearby.

I realized there was no escaping him. I attacked immediately.

And I DESTROYED all of Gunnar's army. He only had 1 viva and 6 scorpicorn left :)

With 235 skeletons and 58 zombies, I paid my way out.

But there is all the magic, 700 mana, MP probably 3500 and stats are 2 times higher.

So just for a laugh, I played as necropolis for a couple more days :), knowing that it was hopeless :)

гг.
In reply to Chingis
Auto-translated
22.01.2014 MrP1nchy (blue, necro, Clavius, Galthran) def Night Troll (red, swamp, Tazar, Gurnisson) 126 2sm4d(3)
Goshan arrives immediately. On the very first turn I reveal the view spot - the respawn is compact, the external dwelling of horses is close! + all the guards are breakable. On 111 I break through to the grass secondary mine, on 112 I take it + good stat boosts and there's room for some necromancy. Right away I rush to the other secondary mine. (Along the way I do some necromancy + break chests) It's also grass, with a stable on the way to the town. I send the peasants to gather resources while Goshan camps under the horse external dwelling to break it. The guards are upgraded harpies. Besides the dwelling, there was a pile of gold and gems under guard, so there were 96 harpies. Minus 70 skeletons... On 121 I run to the stable, take the crypt + town. I see a horde of 20+ snipers guarding a hive, I decide to attack (by then I had expert Tactics from the crypt). I easily break through 32 snipers using illusions, air elementals, and 8 horses. I enter the hive - and it's max-level!! Losing two horses didn't upset me much :) With my peasant I find a view spot, from which I spot another hive nearby. I stand with Goshan under the hive and see the opponent walking along the no-road in another secondary. I hit the hive and break it to rush at the opponent (since only 1-4 wyverns and 20+ lizards were revealed there). On 125 I position myself near the opponent with 6 horses, 18 wyverns, 6 liches, and 170 skeletons. The opponent spots me and tries to run, but Goshan on the stable catches him without issue. A flawless fight, the opponent has 2 wyverns and a bit of miscellaneous chaff.
Thanks for the game!
ICQ - 666274941 Skype - Ivannabuke

Statistics