22.01.2014 MrP1nchy (blue, necro, Clavius, Galthran) def Night Troll (red, swamp, Tazar, Gurnisson) 126 2sm4d(3)
Goshan arrives immediately. On the very first turn I reveal the view spot - the respawn is compact, the external dwelling of horses is close! + all the guards are breakable. On 111 I break through to the grass secondary mine, on 112 I take it + good stat boosts and there's room for some necromancy. Right away I rush to the other secondary mine. (Along the way I do some necromancy + break chests) It's also grass, with a stable on the way to the town. I send the peasants to gather resources while Goshan camps under the horse external dwelling to break it. The guards are upgraded harpies. Besides the dwelling, there was a pile of gold and gems under guard, so there were 96 harpies. Minus 70 skeletons... On 121 I run to the stable, take the crypt + town. I see a horde of 20+ snipers guarding a hive, I decide to attack (by then I had expert Tactics from the crypt). I easily break through 32 snipers using illusions, air elementals, and 8 horses. I enter the hive - and it's max-level!! Losing two horses didn't upset me much :) With my peasant I find a view spot, from which I spot another hive nearby. I stand with Goshan under the hive and see the opponent walking along the no-road in another secondary. I hit the hive and break it to rush at the opponent (since only 1-4 wyverns and 20+ lizards were revealed there). On 125 I position myself near the opponent with 6 horses, 18 wyverns, 6 liches, and 170 skeletons. The opponent spots me and tries to run, but Goshan on the stable catches him without issue. A flawless fight, the opponent has 2 wyverns and a bit of miscellaneous chaff.
Thanks for the game!
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