21.01.2014 Grizvald (Red, Castle, Valeska, Vokial) def sartrik (Blue, Stronghold, Gunnisson, Jabarkas) 2sm4d(3) 137
, plus I immediately revealed an external dwelling of horses behind the golems on the no-road
. Well, and the Necromancer who came to the tavern finally confirmed this draft. So, let's go.First week: Erdamon in the tavern, speed on fakes suited me perfectly. The loss of moves due to bypassing the block turned out not to be so critical, because the draft on the roads was sad - only two paths: to ГО and to the secondary dungeon. The fork of these roads was not far from ГО, and next to it there were Papal Stables
. On day 113 I broke through to the secondary - the dungeon was empty, I cleared the guard of the treasure zone blocking the road, revealed a Griffin Conservatory along the road. At home, the scouts also revealed a Griffin Conservatory, and Erdamon prepared to take the external dwelling of horses. On day 114 there was no money for a hero, and the chain didn't work out. Valka revealed the guard of the Griffin Conservatory - a stack of Gogs, because there was also a chest and a bunch of wood. On day 115 it dawned on me that Vokial needed to run somewhere and do something useful
, and I also decided to take some meat from home for the external dwelling - I was afraid of balance moral issues :rolleyes: . As a result, Vokial (by the way, with Logistics - given at level 2) stood at the Imp dwelling, and Erdamon was one tile short of reaching the external dwelling. In short, pure papacy :rolleyes: . On day 116 I cleared the external dwelling of horses; the terrain helped, and it was taken without critical losses of native meat. It was passed to Vokial, he cleared the Imp dwelling, and ran towards the Griffin Conservatory for the Gogs. And then the most papal moment arrives: - Pff, come on, it's just a stack of Gogs, I'll take a couple of horses... aaand a couple of Pikemen, just in case, you never know. After such a thought, without a shadow of a doubt, I attack, and naturally there are 40 of them with GS
. It immediately became clear that the battle would be interesting
. In short, my horses did not experience moral satisfaction from this battle, and the Gogs, smelling burnt horseflesh, got moral boosts as they should :( . There was also a pleasant moment - another Griffin Conservatory a bit further from the external dwelling of horses.In short, I ended up breaking myself home (although I didn't plan to, I think
) and it suddenly turned out that there was no taking of the external dwelling :rolleyes: . Result of the first week: three Griffin Conservatories revealed, a Necromancer with Logistics (though advanced Necro), a taken external dwelling of horses :rolleyes: , a secondary dungeon. Then a total lack of money, at home horses in a Fort, I didn't even dream of placing a portal in the dungeon, and the papal standard (I've gotten out of practice) timer a couple of times forced me to make special decisions, not subject to analysis or logic (excuses are what they are
).Second week: on negative morale, I decided to give up on everything and Necro, fortunately the respawn was large and there was plenty to do. Still no money, couldn't set up a chain to the stable for the upgrade, and on day 123 Pope Vokial attacks 50+ Griffins for an artifact +1 morale and a level 2 Shrine. - Nah, come on, fifty, nothing more. Took 7 horses, Marksmen, the remains of Pikemen with their singles. Of course, auto-battle loses this fight, and there are 96 birds. No Slow, but there is Haste and Shield, but one Cavalier couldn't be saved, nor a couple of Marksmen. Meanwhile, Kalth reports another scouted Griffin Conservatory, about the metro to the opponent's underground secondary, and well, about the opponent's double, actually. I didn't force events; the Griffin Conservatory next to the external dwelling of horses turned out to be a single, and Vokial, making a papal detour, headed towards it with all the speed that acceleration on a single Air Elemental allowed. Oh yes, something happened and the Cavaliers went for the upgrade. On day 125 I took the single Griffin Conservatory, checked the far one - 3,4 with GS. On day 126 I bring meat from home and actually take it with acceptable losses; the Conservatory turned out to be a triple. Oh, almost forgot, while I was leveling Vokial's Necro, I refused skills like Armorer and Air, and on level 9 punishment came in the form of a choice between Sorcery or Mysticism
, I took the second. I was thinking about how to take that ill-fated Griffin Conservatory behind the Gogs (3-4 with GS). On day 127 I wanted to break myself home for the Stables and go to the treasure zone, but running up to the Arena I revealed the roof of the Dwarf Cottage, and with the current financial state of the Kingdom of Kildar, I decided not to make such hasty decisions. On day 131 I burst into this corner of my respawn, visited the Arena, on the way to the Dwarf Cottage I picked up a small Crypt, and approaching this Dwarf dwelling I saw a ray of light in the dark kingdom - next to the Dwarf Cottage were Boots of Speed
. After seeing this, Vokial doesn't notice the guard of this good (50+ Vampires with GS) and breaks through on auto-battle without losses. Well, after the Dwarf Cottage there was nothing to do in this corner. On day 132 I break myself home, and on the Stables, and in the Boots of Speed, mounted on a Grand Griffin, I rush towards that very Griffin Conservatory
. On day 133, the Necromancer's thirst for Griffin blood was stronger than ever, and forgetting to replenish mana at a nearby Well (there were two of them on three tiles, apparently one had the letter M, the other Zh ;) ) I dive into this Conservatory - a triple. I break it without problems, fortunately by this time Vokial had become somewhat stronger and already knew a thing or two :rolleyes: . After a successful duel, the papal timer reminded itself again, and Vokial headed into some godforsaken place :mad: , instead of speeding up and positioning for a breakdown. On day 134 I kill the Genies, break Vokial in the dungeon, level up the purse, double the mana, and run towards ГО, thinking about the Treasury. Meanwhile, the scouts were farming Naga Banks and leveling up nicely :p . On day 135 I finally decide to go to the opponent (it was already early morning, and one treasure zone against the opponent's three...), I wanted to finish the game. Vokial, by the way, after papal Mysticism took Wisdom, then advanced it, and only then was given Offense and Earth. I hit ГО 10-19 black dragons, lose one bird, there were 8 of them, a hundred Skeletons, and meat. I don't reach the opponent's main 300 moves, but good news: the tavern doesn't show any crushing stats for Jabby. On day 136 I take the main, and scatter scout heroes along the paths. On the opponent's adjacent zone I see a quick exit to the treasure zone, but I don't dare break in; I returned Vokial to the ГО area, cut off Gunnisson's scout hero, who was kind of hiding. On my turn, Jabby catches the Scout in the grass; his meat situation was dire. I kill a stack of Goblin with a Bolt so that the Thunderers become singles ;). Jabby goes into the metro. I turn Vokial in the same direction; fortunately, Logistics and Boots allowed comfortable travel over long distances. On my turn, Jabby flies out of the metro like scalded and puts on a bit of an attack demonstration. Actually, that's it; the opponent capitulates.Thanks for the game!
P.S.
Saves:
http://up.5cm.ru/u/Msug/papstvo.zip