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Posts from M-200% #8

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In reply to Iamsamstan
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#404
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Iamsamstan
20.01.2014 Iamsamstan (blue, rampart, Torgrim, Elshar) def Simon5760 (red, Inferno, Octavia, Tazar), skirmish, 123

The opponent took 2 rests, I didn't. And then it gives me Rampart vs Inferno, I was very surprised :eek: since my GSC usually gives me Inferno, but here it's the opposite, it gave Inferno to the opponent; the second time I was surprised was when the opponent didn't take a re. On 112 I found a bunch of money and bought as many as 5 heroes. On 113 I broke through the boars and rushed along the respawn; with 2 scouts I controlled 2 of the opponent's exits, but saw crystals nowhere, on 115 by a miracle of scouting, I saw the crystal mine and 2 piles in front of it. I thought there were dwarves in the castle, but when I gathered 5+6 I decided to put uniques in the citadel and was not mistaken, as the exit from the secondary was guarded by grezh eyes. Several breakdowns with the main stable, +1 level and 2 for strength and 1 arena, we have 88 magic points and stealth at 40. On 123 the opponent broke their own guard and hit a shifted ГО consisting of a hundred negro snakes, and on my turn I broke an eye and caught Taza on the run; since the opponent had no army, Octavia's surrender followed my attack. Thanks for the game!
I forgot to confirm) +
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

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In reply to twaryna
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#405
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twaryna
21.01.13 twaryna (red, Dungeon, Arlach, Luna) def Roger-ua (blue, Citadel, Saurog, Gundula) Balance 136

The surrender wasn't important, little gold, only 1 Troglodyte external dwelling, GO via wasteland, but Luna got through. The adjacent zones were also sad - the zone with the town on the road was completely empty, and in another there was a chest behind Magogs and a ring +1 HP. Luna broke the chest and got 5k experience. I find GO - giants. Killing the scout hero - no GS. On 122 with double mana Luna breaks through to the desert via wasteland. Next a chest behind cats - the entire second level of magic. Cap +3 from a grave. On 124 I enter the central town zone. There I take a chest of 50 upgraded zombies. From the army, 100+ Troglodytes and zombies remain. But there is a well and 100 mana. On my turn, Gundula attacks. The meat there is many times greater - 60 upgraded wolves, 34 upgraded crossbowmen, 13 Roc. There was nothing to remove Blindness with. But morale procs on the archers on direct shot under Bless and on the wolves hit hard twice. In the end I killed the shooters and almost all the wolves. The opponent didn't take the central Necro and didn't stand on the well. On 125 I take Necro with a scout hero, buy Luna there, take the well and attack again. There's a retreat. Then I took his native town and gradually pressed him on the approaches to the treasure zone. Thanks for the game!
I confirm.
I chose my restrictions, Alexander took 111 and forward. The first days are tight on gold, but there are external dwellings of wolves and birds. On day 1 I built birds, took my native village and a secondary hero. I took the external dwellings and bought them out. On day 124 I see Luna with a funny army, I understand her specialty is nothing special, maybe Blindness and Lightning. When transferring troops I forget to transfer Cure. If I had played with Cure, Luna would be left without troops, having killed 6 birds and about 30 wolves. I think the game would have ended there, but alas.
Left with 13 birds and 16 wolves, I am 1 step short of the well Luna was standing on. The point isn't about replenishing mana, but that Luna wouldn't have been able to replenish it. Luna attacks again with 6 upgraded zombies, 4 plain zombies, 15 Harpies, 1 upgraded Harpy and up to 20 Skeletons and 1 Skeleton. Here I lack the experience to figure out how to position correctly. If I had placed the stack: wolves, bird, bird, 3 birds, 3 birds, 4 birds, bird. If I had replayed the battle with this formation, I would retreat with 7 birds and a few wolves, leaving Luna with 8 Harpies. Luna's offensive fervor would have been noticeably less.
The next mistake was splitting not for home, but for the Dungeon secondary hero. The idea with double mana is bad because I don't have time to defend my main. If I had split for home, I think the main would have held. And with the new growth, everything wouldn't have been so bad.
There were also mistakes when casting 1 Fireball and again transferring troops in the town, forgetting to transfer artifacts and spells. I might have not attacked Luna on day 124, but taken the Necro secondary hero and built a Mage Guild.
But there are also pleasant moments - Twaryna finally authorized me on ICQ!
Thanks for the game!
Весна 2013.
In reply to Roger-ua
#406
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Roger-ua
There were also mistakes during the first Fort battle, and again, troops were transferred in the city, forgetting to transfer artillery and spells.
Thanks for the game!
Were healing and dispel used?
icq - 470286448
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#407
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Today is the last day of the round for the losers. Play, report any issues, there will be no extensions tomorrow, and we're not in school here; everything is serious!
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#408
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Romario, contact me on ICQ.
ICQ 627769385
#409
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20.01.2014 Vinceras (blue, Castle, Rion, Sandro) def Captain (red, Inferno, Xiron, Rashka) Skirmish, 123

Not a bad setup. Didn't have enough for cavalry on the first turn, so I placed griffins in the fort. On the second turn, I broke through to the treasure, where there were 2 cavalry units. Sandro received Earth, and the secondary skill was native. Then, the red player appeared with an army and attacked in a chain with his hero, resulting in a surrender.
Thank you for the game.
In reply to Vinceras
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#410
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GoD, please get in touch so we don’t have to do everything in the last few days.
ICQ: 564224919
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#411
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01/22/14 bubuch (red, Inferno, Xiron, Xiron) def Player_ (blue, Rampart, Malcolm, Luna) skirmish 124
Thank you for the game!
In reply to bubuch
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#412
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bubuch
22.01.14 bubuch (red, Inferno, Xeron, Xeron) def Player_ (blue, Rampart, Malcolm, Luna) skirmish 124
Thanks for the game!

I broke through the Pandora's box with 35 Evil Eyes
It gave me the entire first level
Guards were brutal
And all off-road
Roads were miles long
And nothing worthwhile
One crypt and that's it
The treasure zone along the road was completely empty
And the treasure zones off the road had brutal guards
Moreover, the treasure zone along the road was locked by those Evil Eyes
I barely broke into the treasure zone on 124
In GM2, it gave me nothing

Thanks for the game)
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
#413
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01/22/13 Yegor Korobeynikov (red, Rampart, Malcolm, Gurney) def. Dimast (blue, Swamp, Warlock, Luna) Balance 126
on the 1st cone in the Fortress, and he was already on the sand at 116-7).
Thank you for the game!
icq - 470286448
In reply to Егор Коробейников
#414
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Yegor Korobeynikov
01/22/13 Yegor Korobeynikov (red, Rampart, Malcolm, Gurney) def. Dimast (blue, Swamp, Warlock, Luna) Balance 126
On the first turn, he was in the Fortress, while I was on the sand with 116-7 units.
Thanks for the game!
The game turned into a snowy Tuesday in the Citadel, with a rough road, no wells for the mage to replenish mana, and a long distance to travel. I quickly moved to the center, but there was a bug preventing me from taking the castle or gathering resources. In the final battle, the resistance saved the angel from death in the first round after two attacks, leaving him with a horse with 70 health and 30 gnomes. I replenished my mana with single units, but ultimately perished in the castle. I felt like something was missing. Thanks for the game.
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#416
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to Toganash
My computer completely broke down from Saturday to Sunday; I'm writing from work. I'll try to fix it as soon as possible. Let me know here what days and times you're available to play.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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#417
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GoD
to Toganash
My computer completely broke down from Saturday to Sunday; I'm writing from work. I'll try to fix it as soon as possible. Let me know here what days and times you're available to play.
Basically, I should be free any time this week, as long as we coordinate beforehand.
ICQ: 564224919
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#418
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01/21/2014 HellLighT (red, Rampart, Malcolm, Tyraxor) def zloy_romantik (blue, Dungeon, Damacon) Skirmish m-200 123

At the start, a few elves arrived, there's a decent amount of money from the stables, a slight delay due to the trees, but by turn 114, the grand units are up, and with them, I broke into the Inferno Treasury, by turns 116-121, I acquired a lot of money, placed horns in the Fortress, and bought everything on turn 121. I saw an easy path to the opponent for 50-99 units and, given the stat advantage (12 2 3 3 vs. 3 6 2 4) and the abundance of troops, decided to run towards the opponent. There, I took the highlighted path on turn 6, and attempted to break through another path towards me, but the timer ran out, and the army doesn't seem to be handling the task of killing ogres very well, and there are also harpies and hag, so I surrendered. Thanks for the game.

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