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Add me if you have him in your contact list; tell me if I'm not able to successfully contact him on ICQ.
New here? I'm Roha — want a quick tour?
01/19/2014 HellLighT (Red, Inferno, Fiona) def. BlooDy)DriVeR (Blue, Swamp, Vistan) balance(m) 126
Good game, on turn 111, I spotted the Consulate, on turn 112, I revealed the Boots of Swiftness and the Ifrit Den from the overview, I didn't have much money, but it worked out, I placed the Ifrits in the Fortress and, through trade with 2 markets, I bought the Den and the Boots, until turn 125, I was gathering money and buying Consulates, both turned out to be level 2, on turn 126, I completed the quest for 45 Gogs in the Treasure and immediately found the opponent who had just spawned, there were only 70 Lizards and 40 Gnolls + level 1 units, the final battle was easy, thanks for the game.
01/19/2014 Tovariщ (Red, Tower, Solmyr, Solmyr) def Dima Surmay (Blue, Inferno, Xarfax, Xarfax) skirmish 123.
Thanks for the game!
20.01.2014 shameonyou (blue, Castle, Ingham, Sir Mullich) def. Heroes13 (red, Rampart, Ulund, Dessa) Balance m200 124
We played the very first generation. I had Mullich sitting in the tavern with 20 spearmen, 7 archers, and griffins. The starting hero also had archers. Well, you can't resist that, plus there's some gold on the respawn and a crypt. The guard in the sand is, to put it mildly, easy — a horde of regular dendroids. I wanted to dig up a cart in a very conveniently placed factory workshop and go break them on the first week, however, for the entire week I didn't find A SINGLE pile of wood (there wasn't any near the mine either) — as a result, I couldn't upgrade the archers to 117... (the sawmill was also in the middle of nowhere). On the Inferno secondary hero, I grabbed a sword +2 +2. There's nothing else there, but a decent amount of gold. End of week — halberds + upgraded archers at the Citadel. At the start of the second week, I roll out a cart and break the dendroids — Mullich, by the way, has excellent skills: Logistics, Earth, Air (Armorer was also offered, but that's already too much). Next, I kill the orcs for a Crown +4 Knowledge, 45 energy elementals for the Hive (I don't have time to take them), and almost 50 phoenixes for a box of 20 air elementals :cool:. On the following turn, the opponent flies out and quite painlessly breaks through his King Minotaurs and attacks.
FB: Mullich 9 8 1 3 (12) 54 marksmen, 20 air elementals, 1+87+1+1+1 halberds, advanced Earth without Slow, Shield, Archery, Haste, cart for archers, ballista; Dessa 4 6 3 3 (30), 30 grand elves, 2 cats, 80+ upgraded Centaurs, 11 pegasuses, Haste, Archery.
In round 1, I immediately cast Haste on the marksmen, because the opponent can Haste the grand elves and then they'll hit me first. I take out 10 grand elves, then we have a shootout, resulting in me having 25 marksmen left when all the grand elves die. There's a charge from the pegasuses + centaurs under Haste, but with Mullich's decent stats, Dessa gets hit much harder, so after the battle I'm left with 20 air elementals and 50 halberds, plus another 6 marksmen :) and all the artifacts from Dessa — and that's game. Thanks for the game!
Palach (red, dungeon, Shakti, Shakti) def JustObserver (blue, Inferno, Pyrr, Pyrr) skirmish 124
Opp took all the rests, I didn't take mine because the deal was good, and it dealt a third time as well, though there was nothing else really. The map is bugged with roads disappearing into the mountains. In the FB I was out of mana, otherwise I would have surprised the opp with Mass Haste. And the native 1-5 in Citadel without Medusas was quite enough.
Thanks for the game.
01/20/2014 Iamsamstan (red, Castle, Silvia, Kyra) def Ayauhteotl (blue, Fortress, Tiva), skirmish, 116
We were planning to play today. Oh well.
I apologize to the organizer and our opponent.
Good luck.
Sam went wild ;)