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21.01.13 twaryna (red, Dungeon, Arlach, Luna) def Roger-ua (blue, Citadel, Saurog, Gundula) Balance 136
The surrender wasn't important, little gold, only 1 Troglodyte external dwelling, GO via wasteland, but Luna got through. The adjacent zones were also sad - the zone with the town on the road was completely empty, and in another there was a chest behind Magogs and a ring +1 HP. Luna broke the chest and got 5k experience. I find GO - giants. Killing the scout hero - no GS. On 122 with double mana Luna breaks through to the desert via wasteland. Next a chest behind cats - the entire second level of magic. Cap +3 from a grave. On 124 I enter the central town zone. There I take a chest of 50 upgraded zombies. From the army, 100+ Troglodytes and zombies remain. But there is a well and 100 mana. On my turn, Gundula attacks. The meat there is many times greater - 60 upgraded wolves, 34 upgraded crossbowmen, 13 Roc. There was nothing to remove Blindness with. But morale procs on the archers on direct shot under Bless and on the wolves hit hard twice. In the end I killed the shooters and almost all the wolves. The opponent didn't take the central Necro and didn't stand on the well. On 125 I take Necro with a scout hero, buy Luna there, take the well and attack again. There's a retreat. Then I took his native town and gradually pressed him on the approaches to the treasure zone. Thanks for the game!
I chose my restrictions, Alexander took 111 and forward. The first days are tight on gold, but there are external dwellings of wolves and birds. On day 1 I built birds, took my native village and a secondary hero. I took the external dwellings and bought them out. On day 124 I see Luna with a funny army, I understand her specialty is nothing special, maybe Blindness and Lightning. When transferring troops I forget to transfer Cure. If I had played with Cure, Luna would be left without troops, having killed 6 birds and about 30 wolves. I think the game would have ended there, but alas.
Left with 13 birds and 16 wolves, I am 1 step short of the well Luna was standing on. The point isn't about replenishing mana, but that Luna wouldn't have been able to replenish it. Luna attacks again with 6 upgraded zombies, 4 plain zombies, 15 Harpies, 1 upgraded Harpy and up to 20 Skeletons and 1 Skeleton. Here I lack the experience to figure out how to position correctly. If I had placed the stack: wolves, bird, bird, 3 birds, 3 birds, 4 birds, bird. If I had replayed the battle with this formation, I would retreat with 7 birds and a few wolves, leaving Luna with 8 Harpies. Luna's offensive fervor would have been noticeably less.
The next mistake was splitting not for home, but for the Dungeon secondary hero. The idea with double mana is bad because I don't have time to defend my main. If I had split for home, I think the main would have held. And with the new growth, everything wouldn't have been so bad.
There were also mistakes when casting 1 Fireball and again transferring troops in the town, forgetting to transfer artifacts and spells. I might have not attacked Luna on day 124, but taken the Necro secondary hero and built a Mage Guild.
But there are also pleasant moments - Twaryna finally authorized me on ICQ!
Thanks for the game!
Весна 2013.