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Posts from Two sisters.

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the strength of the dwarf army, I believe, should be measured not by dragons, but by level 6 creatures. On this map, it is best to fight either defensively within the city or by attacking a city where the AI's stack movement is also restricted by the walls. Dragons have average initiative and can be easily trapped by a wall of swords and crystals (and upgrading summoning magic is not necessary) and then shot down by archers and hero attacks. However, warlords and earls in large numbers are a very formidable and mobile force with their very inconvenient first ranged attack.
In reply to jjjoker777
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jjjoker777
I think the strength of the dwarf army should be measured not in dragons, but in level 6 creatures. On this map, it is best to fight either defensively within the city or by attacking a city where the AI's stack mobility is also limited by the walls. Dragons have average initiative and are easily trapped by a wall of swords and crystals (and upgrading summoning magic is not necessary), and then they are shot down by archers and hero attacks. However, Earls and Jarls in large numbers are a very formidable and mobile force with their very inconvenient first ranged attack.

Well, you can use Earls too – I don't mind. If we're talking about the fact that the dwarves only have one dangerous unit, I think there are many ways to defeat it.

Whatever
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in an open field, all dwarven infantry units are unpleasant opponents, if only because of the simple energy rune (which the AI usually uses frequently), which allows them to reach enemy troops in one turn. Dragons, especially those with a lava shield, are extremely unpleasant in close combat – a unit attacking them will take fire damage equal to 40% of the damage they inflicted.
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Yes, that's right. That's why I would recommend teaching the hero light magic. This is especially suitable for Natalia – after the mass buffs, she will also be able to cast Divine Retribution, which is not a bad thing. I know about the dragons. The bears are also scary, which is also very sad. Therefore, it is better to also put rings on Ini and definitely get the Lion Set – if you have to fight an enemy in an open field, you can't do without it.

Whatever
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in an open field, fighting against AI stacks that are initially so much stronger is almost suicidal. A Pyrrhic victory over one AI won't allow you to win against the subsequent ones. The Knight has little mana to restore damaged stacks. Magic isn't a natural skill either. Under these conditions, light magic in an "open field" won't save you strategically. By the way, is the "leadership crown" a built-in artifact on the map, or was I just lucky?

Added 6 minutes later
by the way, the "divine retribution" skill, which belongs to one of the sisters, isn't very useful in defensive battles, and the Knight's native skill, "preparation," is completely useless, since there are enough troops anyway, and on this map, everything is fine with gold. The Gnomes didn't rush to return the copies that the scout had captured in their dungeon.
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jjjoker777
Fighting against such overwhelmingly superior AI stacks in an open field at the beginning of the game is almost suicidal. A Pyrrhic victory over one AI won't allow you to win against subsequent ones. The Knight has little mana to restore defeated stacks. Magic isn't a natural skill either. Under these conditions, light magic in an open field won't save you strategically. By the way, is the Leadership Crown a "built-in" artifact on the map, or am I just lucky?

Added 6 minutes later
By the way, Divine Retribution, a skill of one of the sisters, isn't very useful in defensive battles, and the Knight's native skill, "Preparation," is even less so, as there are enough troops anyway, and on this map, there's plenty of gold. The Dwarves didn't rush to return the outposts captured by the scout in their Dungeon.

I don't quite agree with that. There wasn't a single Pyrrhic victory, except for the battle with Rolf. But there, it was definitely not a good idea to fight in an open field – I replayed it later in the city. With the other Dwarves, there were almost no losses. The Ring of Sar-Elam solves all the problems with the lack of mana. The Lion Set allows the hero to move frequently. Dodge protects against 70% (if I'm not mistaken) of the damage, and Stone Skin adds +12 to defense. With an upgraded defense, where Endurance - Impregnable - Readiness - Battle Fury and Tactics are, respectively, the Militia and Armored Guards are simply incredibly durable soldiers. The damage dealt by Erlang's Archers is easily healed by the Archangels. By the way, Natalia cast Resurrection for 590 (~), which isn't bad. To be honest, playing on Veteran, I had no losses at all until Rolf. Except for maybe a dozen militia.
There don't seem to be any artifacts "built into" the map, except for the Lion Set and the Tome of Dark Magic in the graveyard.

Whatever
In reply to Heroist
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Heroist
Okay, here's how it goes. Make one of the heroes your main hero – upgrade the Spearman building in the town – gather your troops – hire caravans. With your second hero, take two peasant huts – on the second (or third) day, venture out.
For the first two weeks, completely clear the territory, avoiding particularly difficult monsters. The second hero gathers resources for the first, carries unnecessary artifacts to the town, and exchanges them for gold. Build up the town to the Inquisitors level, and be sure to build a Capitol. You can do this by the second week. If you're lucky, you can even build Knights.
By the end of the first month, be sure to clear the graveyard and gather your forces in the town. Summon caravans – complete two quests – receive reinforcements. Gather the entire army together, finish off all the monsters. Finish building up the town with the remaining resources.
1.5-2 months. Attack the Undead at the graveyard and get the Tome of Darkness. Then you can have some fun with the Dwarf outpost. But it's better to defeat the Necromancer first – you'll collect the entire set of Lion artifacts by completing the quest, and the help of Archangels and Inquisitors won't be superfluous. Gather in the town one last time, summon caravans, and upgrade your troops.
Decide whether to go to war with two heroes or one. Take the first and second Dwarf towns, depending on the situation.
After that, anything can happen. Most likely, you'll encounter a fairly powerful Dwarf, but you can definitely defeat him.
1) Use mass Light spells – it's best to use Stone Skin and Dodge – buff your troops. Use Inquisitors to cast Prophecy on the Archers. It's also best to cast Haste beforehand. Shoot down the most dangerous units in the enemy army; it's better not to rush in, as the Haven army is strong in defense.
2) Equip the Tome of Darkness – start messing with the enemies, but it's still best to use Haste beforehand, and use Inquisitors to cast Prophecy on the Archers. The battles will be quite easy.
3) Stay in the captured castles. Enemies can only reach you with Erls (Jarls, etc.); destroy them with Pikemen, and then with Catapults. You can level up the siege machines with a triple fire ballista, and if you're lucky with the Ring of the Magi..., it will simply cut down Dwarves, maybe even distract them.
Thus, gradually advance through the lands of the Dwarves. There will only be two difficulties there – multi-turn portals and enemies coming from everywhere, and, of course, Rolf. He's a real cheater. You'll need to use all your abilities against him. You can try to repel his attack in the town.
After Rolf is defeated, everything becomes easy and simple. Well, defeating Wulstan and Hangwul in their towns is not an impossible task.
Something like that.


Almost everything happens the same way for me, except I level up only Natalia. I also built Angels. I capture the castle guarded by the Undead, a Dwarf arrives (I don't remember who). Subdue, Berserk doesn't work, Jarls completely destroy the army.)



The second hero gathers resources for the first, carries unnecessary artifacts to the town, and exchanges them for gold.
How does that work?
In reply to masgak
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masgak
Almost the same thing happens to me, except I'm leveling up only one Natalia. I also built an Angel faction. I capture the castle guarded by undead, and then a Dwarf (I don't remember who) arrives. Subordination doesn't work, and the Jarls completely destroy my army.




What do you mean by this?

There is a market in the city where you can sell unnecessary artifacts and get a decent amount of gold for them.

How many months have you been playing? How have the battles been progressing? It seems like I'll have to remove the Portal to the City from old Rolf.

Whatever
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How many months have you been playing? How have the battles been progressing? It seems I'll have to remove the Portal to the Town near old Rolf.

It's the sixth day, fourth week, second month. This is when I broke through the second outpost near my castle, and then a dwarf attacked me.
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=================================================
Version 1.0.1:
-A mentor has been added to the lands of the Griffin Empire on the map.
-The number of monks joining from the monastery no longer depends on the difficulty level.
-The "quick battle" function is disabled in particularly interesting and challenging battles.
-Typos in the map's txt files have been corrected.
-The "Portal to Town" spell is prohibited on the map. Possibly temporarily.
-Thus, the bug with Rolf's army splitting has been fixed.
-The secondary quest function for mobilizing peasants has been changed. Now, there can be several different units of these troops in the city's garrison, totaling 300 or more; in this case, the quest will be completed correctly.
-Dwarf heroes can no longer flee the battlefield.
=================================================
You can download the new version of the map in the first post of the thread.
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In reply to masgak
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masgak
Sixth day, fourth week, second month. This is when I broke through the second outpost near my castle, and a dwarf immediately attacked me.

Yeah. Apparently, he was increasing his army again. You can upload your save file, and I'll reduce Rolf's army. Or you can download the new version of the map – that bug is already fixed there.

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Didn't know about the sale, thanks!
I'd rather play it from the beginning.

Why Necropolis buildings? Haven is much better.
In reply to masgak
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Thank you very much for the map; I completed it with a hero after almost 8 months. I sent Natalie to the monastery almost immediately, and Mariella reached level 32.
In reply to arkmo
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arkmo
Thank you so much for the map; I completed it with a hero after almost 8 months. I sent Natalie to the monastery almost immediately, and Mariella reached level 32.

Thank you for the kind feedback!

Whatever
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Isn't there any reward for defeating clans? I defeated the red one, a checkmark appeared, but I didn't get anything, no level, no reward...

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