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Posts from Two sisters.

5.0 (7 ratings)
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12 years ago
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Well, I'm not sure. I thought that "or" separates the if checks from each other, and it turns out to be like three different conditions.

Okay, I'll fix it, thanks. In a few more days (and I'll have some time, maybe), I'll release an updated version. I'll leave the Rolf bug for now. After all, the Portal to the city is a useful spell for the AI.
12 years ago
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I completed it in exactly four months, playing as the "hero." I played defensively, staying in the dwarf castles and destroying the ballista in front of me before it could create openings in the walls (fortunately, the dwarves have strong cities). After that, I focused on archers and flying units. The AI, with its superior army, would often retreat. What I liked was that there were challenging battles. In quick battles, the AI often retreats without inflicting any losses (I suspect this is a bug from the game developers, so I had to replay without auto-battle for fun). The AI in the dungeon in the central city is passive and allows you to pass by. Thank you for the map. I'm looking forward to more challenging maps.
In reply to jjjoker777
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12 years ago
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jjjoker777
I completed it in exactly four months on the "Hero" difficulty. I played defensively, holding out in the Dwarf castles, destroying the Ballista ahead of time until it created openings in the walls (fortunately, the Dwarves have strong cities). Then, I dealt with the archers and flying units. The AI, with its superior army, would retreat. What I liked was that there were challenging battles. In quick battles, the AI often retreats without inflicting any losses (I suspect this is a bug from the game developers, so I had to replay without auto-battles for fun). The AI in the Dungeon, in the central city, is passive. It allows you to pass by. Thank you for the map. I'm looking forward to more challenging ones.

Wulfsten and Torgar are generally passive. This is to ensure there are a few interesting battles with city captures, whereas with Rolf and Hangwul, you will most likely have to fight in the open field (or defend yourself).
There are a few errors there - I will probably slightly strengthen Wulfsten and Torgar - because not all the bonuses from the artifacts work there, and I didn't level up all their skills properly.
Regarding the difficulty - not everyone can complete it even now without Tomik the Dark ;)
Thank you for the positive feedback!

Added 2 minutes ago
By the way, the tactic described by jjjoker777 allows you to completely ignore the number of dragons the enemy has
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12 years ago
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I can't even capture a single Castle, even playing as a Barbarian; I guess I just don't know how to play.
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12 years ago
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jjjoker777
I completed it in four months playing on "Hero" difficulty. I played defensively, staying in the Dwarf castles, and destroying the ballista in front before it could create openings in the walls (thankfully, the Dwarves have strong cities). After that, I focused on archers and flying units. The AI, with its superior army, would often retreat. What I liked was that there were challenging battles. In quick battles, the AI often retreats without inflicting any losses (I suspect this is a bug from the developers, so I had to replay without auto-battle for fun). The AI in the Dungeon's central city is passive and allows you to pass by. Thank you for the map. I'm waiting for more challenging ones.

DenyAIHeroesFlee - this is just one function in the scripts, and now no one will flee during battle anymore.
In reply to masgak
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12 years ago
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masgak
I can't even capture a single castle, even playing as a Barbarian, I guess I just don't know how to play )))

The first castle is usually left unguarded.

Added 2 minutes later
Juss456
DenyAIHeroesFlee - this one function in the scripts, and no one will run away during battle anymore;)

Yes, by the way, you can use it. Thanks for the tip.
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12 years ago
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Heroist what's the point, they'll just eliminate you later.
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12 years ago
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I found the Veteran difficulty quite easy – the only annoying thing was the constant attacks by dwarves on my city; and Rolf was incredibly powerful.
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12 years ago
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Apparently, I'm missing something.
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12 years ago
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Okay, here's how it goes. We make one of the heroes our main guy – we upgrade the Spearman guild in the town, gather our troops, and hire caravans. With the second hero, we take two peasant huts and, on the second (or third) day, we venture out. For the first two weeks, we completely clear the territory, avoiding particularly difficult monsters. The second hero gathers resources for the first, carries unnecessary artifacts to the town, and exchanges them for gold. We develop the town up to the Inquisitors, and we definitely build a Capitol. We can do this by the second week. If we're lucky, we can even build Knights. By the end of the first month, we clear the graveyard and gather our forces in the town. We summon caravans, complete two quests, and receive reinforcements. We combine all the troops into one army and finish off all the monsters. We finish developing the town with the remaining resources. 1.5-2 months. We attack the Undead at the graveyard and get the Tome of Darkness. Then we can mess around with the Dwarf outpost. But it's better to take down the Necromancer first – we'll collect the entire set of Lion artifacts by completing the quest, and the help of Archangels and Inquisitors won't be superfluous. We gather in the town one last time, summon caravans, and upgrade the troops. We decide whether to go to war with two heroes or one. We take the first and second Dwarf towns, depending on the situation. After that, anything can happen. Most likely, we'll encounter a fairly powerful Dwarf, but we can definitely defeat him. 1) We use mass Light spells – it's better to use Stone Skin and Dodge – to buff the troops. With the Inquisitors, we use Prophecy on the Archers. It's also better to cast Haste beforehand. We shoot down the most dangerous units in the enemy army; it's better not to rush in, as the Haven forces are strong in defense. 2) We equip the Tome of Darkness and start messing with the enemies. Before that, it's still better to use Haste, and with the Inquisitors, use Prophecy on the Archers. The battles go quite easily. 3) We stay in the captured castles. Enemies can only reach us with Erlangs (Jarls, etc.). We take them down with Pikemen and then with a Catapult. We can level up the machines with a triple fire ballista, and if we're lucky with the Ring of Machines..., it will simply cut down the Dwarfs, maybe even distract their attention. In this way, we gradually advance through the lands of the Dwarfs. There will only be two difficulties there: multi-turn portals and enemies crawling out of every crack, and, of course, Rolf. Who is a real cheater. We need to use all our abilities against him. We can try to repel his attack in the town. After Rolf is defeated, everything goes smoothly – easily and simply. Well, defeating Wulstan and Hangwul in their towns is not such an impossible task. Something like that.
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12 years ago
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Two questions: what is the name of the Inquisitor's prophet skill? (I didn't see it... or is it a blessing that maximizes damage?). And regarding the farmers: I upgraded 286 Landlords + Peasants on a new week, and I put 300 Landlords in a separate stack - the game didn't accept it! (I had to just gather the Peasants). P.S.: It's interesting to see who wins - the cheater Rolf or me? XD
12 years ago
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I played through the most difficult part of the game without killing the Necromancer (I didn't want to waste time, and I also didn't know about the bonus – an increase in troops). Instead, I used diplomacy + the Leadership Crown – the most powerful tool for fighting enhanced AI in long-term maps. It allows you to classically overwhelm the enemy with numbers (or successfully counter a large number of enemies). Dark Magic is not extremely necessary under these conditions. With good, strong troop stacks, it can be replaced with Summoning Magic, and you can play defensively, hiding in your Castle, first destroying the ballista, and then, with one shot (or offensive magic), destroying the ammunition cart (note that the Dwarves' archers have very few shots, meaning that without the cart, they quickly lose their combat potential). Even if the AI breaks through the wall, the entire interior space of the Castle must be filled with troops placed correctly – so that there is no room for flying units to move. This is easy to do without Summoning Magic, and even easier with it – place crystals and walls of swords on the free squares. At the point of the breach in the fortifications, place a wall of swords or a Phoenix under the protection of Light Magic – for regeneration. As a result, the AI's troops will be idle at the walls, unable to push through the narrow passage with their strength into the Castle. The main thing here is to have archers of your own. The AI is programmed in such a way that it often makes its first ranged attacks with its upgraded units (Chain Lightning, etc.) specifically against them. This is where luck comes into play. You will either have to replay the battle many times, waiting for the AI to randomly choose another target, or use Dark Magic to force the upgraded units out of the attack (Dominate, Berserk, Blind). Preserving your own archers and quickly destroying the ballista is the foundation of defensive tactics in the city.
In reply to Eleondor
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12 years ago
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Eleondor
Two questions: what is the Inquisitor's prophet spell called? (I didn't see it... or is it a blessing that increases maximum damage?).
And regarding the farmers: I upgraded 286 Landlords + Peasants on a new week, and I put 300 Landlords in a separate stack – the game didn't accept it! (I had to just gather Peasants).
P.S.: It's interesting who will win – the cheater Rolf or me? XD

Well, I don't remember what it's called – it increases the minimum damage a unit can inflict.
Did you put 300 Landlords in one of the city garrison slots? That's strange; it should have worked.
I hope you still win.
I got through the most difficult part of the game without killing the Necromancer (I didn't want to waste time, and I didn't know about the bonus – an increase in troops), but with diplomacy + the Leadership Crown – the most powerful way to fight against enhanced AI in long-term maps, allowing you to classically overwhelm with numbers (or successfully counter a large number of enemies). Dark magic is not extremely necessary under these conditions. With good, strong troop stacks, it can be replaced with summoning magic, and you can play defensively, hiding in the Castle, destroying the Ballista first, and then with one shot (or impact magic) destroying the ammunition cart (note that Dwarves have very few arrows, so without the cart, they quickly lose their combat potential), even if the AI breaks through the wall, the entire space inside the Castle must be filled with troops placed correctly – so that flying units have no room to move. This is easy to do without summoning magic, and even easier with it – place crystals and walls of swords on the free cells. At the breach in the fortifications, place a wall of swords or a Phoenix under a light magic spell – regeneration. As a result, the AI's troops are inactive at the walls, unable to push through the narrow passage into the Castle with their might. The main thing here is to have archers. The AI is programmed to often make its first ranged attacks with its most powerful units (Chain Lightning, etc.) specifically against them. This is where luck comes in. You'll have to either replay the battle many times, waiting for the AI to randomly choose a different target, or use dark magic to push the units out of the way (Dominate, Berserk, Blind). Preserving your own archers and quickly destroying the Ballista is the basis of defensive tactics in the city.

Yes, you can do it that way. The only real problem there is the sixth-level Dwarves – but they can be defeated with combined efforts. I'll just say that mass light buffs are still very useful on this map – just the Dodge skill alone is worth it – you can avoid the first attacks with almost no losses. However, the "Shot" of the Jarls seems to deal magic damage... Or not?
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12 years ago
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True, the Jarls' "shot" seems to deal magic damage... Or not?
It's a non-magical, non-ranged attack.

Rolf appeared, but much later, along with Brand. While the latter can be defeated, Rolf, who brought reinforcements, poses a serious threat. Now he has about 60 dragons...
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12 years ago
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That's a shame. But I won't weaken it. The fact that the AI plays it well only adds extra interest and challenge to the map. After all, I promised a worthy opponent.
The only thing I can do is remove the Portal to the Town, as multiplying my own troops is not entirely fair.

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