Volodymyr - Pyre - that was a save from week two, what's happening now?
Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6
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Mizrael - a kind of evil romantic - was save 127, then we kept playing and playing - what did we achieve?
01/05/14 KobRa (blue, Dungeon, Shakti, Shakti) def =Stinger= (red, Tower, Solmyr, Solmyr) on Diamond at 137
Chrome messed up the first report; here's a more detailed one.
Stinger chose three consecutive restarts when I had a good starting position, and then I had to take two due to unplayable situations. As a result, the map generated with a Manticore hidden deep in the resource area, a Castle, but with very little gold. I thought about it for a long time, but ultimately decided not to take the risk and play this map. In the first week, I built Manticores + 2 Dungeon towns with creature summoning. In the second week, I partially bought units for 14 Manticores, grabbed 2 towns for 14 Wyverns, and then my opponent took the Company-Barbarian camp. The distances between the castles are minimal. I have an anti-chain spell, but fear, chronic lack of money, and a tight timer prevent me from executing everything I planned. Nevertheless, on days 123-124, I managed to get 40 Cyclops with a Great Scroll, and things started to improve with the Castle; I wasn't afraid of anything anymore. Then I took a strategic hat +4 and a couple of Hydras. On days 127-131, Stinger finally expanded his territory, showing control, but it was too late. I planned to meet him on day 133, but he suddenly turned around and ran into the Snow resource area. I almost caught up with him there, but he escaped into a Castle. I saw that Angels and then Archangels were being prepared, so I decided to deliver the final blow, and then he appeared within reach in the resource area, which I had already half-conquered. A Red Sphere (lying in the resource area next to the Castle) and insane combat stats of around 40 left him no chance in a fight.
Thanks for the game!
I didn't force the development of events after taking the Barbarian castle, and it turned out to be a mistake.
Thanks for the game.
I drove myself into a complete dead end by taking the last random, playing as red and having a playable hand. I wanted chocolate. Instead, I got marmalade! Little gold from the start, immediately lots of blocks, shooters, snakes, air elementals, the road goes around the Castle, GO angels. There was no question of any birds, there were no roads, no money, and consequently no gold. By the first week I barely raised 80 skeletons (and that only thanks to Vidomina, because Ciele advanced necromancy all the way to level 6), took an external water dwelling, built a few cottages in the Citadel. I went into the adjacent Conflux zone without a road, but didn't reach the town due to a block of 20+ pegasi. There's a 20-unit Dwarf Cottage (the only money-making structure in the area) and a 2-unit Griffin Conservatory.
On day 121 I took the Dwarf Cottage, on day 123 Vidomina destroyed the Griffin Conservatory. I left 70 skeletons and 5 air and water elementals there. Then a few more losses on piles of pegasi standing everywhere they possibly could, finally advanced necromancy, picked up the Cloak +2 spell power-knowledge. And then on day 124 the opponent pushes into the center and I realize that the chances of winning, already hovering around 5-10%, sharply drop to zero. Shakti has 5-9 bears, stats about twice as high, and I have no army, no leveling, no money, and an income of 1k. My hand reaches for the "gg". I gave up on everything, became Ciele on the road and started guessing on a daisy petal — will he reach me, won't he. He didn't. I crashed with Ciele, no money for the ransom, ran Vidomina cross-country to the second adjacent zone, also a grassy one. I raised skeletons to 100, found a Naga Bank (oh God, a second money-making structure in the whole game, what luck!), though taking it was still hard, since it was tier 3 with Haste. I killed a pack of Manticores for the portal to the center, took the Rampart adjacent zone, and crashed Ciele there. Ciele broke through via "vaseks" into the center, there was a Necropolis town and under it the Cloak +10%. I returned the army to Vidomina, broke through the annoying creature — on its guard (100+ Gargoyles with Haste) an angel dies thanks to morale+anti-morale. This was on day 131. I cursed a lot, but at least there were already 220 skeletons, and a hundred Faerie Dragons could be thrown into the converter. Though there was no money, and no chains home (and what chains, when distances are like from Kyiv to Omsk).
And then came the end... A furry little animal named Shakti takes my Necropolis town. My hand reaches for the "gg" for the second time in the game. I decide to wait. They pass me the turn and I can't believe my eyes! There are only 1-4 bears and a couple of other creatures. I realize there was a hard loss at the GO. I don't attack without mana and oil, I take the Cloak, build a chain from home, restore mana in Rampart. Shakti takes a box behind a horde of nomads and runs away. I retake the Necropolis town, build the Converter, 400 skeletons (+angel and 40-something air and water elementals).
Then Shakti ran to the treasure zone, while I finally leveled up oil and took both of his home dungeons from him by the end of week 3, and then I started eating up various goodies in the central zones (Shield +4, Armor +1 to all, Dragon Fly Hive for 6 Wyverns, external market, that much-suffered Naga Bank). On day 144 I break through my GO of 15 angels with Haste, sacrifice 4 Wyverns and 35 skeletons, send air and water through a prepared chain for upgrade, Ciele gets double mana and learns lightning in the dungeon, 174 mana, 700 skeletons, a horde of Ice Elementals and Storm Elementals, ready to meet Shakti coming from the treasure zone. But he decides not to drag it out and writes "gg". Thanks for the game!
01/20/14 Juristis (blue, Conflux, random, Ignissa, Charna) def marajan (red, Dungeon, Shakti), Balance, 145
Thanks for the game!
It was fun, thanks for the game.
скайп marajan87
Respawn underground. Generation is non-standard, two roads (one to the GO) - from the main there is a passage to the underground treasure zone. On 111 I broke through to the grass secondary, took a level 1 Griffin Conservatory, scouted the Dwarf Cottage and an external dwelling of Eyes. Need to play, even though 2 restarts were still left.
On first week, Eyes in the Citadel + portal + external dwelling of Eyes. Shakti has expert Earth Magic + Logistics.
On 121-122 I take a couple of Dragon Fly Hives on the secondary and, after replenishing mana, go down through the lift to the treasure zone (adjacent to the main).
Second week. 123-124 in the treasure zone, from Pandora's box for twenty Bone Dragons they give 15 Pit Lords, for Dread Knights a cape +2 speed and a Dragon Fly Hive. Nothing more to do in this treasure zone. I split up in the main, double my mana with Vortex, split up, buy mercenaries in the secondary and run to the 2nd treasure zone. In the second treasure zone by the end of the week I take a +5 Breastplate, Sphere of Air, and a Water Bottle (!!!). There are a couple of Upgraded Nagas, good stats, but the Wyvern stack is mediocre, not much growth - I decide not to lose troops. Bolt at 675. Need to go kill the opponent.
On 133 the opponent takes my main, I split up from the treasure zone. I retake my main. Through the GO I run to the opponent. I take the opponent's main on 137.
I upgrade the Wyverns, buy the growth, catch Tazar in his Rampart secondary.
Shakti 18 18 16 (120) Tazar 11 29 4 (150). The opponent has nothing to counter my Bolt at 675 - the battle ends in my favor.
P.S. On 113 I lost on Crusaders that had Morale failures three times. The opponent offered an auto, although I didn't ask. The situation was interesting - I agreed with the condition of playing for a draw. But Stizko wrote that the winner of the game wins the match. I won the game, but "a win is not a win". On the other hand, Stizko doesn't want to take back his words. So after negotiations it was decided that I advance. Something like that. Thanks for the game.
18.01.14 Nitro (blue, Dungeon, Shakti, Shakti) def stizko (red, Fortress, Tazar, Tazar), 2sm4d(3), 142
Respawn underground. Generation is not standard, two roads (one to ГО) - from the main there is a passage into the underground treasure zone. On 111 I broke through to the grass secondary, took the Griffin Conservatory tier 1, scouted the Dwarf Cottage and an external dwelling of Eyes. Gotta play, even though 2 resets remained.
First week: Eyes in the Citadel + portal + external dwelling of Eyes. Shakti has expert Earth + logistics.
On 121-122 I take a couple of Dragon Fly Hives on the secondary and, after replenishing mana, descend through the lift into the treasure zone (adjacent to the main).
Second week. 123-124 in the treasure zone from Pandora's for 20 Bone Dragons they give 15 Pit Lords, for Dread Knights a cloak +2 speed and a Dragon Fly Hive. Nothing else to do in this treasure zone. I break out into the main, double my mana with Vortex, break out, buy back on the secondary, and run to the 2nd treasure zone. In the second treasure zone, by the end of the week, I get +5 Breastplate, Sphere of Air, and a Tea Set (!!!). There are a couple of Dragon Utopias, stats are good, but the Wyvern stack is mediocre, not much fodder - I decide not to lose troops. Bolt for 675. Gotta go kill the opponent.
On 133 opp takes my main, I break out of the treasure zone. I retake my main. Through ГО I run to the opponent. I take opp's main on 137.
I level up Wyverns, buy the growth, catch Tazar in his Rampart secondary.
Shakti 18 18 16 (120) Tazar 11 29 4 (150). Opp has nothing to counter my bolt for 675 - the battle ends in my favor.
P.S. On 113 I lost on Crusaders that had double morale procs. Opp offered an auto, even though I didn't ask. The situation was interesting - I agreed with the condition of playing for a draw. But Stizko wrote that the winner of the game wins the match. I won the game, but "a win is not a win". On the other hand, Stizko doesn't want to take back his words. So after negotiations, it was decided that I advance. Something like that. Thanks for the game.
The game was interesting, I wanted to finish it… On the respawn there was a maximum of Dragon Fly Hives, Griffin Conservatory, 2 external dwellings of Gnolls and Lizardmen. But as it turned out, the long paths to the treasure zone from secondaries, even though Tazik had expert logistics with boots, he just couldn't take the Tea Set on 125 for the horde of Golems (even though he scouted it). So it was very funny to watch him lose it)))) Shakti immediately grew his combat stats (16 17), compared to my 10 11, and most likely planned to come at me through ГО on week 3. At the start of week 3 I take a Dragon Utopia with Greater Basilisks 10, 16 Wyverns, Gnolls, 70+ Lizardmen, 2 Angels, tier 1s. It turned out to be week 3 — luckily the Basilisks got Death… I came out with heavy losses but with stats and without devastating magic — they gave Shield -3 +12, Hat -3 +12, Necklace +3 … Tazik became unbreachable, but the Bolt took down almost any stack, even though Shakti was left with only Eyes after the battle)
Thanks for the game!!! Good luck in the tournament… :cool:
Currently, the save is at the end of week 4; we're finishing it up today.
We starts without restarts. I found throng consa at 111 and harpy's dwell. At 113 in found anoter consa and get 1 angel. Angel kill everythenig. Shakti get earth magic. Scouts find 3rd conservatory (throng). Andress show Gosha in tavern. Shakti end 7 day in that consa for get it at 121 without check (my favorite "fathers move" :cool: ). Build medusas in fotr and 2 GMs in 2 dungeons at end of 1st week. At 121 i by all population and entrening to consa with 190 inf.trogladytes, 35 harpy hags and 6 baholders... and get 2 angel without problems. Shakti get expert earth. Shakti brake back to home and bulid mana wortex and laern slow from scholar Solmyr. At end of 121 scout find minotaurs labyrinth (are you kidding me? :mad:) In 122 Shakti beat consa with mass-slow and get 3 anges, and visited stables. In 133 Shakti broke GO - 18 bone dranons and 8 archangels from other side of monolyth (lose 100 torgs). Near i check blue's GO - thorng dedroids soldires. dangerous, but i attacked them. No critiacl morales and 6 angels hacked them. Shakti have many moves and get main Necropolis. 2nd week Gosha runaway and Shakti takes towns. In witchhat i check air magic. Skeletons with mass-hast so dangerus. But when i get all towns no see hast in all 6 towns. In end of game Gosha found UTOPIA!!! UTOPIA!!!! UTOPIA in balance!! OMG... but he forgot visit keymasters tent :D and give up... Thx for the game.
01/21/2014 Dirty_Player (red, Dungeon, Shakti, Shakti) def Maretti (blue, Necropolis, Clavius, Galthran) balance 133
We start without restarts. I found a throng conservatory at 111 and a harpy's dwelling. At 113, I found another conservatory and got 1 angel. The angel killed everything. Shakti got earth magic. Scouts found a 3rd conservatory (throng). Andress showed Gosha in the tavern. Shakti ended day 7 in that conservatory to get it at 121 without checking (my favorite "father's move" :cool: ). I built medusas in the fort and 2 GMs in 2 dungeons at the end of the 1st week. At 121, I bought all the population and entered the conservatory with 190 infantry, 35 harpy hags, and 6 beholders... and got 2 angels without problems. Shakti got expert earth. Shakti broke back to home and built a mana vortex and learned slow from scholar Solmyr. At the end of 121, a scout found a minotaur labyrinth (are you kidding me? :mad:). In 122, Shakti beat the conservatory with mass-slow and got 3 angels, and visited the stables. In 133, Shakti broke the GO - 18 bone dragons and 8 archangels from the other side of the monolith (lost 100 trolls). Nearby, I checked blue's GO - throng deadroid soldiers. Dangerous, but I attacked them. No critical morale, and 6 angels hacked them. Shakti had many moves and got the main Necropolis. In the 2nd week, Gosha ran away, and Shakti took the towns. In the witch hut, I checked air magic. Skeletons with mass-haste are so dangerous. But when I got all the towns, I didn't see haste in any of the 6 towns. At the end of the game, Gosha found UTOPIA!!! UTOPIA!!!! UTOPIA in balance!! OMG... but he forgot to visit the keymasters' tent :D and gave up... Thanks for the game.
Let me speak from my heart in English :D
And so, well played, of course :smile20:
484800548
Let me speak from my heart in English :D
Otherwise, a great unit, of course :smile20:
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
21.01.2014 Dirty_Player (red, Dungeon, Shakti, Shakti) def Maretti (blue, Necropolis, Clavius, Galthran) balance 133
We starts without restarts. I found throng consa at 111 and harpy's dwell. At 113 in found anoter consa and get 1 angel. Angel kill everythenig. Shakti get earth magic. Scouts find 3rd conservatory (throng). Andress show Gosha in tavern. Shakti end 7 day in that consa for get it at 121 without check (my favorite "fathers move" :cool: ). Build medusas in fotr and 2 GMs in 2 dungeons at end of 1st week. At 121 i by all population and entrening to consa with 190 inf.trogladytes, 35 harpy hags and 6 baholders... and get 2 angel without problems. Shakti get expert earth. Shakti brake back to home and bulid mana wortex and laern slow from scholar Solmyr. At end of 121 scout find minotaurs labyrinth (are you kidding me? :mad:) In 122 Shakti beat consa with mass-slow and get 3 anges, and visited stables. In 133 Shakti broke GO - 18 bone dranons and 8 archangels from other side of monolyth (lose 100 torgs). Near i check blue's GO - thorng dedroids soldires. dangerous, but i attacked them. No critiacl morales and 6 angels hacked them. Shakti have many moves and get main Necropolis. 2nd week Gosha runaway and Shakti takes towns. In witchhat i check air magic. Skeletons with mass-hast so dangerus. But when i get all towns no see hast in all 6 towns. In end of game Gosha found UTOPIA!!! UTOPIA!!!! UTOPIA in balance!! OMG... but he forgot visit keymasters tent :D and give up... Thx for the game.
Felt like the map was just laughing at me. First gave me just enough not to take a restart, but after that gave nothing. 6 guilds with no haste. The 7th town and the only one in which i didnt build guild gave haste. I go through middle areas hoping to get to desert, but no acces on this particular map. I beat guards to a tent but didnt visit it since I thought it wasnt important. Turns out it gives acces to a tope but I cant get back to the tent. At least the tope turned out to be bad, so wouldnt have saved me anyway. Kredit to DP for taking my town 123 after beating 3 blocks. Thats fast, still the game was open but no chance with what I found. Thanks for playing.
Angel kill everythenig


