Auto-translated
16.01.2014 The_ (red, random, Castle, Edric, Adelaide) def cuc9ctblu (blue, random, Citadel, Vey, Solmyr) 2cm2c 141.
This game could have been forgotten like a bad dream (very boring generation), but the FB was simply incredible.
I took 112, and in vain, didn't like that the GO blocks the secondary, although the spawn was good, three Dragon Fly Hives in the treasure zone, all nearby, all with normal guard, but I took RE.
It spawned Edric and Adelaide without archers, archers not built, there are 40 spearmen, 4 griffins... Hoping for a RE from the opponent, after all it's Citadel, far from the strongest town on M200. No RE follows, okay we play.
To say the respawn is trolling is an understatement, one road to the GO, but that's fine, the funniest part is the respawn split in two by rocks, up to the wood mine with stables on a 9-space stretch (snake), I ran a full 5 days, it was such an 8 that you wouldn't even see on XL maps.
Although there were no money problems, wood was a different story. In the end, I have 1 wood, there are two piles not picked up behind guards; to get horses you need 10+9, otherwise it's hopeless - result 10+10.
As a result, first horses in the Citadel, Adelaide expert wisdom and got Air.
On 121, I finally reach the secondary - a Necro secondary, I immediately start building the Mage Guild and run to the treasure zone. There I find a box for the entire 2nd level (thank god, because the Mage Guild was garbage at first, refusing to give any offensive spells, MG1 - all spells I already had, level 2 Wall of Fire, Destroy Obstacles, Death Wave, Blind, MG3 - Frost Ring, Joy, and !!Teleport!!, MG4 - Sorrow and Town Portal), there I also capture an external dwelling of green dragons, a Dragon Fly Hive for 4 Wyverns, boxes of 5k+5k, a box for 35 Battle Dwarves, and I run into 20-49 angels guarding a Water book and boots +2 movement. No choice, I suicide into the Necro secondary, had already saved up resources for MG5 by then.
The opponent, on his second turn, wanted to come at me, judging by how he was sneaking Bulls with Solmyr, but I frankly didn't care, all I lost was 3 horses from growth. But one way or another, the opponent only came to me on 132, when I had already taken out almost all the growth.
Meanwhile, Adelaide tops up mana and checks what MG5 gave - Armageddon, oh yes there it is. But for all the obelisks on the map, Town Portal scrolls, no Haste under expert Air.. I break the double GO through a portal, 40 Wyverns from the Griffon Conservatory, 80 Medusas, level up and return to top up mana at the Necro secondary, simultaneously controlling him as much as possible.
The opponent, meanwhile, scatters across my respawn and runs Solmyr for some reason into the treasure zone, which I had already cleared; only the angels and 10-19 Sultans remained there, which I didn't fight, but Solmyr did and apparently lost a fair number of birds there.
I calmly take the opponent's main, then his secondary; there MG4 has nothing in terms of combat spells, but Solmyr has his own magic, I didn't even pay attention at the time that there was Anti-Magic in MG3 and Berserk in MG4 (well, where would Solmyr get Fire and Earth, he can only have Air, I thought). From the treasure zone, which I cleared, I saw a corner, definitely an unclaimed Griffon Conservatory on the opponent's respawn in the corner. With a huge movement penalty, swearing profusely, I still run there for almost three days. Meanwhile Solmyr retakes his main, clears a Naga Bank, prepares for buyout and attack, since Adelaide is trapped and can't get out of that corner without meeting Solmyr. The conservatory turns out to have two angels, good, if I attack - I'll have first turn. I run to meet Solmyr, fearing nothing, 900 Implosion in hand - 100+ mana.
On 137 Solmyr takes the Magic Spring, Adelaide continues crawling out of the ass-end of life to meet the opponent.
My 141, having bought meat from the opponent's external dwellings, having hired a secondary hero in his secondary, I retake my main, leaving the opponent with three heroes and 1 castle; the scout hero tries to bring a third green dragon to Adelaide, but no chance - it's a long way to go.
On his turn, Solmyr, refreshed at the fountain, attacks.
FB
Solmyr 1-4-8-200 mana, Chain Lightning for 350, expert Earth, expert Fire, magic, basic offense, 16 Thunderbirds, 55 Wolves+1, 60 Goblins, 45 Pikemen, 1 Angel, 3 Unicorns.
Adelaide, 4-1-9-109 mana, 900 Implosion, 320 Lightning Bolt, expert Water, expert Air, basic offense, expert magic, EXPERT FIRST AID, 2 Angels, 2 Green Dragons, 7 Champions, 1 Griffin, 20+1 Battle Dwarf, 3 Ducks.
I was already sure of victory, even if we trade blows to zero now, I still have Merista with expert wisdom and Armageddon and control of the whole map, 8 heroes, more meat, etc.
First round, Anti-Magic flies onto the birds.. well, that's it.. expert Earth. I realize I'm about to get violated by Chain Lightning, nothing to do (swore again that there was no Haste) I cast Papal Protection from Air, and move everyone closer to the birds. Second round - Chain Lightning into the dragons, they kick the bucket, but Protection from Air works well, the damage to the rest isn't as fatal. The opponent hides the birds in another corner, I don't fire Armageddon, I cast Lightning Bolt onto the angel - minus. The birds are reliably covered by 55 Wolves, which my Lightning Bolt doesn't seem to kill, and the Unicorns relax, don't move in close, and wait on their turn. The opponent's other stacks cut my stacks down, leaving two Wyverns, 2 Angels, 20 Dwarves, 7 Horses, I cast Armageddon on the Wolves and everyone charges into the birds, killing 10 of them, very not bad, I start believing in victory again. At the start of my turn, I have three remaining stacks surrounding the birds, no more units left. And then simply good evening, mass Berserk.. well, that's it, he has enough mana for another 5 Berserks, and then with Lightning Bolt what didn't die, he'll finish off through Blind anyway, that's what I was thinking. BUT the tent is still alive, by the way, I had been healing almost instantly before, especially since choices were limited, always the angels, I don't know if the opponent noticed the healing numbers or not, but regardless the tent has its turn :). Mass Cure, I slam the angels into the Goblins. The opponent casts Slayer, removes the retaliation from the angels with Goblins, hits with birds; next round Chain Lightning into the angels, but they hold (thank Protection from Air), one remains with 100 HP, the opponent has 4 birds and nothing else. The next Chain Lightning sends the angel to the ancestors (the tent is already gone), and the horses die from Blind + Lightning Bolt; in short, seemingly no outs. Then Teleport enters the scene: the birds calmly wait, the angels slam into the birds, Teleport onto the horses - Solmyr dies.
Thanks for the interesting game!
p.s. Very poor spawn, only 1 Dragon Fly Hive for 4 Wyverns on the whole map, only three artifacts total for both players, and weak ones at that: +1 spell power (Solmyr) and +3 knowledge, +1 morale (me). But what a finale, it was worth it; too bad that because of the timer, I decided not to stream the game, although actually the timer only ran out a couple of times, overall it was enough.
p.p.s. Holy crap that's a lot of text, I didn't even notice while writing it, all in one go :).