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In reply to kalababa
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Yegor Korobeynikov
Help, the regulations state that the time limit for a game is 4 days for the losers' bracket and 8 days for the winners' bracket. Why are the dates for the winners' bracket 12.01 and 16.01, and not 12.01 and 20.01?
kalababa
Monsieur, how are you going to connect the losers' and winners' brackets?

But it seems to me that the dates in the table are still mixed up, right? Since the date for the 1/32 round for the losers is indicated as 20.01, and for the winners, it's 16.01.
Summer 2013


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Everything is correct.
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01/14/2014. Juristis (red, random, Inferno, Fiona, Grindan) def. bubuch (blue, random, Stronghold, Yog, Jabarkas) balance 131
exactly, thanks for the game!
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15.01.2014. Juristis (red, random, Rampart, Torgrim, Jeddite) def c0nn3c71nkK.ppL (blue, random, Dungeon, Ajit, Deessa) balance 136
We spent all resources. Favorable layout was dealt: Torgrim with 12 Centaurs, but in the tavern Ivor with 11 Elves; on 111 I took a secondary hero, bought Jeddite. The respawn was decent, external dwellings of Dwarves and Dendroid Soldiers, but the Dendroid was behind mountains and a blocker, and the adjacent zones were inconvenient. On the first week I broke through both adjacent zones, took a secondary hero at a Citadel, but the road from it to the center turned out to be bugged. From the second adjacent zone there was a very long detour. On the rocks I found a Griffin Conservatory, but never broke through it until the end of the game — it was inconvenient. Jeddite, on reaching level 3, had a choice between Fire Magic and Scholar; I took Scholar. On the first week, Elves at the Citadel + Miner's Guild (I mined resources, could have placed a Dendroid, but didn't take Dendroid). I took the external dwellings of Dwarves and Dendroids, found a scroll of Implosion.
On the second week, Kyrre also brought 5 Elves; I recovered many resources and gold, on 123 I built a level 4 mage guild and overconfidently offered the opponent surrender upon seeing his small army through the view. I became so insolent that I even went to check the next tournament opponent. On 126 I broke through the SC, ran through a secondary hero to the opponent, finished building the level 5 mage guild.
And then, on 132, I received a powerful slap on the wrist. Overconfidently standing right under the opponent's castle, I suffered 4 hit-and-runs with chain lightning, which killed all my Grand Elves (and I was still wasting mana on random crap). Then came Deessa's full power assault, humiliating my 90 Dwarves with Shield (oil) almost without losses.
At that point it was no longer a joke; losing such a favorable layout would have been an utter disgrace. Fortunately, I had 8 heroes left vs his 3 and 4 castles vs 2, so chances remained. The next turn I killed the opponent's Sinka, ran Kyrre to the found Griffin Conservatory on the grass — it was a Conservatory-2. Then I turn in a quest artifact in the center, receiving 10k gold; I find +1 Speed in a skeleton, buy up the remaining troops, upgrade Pegasi. 8 Dendroids, 30 Centaurs, 30 Dwarves, 7 Pegasi — livable. But no Shield and going for the Conservatory is risky. While Deessa ran around his respawn, I took 2 chests in the center for 5k experience and a Necropolis Castle. Then Deessa switched to attack, but without any meat, just single Harpies. I replenished Jeddite's mana and broke into the opponent's adjacent zone, planning on the first turn, Anti-Magic, and that Deessa would attack me with all his might. But Deessa, without an army, went through a portal, visited the view, and scared off 2 of my low-level heroes. I check the tavern — there is Septienna, and that's GG for the opponent. Thanks for the game!
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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16.01.14. Pit for LM (blue, random Tower, random Aine, Tyraxor) def darkello (red, random Stronghold, random Ybarcas, Clavius), skirmish, 123. After all the restarts, both players received some kind of garbage. I got a more convenient Castle and two Gremlin lairs, so it was easier to play. 111 - opened the overview. No money. Not enough for the 3rd hero. Bought Tunar - at least some income... 112 - still no money for the 3rd hero... Collected ore :) 113 - finally bought Serena. Upgraded the Gremlins, including with one of the lairs, ready to fight for the passage to the secondary resource. 114 - in the Necropolis zone, there is absolutely nothing except mines. 115 - took the village. Bought Septienna. 116 - built Golems. 117 - scraped together enough for the 5th hero, Tyraxor, and the Stronghold. 121 - finally did something useful. Crypt with 5 Vampires and a Ring of Life, Aine in the farthest corner of the respawn defended a bunch of gold and a chest. Bought Than, upgraded Gargoyles, collected Gremlins from the lairs. 122 - Tunar defended both gold mines. I got lucky with them - they are conveniently located near the city, and the guards - 14 Djinns and 50+ Griffins - didn't cause any problems. 123 - through the Griffins, I easily reach the next respawn, where I find a Tower village. I position myself a couple of cells away from the guard on the opponent's respawn. 124 - Clavius breaks through the Ghosts, sees Tyraxor, turns around. I reach him and Gurnisson, and they surrender. A remarkably poor and uninteresting map. Thank you for the game!
In reply to Pit for LM
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Pit for LM
01/16/14. Pit for LM (blue, random Tower, random Aine, Tyraxor) def. darkello (red, random Stronghold, random Ybarcas, Clavius), skirmish, 123.
After all the restarts, both players received some kind of garbage. I got a more convenient Castle and two Gremlin lairs, so it was easier to play.
111 - opened the overview. No money. Not enough for the 3rd hero. Bought Tunar - at least some income...
112 - still no money for the 3rd hero... Gathered ore.
113 - finally bought Serena. Upgraded the Gremlins, including with one of the lairs, ready to break through to the secondary resource.
114 - in the Necropolis zone, besides the mines, there is absolutely nothing.
115 - took the village. Bought Septienna.
116 - built Golems.
117 - scraped together enough for the 5th hero, Tyraxor, and the Stronghold.
121 - finally did something useful. Crypt with 5 Vampires and a Ring of Life, Aine in the farthest corner of the spawn defended a bunch of gold and a chest. Bought Than, upgraded the Gargoyles, gathered the Gremlins from the lairs.
122 - Tunar defended both gold mines. I got lucky with them - they are conveniently located near the city, and the guards - 14 Djinns and 50+ Griffins - didn't cause any problems.
123 - easily reach the next spawn through the Griffins, where I find a Tower village. I set up a couple of cells away from the guard on the opponent's spawn.
124 - Clavius breaks through the Ghosts, sees Tyraxor, turns around. I reach him and Gurnisson, and they surrender.
A remarkably poor and uninteresting map.
Thank you for the game!
The least interesting thing in all the time I've played Heroes!
7 heroes on turn 121, all warriors, and 2 warriors in the tavern - nonsense, pfff.
Thank you for the game

лето 2012.
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16.01.2014 JustObserver (red, random, Inferno, Axis, Charna) def Grisha =) (blue, random, Inferno, Olema, Octavia) 2sm2c 124

We restarted everything, and as a result, I had a pretty good start – 4 heroes and secondary units on the first day, Charna in the tavern, although the troops weren't very plentiful, and Calh with one stack. I scouted everything happening on the opponent's map with two scouts. Ifrits easily settled in the castle, and on day 121, it was enough to defeat the native hero, Gogs, and Ifrits. In the treasure, I picked up a +4 shield; there were no other good items, so I headed towards the opponent, whom I caught leaving for his treasure on day 124. On my turn, Aislin takes the smallest hive, passes the money to a slightly upgraded Octavia, and she attacks. Against an expert tactic, with archers at 90 with 40 mana and 25 air units without a spellbook, there were no options. Thanks for the game.
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16.01.2014 Mizrael(blue, Inferno, Octavia, Malekit) def Heroes13(red, rampart, Uland, Ivor) 2sm2c 126

A ton of gold came in from the valnall, 2 prisons on respawn, Shakti popped out of one with 3 stacks, with Malekit sitting second in the tavern... The plan to rush level a mage-slayer worked a treat, a couple of Pandora's boxes with 5k exp each helped, built Efreet dwellings at the Citadel. Ivor took a Griffin Conservatory on 121, which put me on guard, so I decided to pull back away from the portal he could exit through. And he did come out of there, cleared a Pandora's box with 330 peasants and started mopping up my half-cleared drag. Ate what he could with his main stack and headed home for a Bolt from GM2, the scholar also chipped in Offense... Then Ivor gets beaten and rushes towards the starting Inferno, where Malekit has just filled up on mana. I leveled another level on the ГО and attacked Ivor with first speed from the Sultans, the Bolt took down the pointy-ears almost immediately. By round 2, the Angels had fallen to him too, and after that there was no meat left, so Ivor chose to die on the battlefield. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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Mizrael
16.01.2014 Mizrael(blue, Inferno, Octavia, Malekit) def Heroes13(red, rampart, Uland, Ivor) 2sm2c 126

I got a ton of gold from the valnal, 2 prisons on resp, one had Shakti pop out with 3 stacks, and Malekit is sitting second in the tavern... The plan to rush-level a mage-killer worked out great, helped by a couple of Pandora's Boxes with 5k exp each, I built Efreeti dwellings in the citadel. Ivor took the Griffin Conservatory on 121, which was alarming and I decided to move further away from the portal he could come through. He did come out of it, cleared a Pandora's Box with 330 peasants and started cleaning up my incomplete treasure zone. He ate what he could with his main stack and headed home for the Ballista from GM2, the Scholar also brought Offense... Then Ivor breaks through and rushes towards the starting Inferno, and Malekit had just filled up on mana there. I leveled another level on ГО and attacked Ivor with first speed from the Sultans, the Ballista took down the elves almost immediately. By round 2, his angels also fell, then there was no meat left and Ivor decided to die on the battlefield. Thanks for the game.
Confirmed. There was a double Griffin Conservatory with GS on resp, I took it on 121 and immediately went into the treasure zones, where Malekit was spotted. Apart from the Pandora's Box and a Dragon Fly Hive with 4 Wyverns, I didn't see anything there (as it turned out, there was a Dragon Utopia later on, that's why the treasure zone was so sparse. And in the other treasure zone there was an external dwelling of Magic Dragons, which is why there was also nothing there :( My main stack leveled up decently, took Air Magic, Tactics + starting Attack and Archery, experted everything, but there was no Haste in either guild, though it wouldn't have helped me against a Ballista with 300hp )))
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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16.01.2014 Aiwe (red, Tower, Torosar, Iona) def Egor Korobeynikov (blue, Swamp, Bronhild, Ciel) Skirmish 125

Dropped a ton of gold on respawn, but didn't make it 2 squares to the mercury, hence in week 1 mages in Citadel =( I fend off boots of speed for the zombies ))

On 121 at home GM2 - immediately 2 bolts + blind, decent =) I take the Dwarf Cottage (20 each), leaving the entire timer there. On 122 I break through via teleport into the adjacent zone - there are 20+ monks, but it turned out to be 30. Blind + lightning, I spare no mana, but I still leave a quarter of the caps there =(, though it suited me more than enough. What was far worse is that I again wasted the entire timer, barely moving.

On 123 with Iona I take the citadel to refill mana in the treasury (also Necropolis - I build GM1 there immediately), I scout with witches - I see crusaders guarding a passage somewhere toward the opponent. On 124 I break through - I kill a pair of Ciel's witches 1-0-7-5, 100 mana, 30+ lizards, 7+1 flies in the Necro's native town. Iona 2-2-5-4, but 130 caps, 15 golems, 5 mages, single gargoyles - I attack.

There's a shooter at 135, I have a bolt at 120. In round 1 I wipe out everything except the lizards. In round 2, blind on them, but then the ballista reminds me of its existence ), and in the end I lose everything except the golems, killing the lizards with a bolt. But there's absolutely nothing there, 2 heroes with nothing - GG.

Thanks for the game!
http://heroes3.tv/aiwe
In reply to Aiwe
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Aiwe
16.01.2014 Aiwe (red, Tower, Torosar, Iona) def Egor Korobeynikov (blue, Fortress, Bronhild, Ciel) Skirmish 125

I dropped a ton of cash on respawn, but was 2 tiles short of mercury, hence on week 1 mages in the Citadel =( I reclaim running boots for the zombies ))

On 121 at home H2M2 - immediately 2 bolts + Blind, nice =) I take the Dwarf Cottage (by 20) where I leave the entire timer, on 122 I break through the teleporter into the adjacent zone - there are 20+ monks, in reality there were 30. Blind + Lightning, I don't spare mana, but still I leave a quarter of the hats behind =(, which suited me more than well enough. What was much worse was that I again burned the entire timer, having barely moved.

on 123 with Iona I take a position to replenish mana in the three-zone (also Necropolis - I build H2M1 there right away), scouting with horses - I see crusaders guarding a passage somewhere towards the opponent, on 124 I break through - I kill a couple of Ciel's horses 1-0-7-5 100 mana 30+ lizards, 7+1 flies in the native necro town, Iona 2-2-5-4, but 130 hats, 15 golems, 5 mages, single gargoyles - I attack.

There's a shooter on 135, I have a bolt on 120, in round 1 I destroy everything except the lizards, in round 2 I cast Blind on them, but then the ballista reminds me of its existence ), as a result I lose everything except the golems, killing the lizards with a bolt. But there's absolutely nothing there, 2 heroes with nothing - GG.

Thanks for the game!
There was also a bit of army unbought at home, and if Ciel had survived, we would have fought, but Ciel did not survive... Thanks for the game!
icq - 470286448
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Well, here it is – “tech support hour” has arrived. Yesterday was the last day in both brackets, but there are still a lot of reports missing, but… considering that today is the main holiday for the whole world (Children’s Inventors’ Day :D), Calababy and I decided to invent 2 more days for the most persistent latecomers :)
Thus, in both brackets, the tournament is extended until January 18 inclusive; on January 19, there will be tech support, disqualifications, and everything else that comes to the evil Calababy’s mind :smile08:
Everyone who hasn’t played this round on time – write to me or Sergey in ICQ (whoever is online) and clarify the situation, how and why you are delaying the tournament.
296524052
Весна 2012.
In reply to злой_романтик
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evil_romantic
Well, here it is – "tech support time" has arrived. Yesterday was the last day in both brackets, but there are still a lot of reports missing. However, since today is the main holiday for the whole world (Children's Inventors' Day :D), Kalababy and I decided to invent two more days for the particularly latecomers :)
Thus, in both brackets, the tournament is extended until January 18, inclusive. On January 19, there will be tech support, disqualifications, and everything else that comes to the evil Kalababy's mind :smile08:
Everyone who hasn't played this round on time, write to me or Sergey in ICQ (whoever is online) and explain the situation, how and why you are delaying the tournament.
Well, if you give 8 days for the winners and 4 days for the losers, and to align the 2nd round, you reduce the time for the winners to 4 days instead of increasing it to 8 for the losers (making it 8 days for both) – that's not right. Yesterday, I canceled my training, and Aive also canceled his plans to play. It would be much more convenient and easier for me to play on the weekend. For those who haven't provided saves, give them tech support...
icq - 470286448
In reply to Егор Коробейников
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Yegor Korobeynikov
Well, if you give 8 days for the winners and 4 days for the losers, and to align the 2nd round, you reduce the time for the winners to 4 days instead of increasing it to 8 for the losers (making it 8 days for both) – that's not right. Yesterday, I canceled my training, and Aive also canceled his plans to play. It would be much more convenient and easier for me to play on weekends. For those who didn't provide saves, apply technical defaults...
All previous tournaments were held according to the same scheme – to align the 2nd round, the time was reduced to 4 days in both brackets; maybe it wasn't right, but this is my first time being involved in this tournament, so we decided to compromise – we gave an extra 2 days this time, and then technical defaults will be applied. The decision is final and not subject to appeal. All questions should be asked in ICQ – there's no need to clutter up the thread.
296524052
Весна 2012.
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16.01.2014 The_ (red, random, Castle, Edric, Adelaide) def cuc9ctblu (blue, random, Citadel, Vey, Solmyr) 2cm2c 141.

This game could have been forgotten like a bad dream (very boring generation), but the FB was simply incredible.

I took 112, and in vain, didn't like that the GO blocks the secondary, although the spawn was good, three Dragon Fly Hives in the treasure zone, all nearby, all with normal guard, but I took RE.
It spawned Edric and Adelaide without archers, archers not built, there are 40 spearmen, 4 griffins... Hoping for a RE from the opponent, after all it's Citadel, far from the strongest town on M200. No RE follows, okay we play.
To say the respawn is trolling is an understatement, one road to the GO, but that's fine, the funniest part is the respawn split in two by rocks, up to the wood mine with stables on a 9-space stretch (snake), I ran a full 5 days, it was such an 8 that you wouldn't even see on XL maps.
Although there were no money problems, wood was a different story. In the end, I have 1 wood, there are two piles not picked up behind guards; to get horses you need 10+9, otherwise it's hopeless - result 10+10.
As a result, first horses in the Citadel, Adelaide expert wisdom and got Air.
On 121, I finally reach the secondary - a Necro secondary, I immediately start building the Mage Guild and run to the treasure zone. There I find a box for the entire 2nd level (thank god, because the Mage Guild was garbage at first, refusing to give any offensive spells, MG1 - all spells I already had, level 2 Wall of Fire, Destroy Obstacles, Death Wave, Blind, MG3 - Frost Ring, Joy, and !!Teleport!!, MG4 - Sorrow and Town Portal), there I also capture an external dwelling of green dragons, a Dragon Fly Hive for 4 Wyverns, boxes of 5k+5k, a box for 35 Battle Dwarves, and I run into 20-49 angels guarding a Water book and boots +2 movement. No choice, I suicide into the Necro secondary, had already saved up resources for MG5 by then.
The opponent, on his second turn, wanted to come at me, judging by how he was sneaking Bulls with Solmyr, but I frankly didn't care, all I lost was 3 horses from growth. But one way or another, the opponent only came to me on 132, when I had already taken out almost all the growth.
Meanwhile, Adelaide tops up mana and checks what MG5 gave - Armageddon, oh yes there it is. But for all the obelisks on the map, Town Portal scrolls, no Haste under expert Air.. I break the double GO through a portal, 40 Wyverns from the Griffon Conservatory, 80 Medusas, level up and return to top up mana at the Necro secondary, simultaneously controlling him as much as possible.
The opponent, meanwhile, scatters across my respawn and runs Solmyr for some reason into the treasure zone, which I had already cleared; only the angels and 10-19 Sultans remained there, which I didn't fight, but Solmyr did and apparently lost a fair number of birds there.
I calmly take the opponent's main, then his secondary; there MG4 has nothing in terms of combat spells, but Solmyr has his own magic, I didn't even pay attention at the time that there was Anti-Magic in MG3 and Berserk in MG4 (well, where would Solmyr get Fire and Earth, he can only have Air, I thought). From the treasure zone, which I cleared, I saw a corner, definitely an unclaimed Griffon Conservatory on the opponent's respawn in the corner. With a huge movement penalty, swearing profusely, I still run there for almost three days. Meanwhile Solmyr retakes his main, clears a Naga Bank, prepares for buyout and attack, since Adelaide is trapped and can't get out of that corner without meeting Solmyr. The conservatory turns out to have two angels, good, if I attack - I'll have first turn. I run to meet Solmyr, fearing nothing, 900 Implosion in hand - 100+ mana.
On 137 Solmyr takes the Magic Spring, Adelaide continues crawling out of the ass-end of life to meet the opponent.

My 141, having bought meat from the opponent's external dwellings, having hired a secondary hero in his secondary, I retake my main, leaving the opponent with three heroes and 1 castle; the scout hero tries to bring a third green dragon to Adelaide, but no chance - it's a long way to go.
On his turn, Solmyr, refreshed at the fountain, attacks.
FB
Solmyr 1-4-8-200 mana, Chain Lightning for 350, expert Earth, expert Fire, magic, basic offense, 16 Thunderbirds, 55 Wolves+1, 60 Goblins, 45 Pikemen, 1 Angel, 3 Unicorns.
Adelaide, 4-1-9-109 mana, 900 Implosion, 320 Lightning Bolt, expert Water, expert Air, basic offense, expert magic, EXPERT FIRST AID, 2 Angels, 2 Green Dragons, 7 Champions, 1 Griffin, 20+1 Battle Dwarf, 3 Ducks.
I was already sure of victory, even if we trade blows to zero now, I still have Merista with expert wisdom and Armageddon and control of the whole map, 8 heroes, more meat, etc.
First round, Anti-Magic flies onto the birds.. well, that's it.. expert Earth. I realize I'm about to get violated by Chain Lightning, nothing to do (swore again that there was no Haste) I cast Papal Protection from Air, and move everyone closer to the birds. Second round - Chain Lightning into the dragons, they kick the bucket, but Protection from Air works well, the damage to the rest isn't as fatal. The opponent hides the birds in another corner, I don't fire Armageddon, I cast Lightning Bolt onto the angel - minus. The birds are reliably covered by 55 Wolves, which my Lightning Bolt doesn't seem to kill, and the Unicorns relax, don't move in close, and wait on their turn. The opponent's other stacks cut my stacks down, leaving two Wyverns, 2 Angels, 20 Dwarves, 7 Horses, I cast Armageddon on the Wolves and everyone charges into the birds, killing 10 of them, very not bad, I start believing in victory again. At the start of my turn, I have three remaining stacks surrounding the birds, no more units left. And then simply good evening, mass Berserk.. well, that's it, he has enough mana for another 5 Berserks, and then with Lightning Bolt what didn't die, he'll finish off through Blind anyway, that's what I was thinking. BUT the tent is still alive, by the way, I had been healing almost instantly before, especially since choices were limited, always the angels, I don't know if the opponent noticed the healing numbers or not, but regardless the tent has its turn :). Mass Cure, I slam the angels into the Goblins. The opponent casts Slayer, removes the retaliation from the angels with Goblins, hits with birds; next round Chain Lightning into the angels, but they hold (thank Protection from Air), one remains with 100 HP, the opponent has 4 birds and nothing else. The next Chain Lightning sends the angel to the ancestors (the tent is already gone), and the horses die from Blind + Lightning Bolt; in short, seemingly no outs. Then Teleport enters the scene: the birds calmly wait, the angels slam into the birds, Teleport onto the horses - Solmyr dies.

Thanks for the interesting game!

p.s. Very poor spawn, only 1 Dragon Fly Hive for 4 Wyverns on the whole map, only three artifacts total for both players, and weak ones at that: +1 spell power (Solmyr) and +3 knowledge, +1 morale (me). But what a finale, it was worth it; too bad that because of the timer, I decided not to stream the game, although actually the timer only ran out a couple of times, overall it was enough.

p.p.s. Holy crap that's a lot of text, I didn't even notice while writing it, all in one go :).
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