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It's unlikely that anyone is specifically working on this bug. Which isn't surprising, given that there's no report about it. But I think you know who is working on the HD mod and the Warlord Tower).
So far, no one has even described the conditions under which the bug occurs. If it's related to the fix for the soil bonus in the Dungeon, then I would probably take a look at what's going on there.
You just need to call things by their names. Your tendency to criticize VT at any convenient or inconvenient moment is annoying, but in this case, it can't be called anything other than spreading deliberately false information. Although the problem itself certainly exists.
I'm not criticizing VT; I'm stating facts that exist, facts that I saw in Odessa and experienced myself. I repeat that I'm ready to play any version, and my participation won't depend on the version by even 1%. Again, I'm just stating facts. 1. While playing a game with vodik in Odessa, the game kept crashing when turn 141 was reached, so it couldn't be finished, and we had to award the win. I don't know why this happened, whether it was VT's fault or the HD mod's fault, but the fact remains. 2. In the Medium vs. bayazet game, a desynchronization occurred around round 5 during a difficult endgame. Different damage, different losses. As a result, one player had one outcome, and the other had a different outcome. Again, no one knows why this happened. Was it VT, or was it a weak internet connection, or something else?
If the bug with the gray castle can be fixed, then bugs like desynchronization in the endgame can't be compensated for in any way. The moral of the story is: give the participants something that works without glitches and bugs!
Also, if there is an interest in improving the VT version, offer your help to the developers in fixing bugs; I don't think they would refuse.
It just so happens that I'm not very good at programming (unfortunately or fortunately - it doesn't matter). I can only help with advice, which for some reason no one is interested in. When I said that the prison with Mullich was implemented poorly, I was told, "Don't like it? - Do it better." After that, I stopped all discussions about VT.
iDD
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I'm signing up. 1. iDD 2. Dmitry 3. Spectator 4. - 5. - 6. Has a laptop 7. Expensive number 8. Skype: dmitriy.abanin, +79257049909
Коротко о себе: спесивый сноб Чуть длиннее: Фонд Дендроидов ------------------------------------------------------------- На ощупь пьют эльфийские стрелки! Нам это идеально подходит (c) Это вам не шутки - нажрался Дуст в маршрутке! (с) Пишите на udd@otso.city Твиттер СНГ
злой_романтик
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I'll run around. Roman Melnik. zloy_romantik, St. Petersburg, SoD, I have a book, as a last resort I can bring 2 books, the number is most likely for 2 people (I'll come with my own, if it's 1, then better a cheap one — I'll leave more money for poker and other joys :D ), Jebus Cross, sms, Mininosta, 296524052 / +79117241512
I didn't just write about "first name and last name" for no reason. It's likely that a clear list of the base administration team members will need to be provided. Things are strict in Belarus, so please be understanding.
BA/IEHOK
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I'm in!
1. BAJIEHOK
2. Marakulin Artem
3. Ebenya Novokuznetsk
4. participant
5. WT under SoD
6. Jeb, Mirror, Diamond
7. No laptop
8. Number doesn't matter
9. +79236331343
We will definitely buy tickets in January-early February; I want to make the most of the session, so I will try to be there from the 30th to the 7th.
SoD is actually good because not everything in it is perfect.
You can throw feces at me, but I am convinced that specifically for identifying the strongest (and not the luckiest!!) player in the CIS region, a plain SoD with a typical set of templates is not suitable. The history of tournament winners convincingly proves this. Dirty_Player
1. While playing a game with vodik in Odessa, the game kept crashing every time it was my turn on day 141, so it couldn't be finished, and I had to be awarded the win. I don't know why this happened, whether it was VT's fault or the HD mod's fault, but it's a fact.
What color was passing the turn? If it was blue, then the problem is with the computers. If it was red, then it's something else. Show the save to the experts; I'm surprised this hasn't been done yet. Dirty_Player
2. Game Medium vs bayazet. In a difficult financial situation, there was a desynchronization around round 5, I think. Different damage, different losses. As a result, one player has one thing happening, and the other has something else. Again, no one knows why this happened. Is it VT, or maybe a weak internet connection, or maybe something else.
I had the pleasure of watching this epic battle. As far as I remember, Medium was losing, both ways, despite having a thousand skeletons (especially after petrification). What template was used, by the way? CM, Balance, or some other panic? Interesting games are also played on M200, I don't argue, but only on a varied, large template is there time to correct the generator's bias. The problem with desynchronization is rooted in SoD; this was discussed some time ago! Kostya, please, no myth-making! VT (as well as the Baratorcha team) doesn't create new bugs but tries to fix those that are embedded in SoD. It's just that Asmu is busy right now, and Ivore is alone, and that's the whole story.
Dirty_Player
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A minor off-topic question. As I understand from the base's website, the expensive and cheaper rooms are located in different buildings. How far apart are they from each other and from the gaming venue? In Odessa, the VIP rooms were located quite far away.
You can throw stones at me, but I am convinced that for the specific purpose of identifying the strongest(and not the luckiest!!) in the CIS, vanilla SoD with a typical set of templates is not suitable. The Tournament History convincingly proves this.
Which color indicated whose turn it was? If it was blue, then the problem is with the computers. If it was red, then it's something else. Show the save file to the experts; I'm surprised this wasn't done before.
I was playing on someone else's laptop, so I don't have a save file. KobRa_RR
I had the pleasure of watching this epic battle. Medium was losing, as far as I remember, both ways, despite having a thousand skeletons (especially after petrification).
Medium should have won that final battle. Bayazet was saved by petrification, which 20 Medusas cast on 1000+ skeletons with 2 swords. Therefore, after the desynchronization, it's almost impossible to replay the battle move by move. KobRa_RR
Kostya, please, no more myth-making! The development team (as well as Team Baratorcha) isn't creating new bugs; they're trying to fix the ones that are already in the code. It's just that Asmu doesn't have time for us right now, and Ivore is alone, so that's the whole story.
The thing is, Asmu hasn't had time for us for at least 2 years. Ivore is doing a great job; I'm not arguing, he's doing well. But as long as all the changes are made by manually adding files, rather than through mandatory updates, the problems won't go away. Part of the problem could be solved by having a standard version that the organizer forces all participants to use. But considering that everyone has different computers, some have viruses, etc., that's not a guarantee either. I'd be glad to be wrong. I repeat that I want all the games to run without bugs, desynchronizations, and disputes, and it doesn't matter to me which version it will be.
Browser
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Vorbuss +1 1. Browser 2. Tyagunov Stepan 3. Gomel 4. participant 5. SoD (WT under SoD) 6. Jeb, Diamond, 2cm4d(3), mini-nosta 7. Laptop+ 8. Need a place to sleep ) cheaper, of course 9. +375293602421
A little off-topic. As I understand from the website, the expensive and cheap rooms are located in different buildings. How far apart are they from each other and from the gaming venue? In Odessa, the VIP rooms were located somewhere on the outskirts.
Kostya, you messed everything up again :p In Odessa, the cheap rooms were located on the outskirts: you had to go around the sea, while the VIP rooms were located near the main entrance (a half-minute walk).
I'm not criticizing WoG, I'm stating facts that exist, facts that I've seen in Odessa and experienced myself. I repeat, I'm ready to play any version, and my participation won't depend on the version by even 1%. Again, I'm just stating facts. 1. While playing a game with vodik in Odessa, the game kept crashing on turn 141, so it couldn't be finished, and we had to award the win. I don't know why this happened, whether it was WoG's fault or the HD mod's, but it's a fact. 2. In a Medium vs. bayazet game, a desynchronization occurred during a difficult endgame.
It just so happens that I'm not very good at programming (unfortunately or fortunately - it doesn't matter). I can only offer advice, which, for some reason, no one is interested in. When I said that the prison with Mullich was implemented poorly, I was told: "Don't like it? - Do it better." After that, I stopped all discussions with WoG.
Basically, I assumed that your, let's say, biased attitude towards WoG, which, by the way, I've been observing in the comments on this forum for years, is related to some personal grievances. And the remark about the prison with Mullich only confirms this.
No one denies the facts presented, but I think everyone is capable of distinguishing constructive criticism with an interest in improving the game from veiled personal attacks.
As for programming, I'm not involved in it either, except for taking a two-semester course twenty years ago, which didn't prevent me, for example, from creating a mirror map. However, the comment about helping the developers personally wasn't directed at you. Organizing tournaments is an equally important task. KobRa_RR
It's just that Asm is busy right now, and Ivore can't handle it alone, that's all.
Fixing bugs like desynchronizations is definitely not my level, and I have enough other work to do. Right now, for example, I'm finishing the sea map. There's also something that can be done with the mirror map if desired. Yes, I used to help fix some bugs. I'm not doing that now.
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2Dirty_Player: Since we're talking about this, here's an off-topic question:
Should I finish the 2x2 mirror map? Maybe Asm will fix the bugs, but I'll probably stop working on the mirror map soon, and I'm unlikely to return to it later. The very nature of the 2x2 game, due to the increased time commitment, implies the use of symmetry in the layout even more than in a 1x1 game. First, the small map size doesn't favor balanced asymmetrical layouts, and second, it saves time on restarts.