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Posts from CIS-2014 in Minsk.

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In reply to iDD
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12 years ago
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iDD
Scorp, announce Tambov-2015:p
I'm not an organizer, I'm more like a judge:D. And I heard that 2015 will be Moscow with a super CIS tournament(?).
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12 years ago
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Practice shows that all this haggling over the version is pointless. In Odessa, they played VT, and there were no disgruntled players, and Scorpion even made it into the prize winners.
In reply to scorp
12 years ago
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scorp
Since the beginning of offline tournaments between SoD and Wt, no one has been able to come up with this compromise. If someone does, they'll put up a monument (and the fact that Wt under SoD is a compromise :D :D :D).

Let's have a CIS team on HotA. And templates - M200 with islands..
In reply to Javdet
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12 years ago
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Javdet
Practice shows that all these negotiations about the version are pointless. In Odessa, they played SOD, and there were no disgruntled players, and Scorpion was among the winners.
What kind of negotiations are you talking about, please enlighten me: - Here, take this five-star creature, let's play SOD. - Go choke on it, we're playing VT. :confused:
In reply to Redwhait
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12 years ago
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Redwhait HP
If no one suggests anything more serious, I'll consider Königsberg 2015 :smile14:.
We've been to the Black Sea, why not do one on the Baltic Sea?

I'd jump at the chance...
In reply to The_
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12 years ago
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The_
Could you please explain what kind of bidding is happening here? Is it like:

- Here's a five-star artifact, let's play SOD.
- Take this, let's play Warlord's Trial.

:confused:
Yes, everything is correct. The currency for these trades is gold. The winner of the bidding transfers N gold to the other player on server 111. This is how they bid for castles in Warlord's Trial.
BA/IEHOK
I would join in...
+1
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12 years ago
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On topic: I'll vote for vt under SoD; I've been playing with the HD mod for a long time and have never encountered issues with castles graying out or other bugs...
As for the idea that you must play mirror—absolute nonsense (especially in some specific turn). After all, the same templates are usually oriented toward the opponent, and that's where the beauty lies. I'm not going to play mm6 against Alex or Cobra, I'm not going to play Jebus Cross against Lizard, I'm not going to play mirror against Zhenya, I'm not going to play against Bayezid... actually, I won't play against him at all! If the opponent is stronger, I will strive for a more dispersive template that depends on the layout...
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12 years ago
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I decided to play in a tournament on Heroes of Might and Magic Online, specifically to try out what it's like to play with the "War of the Lance" (WOTL) mod on the "Heroes of Might and Magic III: The Restoration of Erathia" (HMM3) platform. Maybe I didn't understand it correctly, but it seemed that the HD mod and WOTL don't work very well together; some functions were cut, which made the game much less convenient to control. I couldn't finish one of the two games because my opponent and I saw different terrain during the battle, which caused a desynchronization. This ended my experience with WOTL.
In reply to JustObserver
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12 years ago
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JustObserver
Maybe I didn't understand correctly, but it seemed that the HD mod and the WoG mod don't work very well together.
Yes, some WoG scripts override HD. For example, the highlighting of neutral units' turns or the army transfer buttons will not work.
JustObserver
I couldn't finish one of the two games because my opponent and I saw different terrain during the battle, which caused a desynchronization. That's where my experience with WoG ended.
This bug also occurred in Odessa at the CIS-2013, and in several games at once. Apparently, nothing has changed in WoG in a year. :(
In reply to Dirty_Player
12 years ago
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Dirty_Player

This bug also occurred in Odessa at the CIS-2013 tournament, and in several games at once. Apparently, nothing has changed in the game engine over the year. :(

If we are going to call it a bug, then it's a bug in the HD mod. Without it, this bug doesn't exist. In reality, it's more of an incompatibility issue between the game engine version and the HD mod.

What specific conditions lead to this bug? Does it only occur in battles in the Dungeon, or in any battle, on any type of terrain, or a specific one?
In reply to <Ivor>
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12 years ago
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If we were to call this a bug, then it would be a bug in the HD mod. Without it, this bug doesn't exist. In reality, it's more accurate to describe it as an incompatibility between the BT version and the HD mod.

What specific conditions lead to this bug occurring? Does it only happen during battles in the dungeon, or in any battle, on any type of terrain, or under specific circumstances?
The HD mod is ready to compromise; is BT willing to do the same? It's been half a year...
In reply to <Ivor>
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12 years ago
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If we are to call it a bug, then it's a bug in the HD mod. Without it, this bug doesn't exist. In reality, it's more of an incompatibility issue between the WoG version and the HD mod.
Even if it's a bug in the HD mod, without it, other bugs appear, such as gray castles, duplicated heroes, etc. In Novosibirsk, during the Napalm vs. PReDS game, I was exhausted trying to fix the gray castle. How can I fix all the bugs and get a stable version?
In reply to Dirty_Player
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12 years ago
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Of course, there is incompatibility between the Warlords and HD Mod. But this is not due to the lack of development of Warlords, but rather because the HD Mod is being developed specifically for SoD and HotA. Graying and doubling are fixed within 30 seconds in the old version of the HD Mod. On the CIS server, I will fix this quickly and easily if necessary. Other bugs, unfortunately, are not fixable, but they also do not have a significant impact on the outcome of battles (unlike, for example, the morale of neutral creatures and the inability to rebuild garrisons). The only thing that, I think, affects the game is the difference in terrain types for players in certain battles. However, in a billion games of Warlords with the HD Mod, I have never encountered this, so I cannot say anything about "fixing" it, etc. P.S. I advise everyone to read the following post by Mee: http://heroeswt.net/forum//topic/745/
12 years ago
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It’s strange that in StarCraft II, the skill tree wasn’t implemented to make the championship truly objective…
In reply to =Lizard=
12 years ago
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Dirty_Player
Even if this is a bug in the HD mod, without it, other bugs appear with gray Castles, duplicated heroes, etc. In the Novosibirsk game, Napalm vs. PReDS, I was exhausted trying to fix a gray Castle. How can I fix all the bugs and get a stable version?

You just need to call things by their proper names. Your desire to throw shade at VT at any convenient (or inconvenient) moment is annoying, but in this case, it can only be described as spreading knowingly false information. Although the problem itself certainly exists.

It makes sense to ask the developers of VT and the HD mod about solving this problem, which I am not. My view of the situation is this: since the HD mod is an extension of VT, the first step should be to send a detailed description of the bug with save files to Baratortch. If, as previously stated, he has refused to support all versions of the HD mod based on WoG, then the only option is to abandon the idea of using the HD mod for VT and do as Lizard suggests above. That is, only fix the duplications.

If, in fact, this error with different terrain is the only one, then the VT developers can also try to fix it. But where is the guarantee that new incompatibilities will not appear in the future? And it will be problematic to fix them on the VT side each time.
In my opinion, the ideal solution is to integrate a module into VT to fix duplications, similar to the HD mod, since the rest of the HD mod's functionality is of little use for VT. Password-protecting saves is another option, but it is easier to implement.

As far as I understand, no attempts have even been made to submit a proper bug report with save files.

So, at the moment, you need to choose a version from what is available.
For me, for example, VT is definitely preferable, even with the existing bugs. Also, if there is an interest in improving the VT version, offer your help to the developers in fixing the bugs; I don't think they will refuse

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