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CIS-2014 in Minsk.

#263
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Dirty_Player
I'm not criticizing WoG, I'm stating facts that exist, facts that I've seen in Odessa and experienced myself. I repeat, I'm ready to play any version, and my participation won't depend on the version by even 1%.
Again, I'm just stating facts.
1. While playing a game with vodik in Odessa, the game kept crashing on turn 141, so it couldn't be finished, and we had to award the win. I don't know why this happened, whether it was WoG's fault or the HD mod's, but it's a fact.
2. In a Medium vs. bayazet game, a desynchronization occurred during a difficult endgame.

It just so happens that I'm not very good at programming (unfortunately or fortunately - it doesn't matter). I can only offer advice, which, for some reason, no one is interested in. When I said that the prison with Mullich was implemented poorly, I was told: "Don't like it? - Do it better." After that, I stopped all discussions with WoG.

Basically, I assumed that your, let's say, biased attitude towards WoG, which, by the way, I've been observing in the comments on this forum for years, is related to some personal grievances. And the remark about the prison with Mullich only confirms this.
No one denies the facts presented, but I think everyone is capable of distinguishing constructive criticism with an interest in improving the game from veiled personal attacks.

As for programming, I'm not involved in it either, except for taking a two-semester course twenty years ago, which didn't prevent me, for example, from creating a mirror map. However, the comment about helping the developers personally wasn't directed at you. Organizing tournaments is an equally important task.
KobRa_RR
It's just that Asm is busy right now, and Ivore can't handle it alone, that's all.

Fixing bugs like desynchronizations is definitely not my level, and I have enough other work to do. Right now, for example, I'm finishing the sea map. There's also something that can be done with the mirror map if desired. Yes, I used to help fix some bugs. I'm not doing that now.

Added 33 minutes ago
2Dirty_Player: Since we're talking about this, here's an off-topic question:

Should I finish the 2x2 mirror map? Maybe Asm will fix the bugs, but I'll probably stop working on the mirror map soon, and I'm unlikely to return to it later. The very nature of the 2x2 game, due to the increased time commitment, implies the use of symmetry in the layout even more than in a 1x1 game. First, the small map size doesn't favor balanced asymmetrical layouts, and second, it saves time on restarts.

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