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Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6

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In reply to Sanin
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12 years ago
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wowa (Necro, Gosha, Moandor/Gosha) lose marajan (Dungeon, Miner, Miner) 146, Jeb

failed, and so badly that there was no coming back from it
on the 1st I took 2 dragon external dwellings, 2 liches, and 1 horse, from a level 5 Moandor prison, who leveled up to 10 and visited 2 libraries; has gloves and boots
Gosha took 2 cons 2+2 and with oil moved toward the ГО -- a horde of sultans, while fairies strictly block the road behind him
there's an animate in the tower; Gosha has no wisdom, Moandor has advanced, but little mana; neither has tactics
nothing left to do at the respawn, I decide on 122 to hit the sultans with Gosha, and then use Moandor with the animate to bash the fairies
there are 74 sultans -- 6600 hp, a quarter of which, no matter how you look at it, flies right back into your face :smile05: well, they managed to stack up before the oil, and then added more; absolute agony!
but there is Moandor with the animate, and also Gosha took the central swamp and in an appendix off-road beat a pack of grey hippos for a shield all at 4, earning and advancing wisdom
but he can only break himself against the fairies, or in the hive they guard -- not sure which is more dangerous
a built TP at home made Gosha's breakdown even more urgent
we release Moandor onto the fairies with the remnants of necro-power (didn't take angels), then Gosha was supposed to run through the house with the learned animate and TP
and here is an unsolved puzzle (see attachment): how many fairies can there be? a Pandora that remained invisible until now provided 4 units, and by the time I discovered them, all remnants had been bought out and passed along the chain -- either attack or just sit and smoke :smile04:
fine, we go in: 1 round, and we are left with 2 stacks :eek:
they animated in a race, and in the last round, when the fairytale ones should have run out of projectiles, they fired meteors in a row, a kettle (doesn't matter that it leaves residue) and a bolt -- minus Moandor with all artifacts :smile35: .... and a global smoke break! :smile33:
the saddest part is that the gloves and boots perished, but whatever -- we run until the end of the week, luckily the central swamp is ours, and there's implosion at home
but Papkin's slow speed, blue color, as well as Pandora for all magic in red on the way to the center left no chance :(
and the prison blocked the road, had to take a huge detour through the sand -- as a result, I arrived at the central dungeon when Miner was already sitting there with parameters twice as high!
managed to snatch only КЗ with an upgrade and a minimum Dragon Utopia with a red orb (better if it were black))))
fought once; thanks to ghosts and +3 speed, I killed almost everything there, left only half a stack of minos, but was kicked out of the center; broke through using magic onto the grass via a pack of CD, ran for a long time through the guts, took the castle town, found 3 cons and a Dragon Utopia
but then Miner arrived through the mountains already with CD; I grab 2 cons right under his nose and push toward the Dragon Utopia, but we get caught and chased away with armageddon
after that, spent a long time kicking around like losers, but against control and parameters with only TP on the 1st it's hopeless -- still didn't find the black orb, and never dug up Moandor, although at 141 there were 11 (!!!) necros and the opponent seemingly had a couple more running around, but Charna arrived)))
and then they started catching and killing necros, well, in the end I got exposed, but by that moment there was nowhere to run -- nowhere at all

ГГ, thx for the game :)
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12 years ago
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wowa
wowa (Necro, Gosha, Moandor/Gosha) lose marajan (Dungeon, Miner, Miner) 146, Jebus Cross
GG, thanks for the game :)

well, that was a painful game. we played this match for 9-10 hours
we each took 111 and off we went, on the first day I found an external dwelling of cats and one Dragon Fly Hive, which I never ended up taking, but.. by 114-115 I found 2 more external dwellings of Minotaurs and 2 of dragons, took the Dungeon village, found 3-4 Griffin Conservatories
Shakti leveled up randomly, no Earth magic was given, only Fire was pushed
I freed Labetha with Expert Earth, thought she could take the Griffin Conservatory, but there was no Haste anywhere:mad:
in general, by 123 I go into battle, without magic, fortunately the troops are decent, and combat stats too, I fought well with the Archangels, but had no Anger left, immediately ran into 50-99 Scorpicores, behind a prison and a Pandora's Box
I moved the troops back to the respawn, took the Griffin Conservatory 3, Shakti broke into the capitol, took a Dragon Utopia with a Book of Earth near it
then I passed the troops to Labetha to take the second home Dragon Utopia, we got beaten up pretty badly there, but got a +5 Sword
with all the goods and having bought things out, I return to the center, open the Pandora's Box for all magic, take the Dungeon, and the opponent appears on the horizon
he kills my scout hero and here's my main fail:D when Vova was killing my scout, he had the Red Orb equipped, so I, on my own turn, go with the Miner, split my reds 6+7, hoping to finish everything in the first round, position everyone for Meteor Shower, and then I think: what if he removed the Red Orb, which would be logical:D well, with one Meteor Shower I lose more than half my troops:smile30:
and after that, it was a chase
thanks for the game
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12 years ago
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06.01.14. Pit for LM (red, Conflux, random Intey, Gunnar) def Browser (blue, Necropolis, Clavius, Clavius), Diamond, 125.
After my restart, and then three from the opponent, it went just wonderfully.
Intey, Grindan, Gunnar, Yabarkas, and Alamar arrived; money seemed to be available, a fairy external dwelling, Pandora's box, a psychic external dwelling, and a very convenient stable.
On 112 I was initially a bit upset – the path to the computer was guarded by fish, turned out there were many of them with a max stack, they hit quite hard. But Gunnar, running through one of the treasures, discovered as many as 3 conservatories nearby. An artifact right there was a pleasant addition. The game plan for the first week became very simple – build up birds, level Grindan to expert earth, take the psychic external dwelling, and starting from 121 with 9 psychics begin breaking the conservatories. And scout as much as possible.
I broke through paths into 3 adjacent zones, discovered a bunch of hives, Pandoras, and useful artifacts. I gathered a lot of money – on 121 there was over 10k for buying, and that's without trade and with full buyout of the first week army. Grindan just got mass earth and stood at the stable.
121 – I start playing. Two cons were checked on the first – 3-4 and 2-4, I decide to attack the third without checking. Turns out it's a minimum, oh well. I'm one cell short of reaching 2-4, so Gunnar gets only 1 angel. I kill the nomad horde behind the prison very easily, they give a level 10 Passis with simple log, not bad. Feeling my own coolness, I attack the medusas. There are 80+ of them with a max stack. I didn't want to put air in a direct arrow path, thinking they would be hit anyway – but no, minus 1 bird. Tactics weren't leveled up, couldn't tie down the medusas immediately... And the Pandora they guarded was quite lousy – 5k experience. All the value went into the necklace of navigation... I take the first secondary – a barb-village. Gunnar leveled expert earth and grabbed attack.
122 – Grindan finishes the cons, 2+3. Gunnar beats back 3 nearby balls – air, earth, and fire. On the wizards for an artifact and one of the balls, I mess up the positioning and lose all air. +8 vivs. The Pandora behind 20+ monks at the respawn turns out to be empty. Yabarkas beats back another one behind 80+ demons, but I already decide not to take it without wisdom. The last hero of the chain – Merista – approaches another artifact, but sees a problem there. Guard – 10+ max phoenixes because of the sword of justice. Gunnar is needed.
123 – I didn't conduct the fight with the phoenixes in the best way, forgetting about tactics and the complete uselessness of mass earth with magic power 1. Drained all fire from elementals and 7 out of 8 vivs. They gave 6 vivs. Intey beats back a cuirass +3 and an artifact on 8.
124 – Yabarkas takes handcuffs and a viv external dwelling behind a crowd of thunderbirds, I grab the village, send Gunnar there. 10-19 simple phoenixes with the sword enter without problems, I get the book of fire. Quite timely, I level up the element itself. I beat back a necklace +3 morale-luck, another viv external dwelling and head home for mana. Grindan meanwhile takes the demon-Pandora and gets 10k experience. They give expert pathfinding – exactly what's needed for an invasion of the swamp.
125 – Grindan in the swampy wilderness takes an artifact, +4 vivs. Gunnar is there too, but along the road, grabs a Pandora behind ifrits for full fire without wisdom, a conservatory for 3 angels and stands in a cell from the Dragon Utopia.
Right then the opponent decides to surrender, seeing Gunnar in the tavern.
Thanks for the game.
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12 years ago
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Pit for LM
06.01.14. Pit for LM (red, Conflux, random Intey, Gunnar) def Browser (blue, Necropolis, Clavius, Clavius), Diamond, 125.
After my restart, and then three from the opponent, it went simply wonderfully.
Intey, Grindan, Gunnar, Yabarkas, Alamar arrived; money seems to be available, fairy external dwelling, Pandora's box, psychic external dwelling, very convenient stable.
On 112 I was a bit upset at first – the path to the computer was guarded by fish, turned out there were many of them with a grand stack, they hit quite hard. But Gunnar, running through one of the treasure zones, discovered as many as 3 conservatories nearby. Clues right there were a pleasant addition. The game plan for the first week became very simple – build up birds, level Grindan to expert earth, take the psychic external dwelling, and with 9 psychics from 121 start breaking the conservatories. And scout as much as possible.
I broke through passages into 3 adjacent zones, discovered a bunch of hives, Pandoras, and useful artifacts. I collected a lot of money – on 121 for buying there was over 10k, and that's without trade and with full buyout of the first week's army. Grindan just got mass earth and stopped at the stable.
121 – I start playing. Two cons were checked on the first – 3-4 and 2-4, I decide to attack the third without checking. Turns out it's a minimum; okay. I'm one cell short of reaching 2-4, so Gunnar gets only 1 angel. I kill the nomad horde behind the prison very easily, they give Passis level 10 with simple logistics, not bad. Feeling my own coolness, I attack the medusas. There are 80+ of them with a grand stack. I didn't put the air units in the direct line of fire, thinking they would be hit anyway – but no, minus 1 bird. Tactics weren't leveled up, couldn't tie down the medusas immediately... And the Pandora they guarded was quite lousy – 5k experience. All the value went into the necklace of navigation... I take the first secondary town – a barbarian village. Gunnar leveled expert earth and grabbed attack.
122 – Grindan finishes the cons, 2+3. Gunnar beats back 3 nearby balls – air, earth, and fire. On the wizards for clues and one of the balls, I make a mistake in placement and lose all air. +8 vivs. The Pandora behind 20+ monks at the respawn turns out to be empty. Yabarkas beats back another one behind 80+ demons, but I already decide not to take it without wisdom. The last hero of the chain – Merista – approaches another clue, but sees a problem there. Guard – 10+ grand phoenixes because of the sword of justice. Gunnar is needed.
123 – I conducted the fight with the phoenixes not in the best way, forgetting about tactics and the complete uselessness of mass earth with magic power 1. Blew all the fire from elementals and 7 out of 8 vivs. They gave 6 vivs. Intey beats back a cuirass +3 and clues on 8.
124 – Yabarkas takes handcuffs and a viv external dwelling behind a crowd of thunderbirds, I grab the village, break Gunnar in there. 10-19 simple phoenixes with the sword enter without problems, I get the book of fire. Quite timely, I level up the element itself. I beat back a necklace +3 morale-luck, another viv external dwelling and break back home for mana. Grindan meanwhile takes the demon-Pandora and gets 10k experience. They give expert pathfinding – just what's needed for an invasion of the swamp.
125 – Grindan in the swampy wilderness takes clues, +4 vivs. Gunnar is there too, but along the road, grabs a Pandora behind ifrits for full fire without wisdom, a conservatory for 3 angels and stands in a cell from the Dragon Utopia.
That's when the opponent decides to surrender, seeing Gunnar in the tavern.
Thanks for the game.

Scribbled a map - diamond and mini-nostu - oh I chose diamond - which was unexpected for me - because necropolis is OP there - Pit took 1 restart - I had 3 in a row right from loading - first 2 blocks from castle for artifacts are impenetrable and 3rd restart overview - and emptiness with ranged blocks. In the end, underground - 104 bones start external dwelling of dragons and cons - no money - but not scary - we necromance - plan for the first - external dwelling and cons - Clavius leveled well earth log - but running a bit and seeing how it is - realized it's trouble - exit from treasure zone in 2 directions - blocks - ranged and arch-devils - above barb and again ranged block - I break through the last direction and again ranged block - as a result on the 2nd week with 2 dragons and 150 bones - there is simply nowhere to go - nowhere to finish leveling and necromance - there are 3 clues - for rags (took 6 vivs) 100+ markov grand - 20-49 ifrits for a box and clue - last exit again block 50-99 air units shooting - checked the con - throne one - nothing to take it with either (earth not leveled up and only what shot remained - and there stats are already glowing 10+ everything and angels - decided not to pull - autopsy showed no chance - generators joked... Pit had stables from castle - psychic external dwelling and in 1 day from castle 3 cons stand close to each other conveniently - overall surrender in one gate... pity it didn't turn into an interesting game. Thx for the time.
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12 years ago
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07.01.2013 Dirty_Player (blue, Dungeon, Shakti, Shakti) def c0nn3c71nkK.ppL (red, Fortress, Bron, Bron) skirmish 121

Shakti came with 1 stack, and near the castle there were 3 crypts. Decided to try my luck, upgraded the troglodytes and rushed in. He is of course maxed. 90 trogs held up well, though 15 stayed there, so the next crypts had to be postponed. On the first day I placed minotaurs in the citadel, found the Griffin Conservatory and 3 more crypts))) On day 121 the plan was to collect all the crypts, buy everything, and rush into the Griffin Conservatory on day 122 with an exit to the treasure zone on day 123, where a bunch of goodies awaited. But then a surrender comes in. Thanks for the time.
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12 years ago
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01/08/14. numOne (blue, Inferno, Peer, Brissa) def Lim4 (red, Conflux, Ciel, Ciel), skirmish, 126

I had to take 113, Masha took 111, and we started. The initial distribution was terrible; no money, no resources, both heroes only had imps, and my opponent had Ciel... But Brissa appeared, so I didn't give up. I painted a Necropolis, scouted a bit – there was a vision revealing part of my opponent's Necropolis (which ultimately decided the outcome), and there was a path through difficult terrain for 10-19 gold. I built a Guildhall 2 in the capital, bought 3 demons with the remaining money, sent them through Fafnir, and Brissa, with a ballista and a handful of troops, cleared the difficult terrain. Then, a couple of treasure chests, +1000 experience, and I started to slowly develop, and I also got an intelligence bonus.
On turn 121, I brought 3 ifrits and defeated 20 minotaurs for a treasure chest worth 5k experience, a well, and a stable. On the next turn, I unexpectedly broke through to my opponent's Necropolis, killed a couple of heroes, and Peer's bolt spell wiped out 13 storm elementals from Ciel, while Brissa took a treasure chest containing 60 gold skeletons. I retreated a bit. Ciel had 20 gold medusas, probably from the treasure chest; with all this power, she ran after me, attacked Brissa, I killed 50 pixies and 5 medusas, lost 1 ifrit, and paid a ransom. On the next turn, Peer, standing nearby with ogres and skeletons, reached my opponent's Necropolis again, Brissa bought herself out, and I took the capital. All of my opponent's heroes were killed, and he had no castles left. In the end, I managed to win without much reinforcement. In the final, I caught up with Ciel, who was rushing towards my capital, and after buying skeletons, zombies, and with the remaining ogres and 2 ifrits, I defeated her using mass haste and bolt spells. I received the Archangel badge. :)

Thanks for the game!
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12 years ago
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Dirty_Player
07.01.2013 Dirty_Player (blue, Dungeon, Shakti, Shakti) def c0nn3c71nkK.ppL (red, Fortress, Bron, Bron) skirmish 121

Shakti came with 1 stack, and there are 3 crypts near the castle. Decided to try my luck, upgraded troglodytes and rushed in. He's obviously maxed out. 90 troglodytes held up fine, though 15 stayed behind, so I had to put off the next crypts. On day 1 I placed minotaurs in the citadel, found the Griffin Conservatory and another 3 crypts))) On day 121 the plan was to clear all the crypts, buy everything up, and rush into the Griffin Conservatory on day 122 with an exit into the treasure zone on day 123, where a bunch of goodies awaited. But then a surrender message comes in. Thanks for the game.

My bad, I made a mistake.
Thanks for the game!
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12 years ago
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numOne
08.01.14. numOne (blue, Inferno, Pire, Brissa) def Lim4 (red, Conflux, Ciele, Ciele), skirmish, 126

Thank you for the game!

Both the template and the shuffle were excellent for me. On respawn, there was a fairy external dwelling, an unguarded prison, lots of gold piles, a water mill, large treasure chests, and a crypt with 5 vampires and an artifact of +2 defense. After the guards in the Necro secondary zone were just shooting hobbits, further on there were only walkers: gnolls, skeletons, golems, dendroids, grim dwarves... I turned in a quest artifact for 20 grim medusas, took a Dwarf Cottage with a scout, and sat down to replenish Ciele's mana in the Necro secondary zone — plenty of troops. I see that the opponent has Brissa as their main, and she is already breaking through the guard towards my Necro secondary zone. And then some Fafner comes running and kills Ciele with 13 storms :( :( :( I just couldn't pull myself together; even if I didn't take the turn immediately, there was too little time to think, some kind of nightmare. Every turn, I am running somewhere without any idea where. I also couldn't figure out where the opponent's capital was located, so I wasted all of turn 125 on that. I was masterfully outplayed by two efreet and a backup dance.

Thank you for the game! Good luck in the tournament.
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12 years ago
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Satyr (blue, Necropolis, Clavius, Clavius) def Tovariщ (red, Fortress, Valeska, Vidomina) turn 133

Played very poorly, lost 2 angels to 100+ orcs, not sure where he got so many boosts for boots, obelisk, and firewood. Because of this, I had to skip 2 days. And everything was bad - not enough skeletons, had to go for distant treasure locations, and the pace was terrible, but on turn 134 it turned out that the opponent messed up the rules and gave Vidomina experience as a Necromancer when all the slots were already filled. That's what happened.
Thanks for the time.
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12 years ago
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08.01.14. Juristis (red, Conflux, random, Fiur, Dragon) def Heroin_HP (blue, Rampart, Kyrre), Balance, 126
Opponent spent all resources, I took 111. The decisive generation dealt out nicely, I didn't even think about the rest, 2 native heroes, built tier 2, immediately had max Crypt right under the castle, plus Luna, revealed the Griffin Conservatory right away. On day 112 I broke it with her, losing 10 Fairies and 1 Water Elemental against a 15-stack Dwarf dwelling, then ran to replenish mana. The GO turned out to be on roadless terrain. Dragon got Offense during the breakthrough with a secondary hero and became a main candidate. From the scout, revealed the second Griffin Conservatory.
On day 115 I broke through with Luna into the next zone, but there were blockers immediately, so I returned to finish off my respawn, luckily it was big. Broke another Dwarf dwelling, but it was 100+. On day 117 I spawned Birds in the Citadel, used them to capture an external Water dwelling. Took a mini-Crypt with Dragon, checked the second Griffin Conservatory with Kyra, it was a minimum spawn (first one was 2-4). Found the third Griffin Conservatory.
Day 121 - bought 2 more Birds and a hero, took a Dwarf dwelling with Dragon, a 20-stack, gave Tactics.
Day 122 - took a mini-Griffin Conservatory, then crashed Dragon into the main. Checked the third Griffin Conservatory, it was a 2-stack, just what I needed.
Day 123 - take a 2-stack with Luna, sacrificed 7 Air Elementals. Then break a 3-stack with Dragon, -3 Air and 2 Water. Total: 6 Angels, 5 Birds, 5 Psychic Elementals, and 20+ Air and Water. Gave Earth magic.
Day 124 - break into the central zone, opponent is already there.
Days 125-126 - captured the central Conflux, killed some of the chaff, opponent surrenders, since with the second week's growth in the third month there's nothing to catch. Thanks for the game!
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12 years ago
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Juristis
08.01.14. Juristis (red, Conflux, random, Fiur, Dragon) def Heroin (blue, Rampart, Kyrre), Balance, 126
Opponent spent all re, I took 111. The decisive generation rolled favorably, I didn't even think about the rest, 2 native heroes, level 2 built, right under Castle a max crypt, plus Luna, revealed the Griffin Conservatory immediately. On 112 I broke a 15-stack Dwarf Cottage with her, losing 10 fairies and 1 water elemental, then ran to refill mana. ГО turned out to be off-road. Dragon grabbed Offense during the breakthrough with my native secondary and became a candidate for main. From the scout view I revealed the second Griffin Conservatory.
On 115 I broke through with Luna into the next zone, but there were blocks right away, I returned to finish off my respawn, fortunately it was big. I broke another Dwarf Cottage, but it was 100+. On 117 I recruited birds at the Citadel, using them to capture an external dwelling of water. With Dragon I took a mini-crypt, with Kyra I checked the second Griffin Conservatory, minimal spawn (first one 2-4). Found the third Griffin Conservatory.
121 - bought another 2 birds and a hero, took a Dwarf Cottage with Dragon, a 20-stack, gave Tactics.
122 - took a mini-Griffin Conservatory, then crashed with Dragon into the main. Checked the third Griffin Conservatory, it was a 2-stack, just what I needed.
123 - take the 2-stack with Luna, sacrificed 7 air elementals. Then with Dragon I break the 3-stack, -3 air and 2 water. Total 6 angels, 5 birds, 5 psychics, and 20+ air and water.
124 - break into the central zone, opponent is already there.
125-126 - took the central Conflux, killed some of the weaklings, opponent surrenders, since with week 2 growth there's nothing left to catch in the third pile. Thanks for the game!

I confirm! No chance! Thanks for the game!
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12 years ago
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10.01.2014 R55Max (blue, Rampart, Kyrre) def HellLight (red, Dungeon, Shakti) diamond, 137

In the 1st generation, no one took rests, we took a rest by encounter.
In the 2nd generation, we also did without rests and started playing immediately. On 112, I grab a Necro secondary, scout the Griffin Conservatory for ogres guarding also a bow +5 to archery, an external dwelling of unicorns for 20+ air elementals, and a Pandora's box already seen on day 1 for 50+ gr dwarves guarding a Dwarf Cottage.

On 114, with a junk hero I barely entered a max crypt. All 12 archers and 9 centaurs remain. Kyrre with air elementals.

116 - grabs an external dwelling of horses and an Imp dwelling.
117 - with a trade of everything I build a Castle
121 - in the Pandora's box they give gr centaurs, a Dwarf Cottage is taken
By the end of week 2 I'm leveling on crates, gathering 43 Wyverns and 7 angels
On 132 a flying Shakti appears within sight range. I take a Dragon Utopia, there's КЗ. They never gave me Earth Magic, very sad.

Until 137 there are constant skirmishes with heroes, and the mains are taking Dragon Utopias (I took another one, it rolled well on stats). At first it seemed I managed to kill all the heroes and capture a strategic Conflux, but Shakti returns and my scouts are wiped out; as a result, the worker stays overnight in a Castle with built angels, but apparently failed to upgrade his angels. Here, on a guess (hoping the worker stays overnight in the Castle), I go with Kyrre to capture the Castle, Shakti is there, both have Implosion in the spellbook, mine is stronger and I have more meat.

Thanks for the game
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12 years ago
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10.01.2014 R55Max (blue, Rampart, Kyr) def HellLight (red, Dungeon, Shakti) Diamond, 137
Confirmed, the layout just trolled me; first with 111 140 Troglodytes and a Pandora's Box with 45 Harpies — such things can't be rescued. Then so many shooter blocks that by week 1, day 1-7 I had 60 Trogs and 35 Harpies left. However, I captured a Cito's camp where I put Bears in the Castle and 4 more villages, including a Dungeon village. On the second map I found an external dwelling of Bear Cubs in a Treasury, took it, cleared the Wings with Archangels, +4+4 Luck from Bone Dragons, and 4 Dragon Fly Hives with 22 Wyverns. Stats at 12. I dive into a tier-3 Dragon Utopia on day 1-2-7; it gives a Bag of Gold, Boots of Resistance, and a Water Book. Next: growth with buying from portals — 10 Bears! Another Dragon Utopia KO Quodd +4 all! Oh, those Dragon Utopias. In the third, they gave the same junk; however, I found a Pandora's Box for the entire 5th level, but it didn't save me; the opponent had a significantly better hand. Thanks for the game.
12 years ago
10.01.2014 Maretti (blue, necro, clavius) def Darkello (red, ramp, kyrre, moandor) spider 214

After a long game collecting stuff we had very similar stats and army. 20 plus aas, around 70 wyvs and 3 k skells. 20 30 vs 38 18, red orb and red cape on both of us. Both had very high speed, tp and fly but no DD. What made the diffrence was that my skells were upgraded and that I had armor plus could bring a good groupe of dreads and power liches. Thanks for playing.
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12 years ago
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Maretti
10.01.2014 Maretti (blue, necro, clavius) def Darkello (red, ramp, kyrre, moandor) spider 214

After a long game collecting stuff, we had very similar stats and army. 20+ aas, around 70 wyvs, and 3 k skells. 20 30 vs 38 18, red orb and red cape on both of us. Both had very high speed, tp, and fly but no DD. What made the difference was that my skells were upgraded and that I had armor plus could bring a good group of dreads and power liches. Thanks for playing.
confirm "darkello" with small "d"
Anders killed 125 on turn 325, skeletons and my rogues, then I ran to the final location, and we both arrived with 3200 skeletons. I only had unupgraded ones, 22 archers, 70 wyverns, and I left the rest of my stacks on another hero ;(

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