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06.01.14. Pit for LM (red, Conflux, random Intey, Gunnar) def Browser (blue, Necropolis, Clavius, Clavius), Diamond, 125.
After my restart, and then three from the opponent, it went simply wonderfully.
Intey, Grindan, Gunnar, Yabarkas, Alamar arrived; money seems to be available, fairy external dwelling, Pandora's box, psychic external dwelling, very convenient stable.
On 112 I was a bit upset at first – the path to the computer was guarded by fish, turned out there were many of them with a grand stack, they hit quite hard. But Gunnar, running through one of the treasure zones, discovered as many as 3 conservatories nearby. Clues right there were a pleasant addition. The game plan for the first week became very simple – build up birds, level Grindan to expert earth, take the psychic external dwelling, and with 9 psychics from 121 start breaking the conservatories. And scout as much as possible.
I broke through passages into 3 adjacent zones, discovered a bunch of hives, Pandoras, and useful artifacts. I collected a lot of money – on 121 for buying there was over 10k, and that's without trade and with full buyout of the first week's army. Grindan just got mass earth and stopped at the stable.
121 – I start playing. Two cons were checked on the first – 3-4 and 2-4, I decide to attack the third without checking. Turns out it's a minimum; okay. I'm one cell short of reaching 2-4, so Gunnar gets only 1 angel. I kill the nomad horde behind the prison very easily, they give Passis level 10 with simple logistics, not bad. Feeling my own coolness, I attack the medusas. There are 80+ of them with a grand stack. I didn't put the air units in the direct line of fire, thinking they would be hit anyway – but no, minus 1 bird. Tactics weren't leveled up, couldn't tie down the medusas immediately... And the Pandora they guarded was quite lousy – 5k experience. All the value went into the necklace of navigation... I take the first secondary town – a barbarian village. Gunnar leveled expert earth and grabbed attack.
122 – Grindan finishes the cons, 2+3. Gunnar beats back 3 nearby balls – air, earth, and fire. On the wizards for clues and one of the balls, I make a mistake in placement and lose all air. +8 vivs. The Pandora behind 20+ monks at the respawn turns out to be empty. Yabarkas beats back another one behind 80+ demons, but I already decide not to take it without wisdom. The last hero of the chain – Merista – approaches another clue, but sees a problem there. Guard – 10+ grand phoenixes because of the sword of justice. Gunnar is needed.
123 – I conducted the fight with the phoenixes not in the best way, forgetting about tactics and the complete uselessness of mass earth with magic power 1. Blew all the fire from elementals and 7 out of 8 vivs. They gave 6 vivs. Intey beats back a cuirass +3 and clues on 8.
124 – Yabarkas takes handcuffs and a viv external dwelling behind a crowd of thunderbirds, I grab the village, break Gunnar in there. 10-19 simple phoenixes with the sword enter without problems, I get the book of fire. Quite timely, I level up the element itself. I beat back a necklace +3 morale-luck, another viv external dwelling and break back home for mana. Grindan meanwhile takes the demon-Pandora and gets 10k experience. They give expert pathfinding – just what's needed for an invasion of the swamp.
125 – Grindan in the swampy wilderness takes clues, +4 vivs. Gunnar is there too, but along the road, grabs a Pandora behind ifrits for full fire without wisdom, a conservatory for 3 angels and stands in a cell from the Dragon Utopia.
That's when the opponent decides to surrender, seeing Gunnar in the tavern.
Thanks for the game.
Scribbled a map - diamond and mini-nostu - oh I chose diamond - which was unexpected for me - because necropolis is OP there - Pit took 1 restart - I had 3 in a row right from loading - first 2 blocks from castle for artifacts are impenetrable and 3rd restart overview - and emptiness with ranged blocks. In the end, underground - 104 bones start external dwelling of dragons and cons - no money - but not scary - we necromance - plan for the first - external dwelling and cons - Clavius leveled well earth log - but running a bit and seeing how it is - realized it's trouble - exit from treasure zone in 2 directions - blocks - ranged and arch-devils - above barb and again ranged block - I break through the last direction and again ranged block - as a result on the 2nd week with 2 dragons and 150 bones - there is simply nowhere to go - nowhere to finish leveling and necromance - there are 3 clues - for rags (took 6 vivs) 100+ markov grand - 20-49 ifrits for a box and clue - last exit again block 50-99 air units shooting - checked the con - throne one - nothing to take it with either (earth not leveled up and only what shot remained - and there stats are already glowing 10+ everything and angels - decided not to pull - autopsy showed no chance - generators joked... Pit had stables from castle - psychic external dwelling and in 1 day from castle 3 cons stand close to each other conveniently - overall surrender in one gate... pity it didn't turn into an interesting game. Thx for the time.
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32
Весна-осень 2011.
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32
Весна-осень 2011.