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Let's liven up this section a bit. ;)
Here, I was thinking about the possibility of capturing heroes and troops. There could be the following options:
Troops are captured after the hero flees (he escapes alone).
Troops that are stunned, blinded, or otherwise neutralized can be loaded into a prison wagon.
Using the Jailer skill or a prison wagon, a portion of the enemy's troops can be captured after a battle.
After a victory, you can either kill the prisoners (depending on the artifacts, you can get some kind of bonus from this) or they take up one of 10 slots, with a total of 7 active and 3 reserve slots. After a defeated army, they can join the winner, or you can leave them as prisoners.
When entering a city with a built prison, slave market, torture chamber, or sacrificial altar, you can transfer the prisoners there.
The Prison is initially used to store prisoners. A level 1 prison can hold a maximum of 100 units and has 5 individual cells, level 2 has 200 units and 10 individual cells, level 3 has 500 and 15, level 4 has 700 and 20, and level 5 has 1000 and 25. Each prisoner has a durability reserve equal to their HP; if they are prisoners from an opposing city, the reserve is doubled (archers in the dungeons of Inferno). During a campaign, the reserve decreases by 5 each turn, in a level 1 prison by 30 and 50 in individual cells, in a level 2 prison by 50 and 70 in individual cells, in a level 3 prison by 70 and 80 in individual cells, in a level 4 prison by 80 and 90 in individual cells, and in a level 5 prison by 90 and 100 in individual cells. Are you still following?
As soon as the durability level drops to zero, you can receive the remaining bonuses.
The Slave Market is used to sell prisoners (for half the value of the prisoners) or to use slave labor (for each slave of level 1-2, there is a bonus of 1 gold per turn, for a slave of level 3-4, 2 gold, for a slave of level 5, 3 gold, for a slave of level 6, 4 gold, for a slave of level 7, 5 gold, and for a slave of level 8, 7 gold, but there is a chance of rebellion) or, if there is a resource storage, 30 prisoners of levels 1-5, or 5 of level 6, or 2 of levels 7-8 can provide an additional resource, but no more than +3 resources.
Here, I was thinking about the possibility of capturing heroes and troops. There could be the following options:
Troops are captured after the hero flees (he escapes alone).
Troops that are stunned, blinded, or otherwise neutralized can be loaded into a prison wagon.
Using the Jailer skill or a prison wagon, a portion of the enemy's troops can be captured after a battle.
After a victory, you can either kill the prisoners (depending on the artifacts, you can get some kind of bonus from this) or they take up one of 10 slots, with a total of 7 active and 3 reserve slots. After a defeated army, they can join the winner, or you can leave them as prisoners.
When entering a city with a built prison, slave market, torture chamber, or sacrificial altar, you can transfer the prisoners there.
The Prison is initially used to store prisoners. A level 1 prison can hold a maximum of 100 units and has 5 individual cells, level 2 has 200 units and 10 individual cells, level 3 has 500 and 15, level 4 has 700 and 20, and level 5 has 1000 and 25. Each prisoner has a durability reserve equal to their HP; if they are prisoners from an opposing city, the reserve is doubled (archers in the dungeons of Inferno). During a campaign, the reserve decreases by 5 each turn, in a level 1 prison by 30 and 50 in individual cells, in a level 2 prison by 50 and 70 in individual cells, in a level 3 prison by 70 and 80 in individual cells, in a level 4 prison by 80 and 90 in individual cells, and in a level 5 prison by 90 and 100 in individual cells. Are you still following?
As soon as the durability level drops to zero, you can receive the remaining bonuses.
The Slave Market is used to sell prisoners (for half the value of the prisoners) or to use slave labor (for each slave of level 1-2, there is a bonus of 1 gold per turn, for a slave of level 3-4, 2 gold, for a slave of level 5, 3 gold, for a slave of level 6, 4 gold, for a slave of level 7, 5 gold, and for a slave of level 8, 7 gold, but there is a chance of rebellion) or, if there is a resource storage, 30 prisoners of levels 1-5, or 5 of level 6, or 2 of levels 7-8 can provide an additional resource, but no more than +3 resources.