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Let's liven up this section a bit. ;)
Here, I was thinking about the possibility of capturing heroes and troops. There could be the following options:
Troops are captured after the hero flees (he escapes alone).
Troops that are stunned, blinded, or otherwise neutralized can be loaded into a prison wagon.
Using the Jailer skill or a prison wagon, a portion of the enemy's troops can be captured after a battle.
After a victory, you can either kill the prisoners (depending on the artifacts, you can get some kind of bonus from this) or they take up one of 10 slots, with a total of 7 active and 3 reserve slots. After a defeated army, they can join the winner, or you can leave them as prisoners.

When entering a city with a built prison, slave market, torture chamber, or sacrificial altar, you can transfer the prisoners there.

The Prison is initially used to store prisoners. A level 1 prison can hold a maximum of 100 units and has 5 individual cells, level 2 has 200 units and 10 individual cells, level 3 has 500 and 15, level 4 has 700 and 20, and level 5 has 1000 and 25. Each prisoner has a durability reserve equal to their HP; if they are prisoners from an opposing city, the reserve is doubled (archers in the dungeons of Inferno). During a campaign, the reserve decreases by 5 each turn, in a level 1 prison by 30 and 50 in individual cells, in a level 2 prison by 50 and 70 in individual cells, in a level 3 prison by 70 and 80 in individual cells, in a level 4 prison by 80 and 90 in individual cells, and in a level 5 prison by 90 and 100 in individual cells. Are you still following?
As soon as the durability level drops to zero, you can receive the remaining bonuses.

The Slave Market is used to sell prisoners (for half the value of the prisoners) or to use slave labor (for each slave of level 1-2, there is a bonus of 1 gold per turn, for a slave of level 3-4, 2 gold, for a slave of level 5, 3 gold, for a slave of level 6, 4 gold, for a slave of level 7, 5 gold, and for a slave of level 8, 7 gold, but there is a chance of rebellion) or, if there is a resource storage, 30 prisoners of levels 1-5, or 5 of level 6, or 2 of levels 7-8 can provide an additional resource, but no more than +3 resources.
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Some people like Ascension, some don't, but I'll keep going, I like it. ;)
The Torture Chamber is used accordingly for gathering information. A unit placed there can be subjected to five levels of torture. The more health it loses, the more useful the information provided, but for further cooperation and possible defection, it must be healed for a separate fee.
Stocks – first-level torture. It removes 10HP per turn; recovery costs 100 gold per turn. First-level creatures provide information on the location of a mine, the number of cities, and the number of heroes. Second and third-level creatures provide information on the number of heroes and cities.
Shackles – second-level torture. It removes 20HP; recovery costs 200.
First and second-level creatures provide information on the number of cities, heroes, mines, artifacts, the location of a mine, lighthouse or shipyard, and the strongest monster. Third-level creatures only provide the number of heroes, cities, artifacts, and mines. Fourth-level only the number of heroes and cities.
Cage – third-level torture. It removes 30HP; recovery costs 300. First and second-level creatures also provide the amount of resources, gold, and the location of dwellings. Third-level creatures also provide the location of a mine, lighthouse or shipyard, and the strongest monster. Fourth-level also provide the same, plus artifacts, mines, and the strongest monster. Fifth-level only the number of heroes, cities, and artifacts.
The Rack – fourth-level torture. It removes 40HP; recovery costs 400. First and second-level creatures also provide the location of cities and forts, and the location of the capital. Third-level creatures also provide the amount of resources and gold, and the location of dwellings. Fourth-level creatures also provide the location of a mine, lighthouse or shipyard. Fifth-level creatures also provide the strongest monster, the number of mines, and the location of a mine. Sixth-level creatures provide the number of cities, heroes, artifacts, and the strongest monster.
Sacrificial Altar – fifth-level torture. It removes 50HP; recovery costs 500. First and second-level creatures also provide a detailed report on the city where they were recruited or the hero they served, and the hero's location. Third-level creatures also provide the location of forts, cities, and the capital. Fourth-level creatures also provide the amount of resources, gold, and the location of dwellings. Fifth-level creatures also provide the amount of resources, gold, and the location of a mine, lighthouse or shipyard. Sixth-level creatures also provide the number of mines, resources, and gold. Seventh-level creatures provide the number of heroes, cities, and artifacts. Eighth-level creatures provide the number of heroes and cities.

Recruitment occurs if a level 1-3 unit was on the brink of death 1 time, level 4-5 twice, level 6 three times, level 7 five times; level 8 units are immune to recruitment. For example, if a goblin has 10HP, and torture and healing were applied to it twice, there is a 50% chance it will defect. If a goblin with 10HP was tortured on the sacrificial altar, it can still be healed this turn. If they are neutrals or of a friendly alignment, the recruitment probability is 50%. If they are of the opposite alignment, it is 25%. Seventh-level creatures cannot be recruited by races with the opposite alignment. Only one unit can be in each device per turn.

The Altar is needed to exchange prisoners for experience; experience is awarded as if they were killed in battle. The altar is also needed for holding festivals; only evil races build the altar.

Added after 4 hours 18 minutes
Regarding heroes and commanders:
Heroes can be captured after being taken prisoner or after a victory using the jailer skill or a prison wagon.
Prison.
In prison, a hero is placed only in a solitary cell. In a first-level prison, 1000 experience is removed from them every turn; once it reaches zero, the hero can be moved to other buildings. Second level 2000, third 3000, fourth 4000, fifth 5000.
Slave Market.
At the slave market, you can either sell a hero for 1000 for level 1, 2000 for level 2, etc., or use slave labor for +100 per turn, but with the possibility of escape or rebellion (rebellion only if there are slave units).
Torture Chamber.
The situation is the same as with the prison: for the first level -1000 experience, for the second -2000, etc. First-level healing costs 1000, second 2000, etc. Heroes of level 1-3 are equated to units of level 1-2, heroes of level 4-6 to units of level 3, 7-9 to units of level 4, 10-15 to units of level 5, 16-18 to units of level 6, 19-20 to units of level 7, 21 and above to units of level 8.
Altar.
By offering a hero to the altar, you can receive a quarter of their experience. At a festival, heroes are equated to units of the corresponding level as described in the torture chamber.
In reply to Saruman
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the idea of torture is inherently flawed - IMHO. As for the hero in prison and the possibility of re-recruiting him, this is not new, as it has already been discussed in detail by Alex_Soldier.
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
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There's nothing inherently wrong with it; dark themes can be used in moderation. When used judiciously, they can add new dimensions and nuances to the game. You wouldn't condemn Bulgakov and Bortko for including several scenes with a certain "erotic" slant in the film "The Master and Margarita," would you? Or Tolkien for depicting Morgoth torturing an elven prince and cutting off his hand in "The Silmarillion." The key is not to overdo it.
And so what if Alex Soldier was involved? We're not competing companies. And our recruitment systems seem to be different.
In reply to Saruman
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But you got a bit carried away. You have too many torture devices. Maybe you don't need that much detail? P.S. I'm with Alex. And the idea of recruiting units – it was originally my idea, and I've detailed it thoroughly. But if I post it, no one will read it because it's very long.
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
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There are only five torture chambers because there are 8 troop levels, and they wouldn't fit well at level 3. Besides, I don't think I chose anything too monstrous.
P.S. I'm with Alex. - what do you mean?
Post the recruitment details! And don't worry about whether anyone will read it or not; ever since "The Ascension" moved to the "dreamy" section, it hasn't been getting much attention. The main thing is that you enjoy what you're doing! :smile20: :D
In reply to Saruman
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There's a ton of stuff there, all jumbled together, and it's basically a complete mess. I found out about the Portal through Alex, so I'm sticking with him. If you're subscribed to Alex's newsletter, you'll eventually receive all of this in a more organized format.
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
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Okay, I don't have a subscription, but I occasionally check the newsletter. By the way, I found this site through his website:cool:

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