Posts from (Hero - Rogue) in Heroes 4
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How does the Rogue hero class affect gameplay?
I don't like it because it's too tedious. You need to gather all the heroes in one place before the growth happens. What kind of game is it when you're constantly tied to your castle? In the 4th game, you run around the map, capture a town, wait for the caravan, replenish your army, and continue. If you don't replenish, that's fine, everything accumulates. But in the 3rd game, it resets...
Added 5 minutes later
Even though the conversation has moved away from the topic, we need to talk about caravans. Chains take a lot of time. With a caravan, the army doesn't travel; it disappears for a while, as if it doesn't exist at all. Although, who prevents you from using both options? But running to the dwelling for a newly spawned monster is very inconvenient and sometimes simply impossible.
:smile16: The caravan will save your time and nerves:smile16:
That's true, but it's also not quite true :) Have you watched the offline Zveroboy tournament for the 4th game? He made it endless - he'll soon be posting descriptions. He personally completed the map in 10 days. I was a little less lucky. But with such speeds, you don't have time for caravans.
What kind of game are you talking about: online, offline, or playing against the computer?
P.S. Just out of curiosity, why don't you like chains? In my opinion, they only add to the game's playability. That is, they create opportunities for mobile troop transfers and surprise attacks :)
I'll answer... I just don't like dealing with them (patience, unnecessary extra steps are pointless; I play to relax, and I prefer to use what works "automatically").
About chains! :D POOH, POOH, and POOH once more! :D You should play for pleasure! :cool: It just so happens that some imp crossed the entire map on foot in 1 day?! POOH! In part IV this aspect was removed, and I completely agree with it! :cool: The only ways to increase movement are: THIEF (with his own movement), artifacts, stamina potions, oases, etc.! :D :cool:
I didn't quite understand what you meant by "tied to the castle"?
I meant tied to dwellings, I misspoke... And sometimes to the castle as well. You constantly need to manage the growth, hang around each dwelling, returning to it every time the growth occurs. Eight heroes with 2500 units each – that's noticeable, and instead of developing, you can undermine the economy.
I didn't mean the Castle, I meant the dwellings; I misspoke... And sometimes even the Castle. You constantly need to manage the growth, hang around each dwelling, and return to it every growth turn. Eight heroes with 2500 each is noticeable, and instead of developing, you can undermine the economy.
That's exactly the point – you always have to consider the map's features and the game's mechanics. These chains are not suitable for online play...
I can hardly imagine an online game where you have time to hire up to eight heroes without harming the rest of your economy... I think the development there will last only a few days.
Why do you say it's difficult? Do you think you absolutely need 8 heroes to reach the enemy's Fortress?
Because I'm using the number you mentioned earlier.
We're talking about thieves! :) Thieves have a normal impact on army movement, and without any of those "chains"! :D :cool:
Because I'm using the number you mentioned earlier.
Added 1 minute ago
Guys, we're not talking about caravans, and not about "chains" (UGH! :D)
But about thieves! :) Thieves have a normal impact on army movement, and without any "chains"! :D :cool: