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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
#2761
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Just a reminder about the request to fix the auto-reset of settings – it's an obvious bug. Recently, after saving, I lost my main hero on a map – quick battles were disabled, and the neutrals had 3 morale.((
And for general knowledge –
the method of obtaining the initial seed for the random number generator for battles has been changed
– what is the purpose of this?
In reply to zoog
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#2762
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Question: I'm playing with PReDS TTD, but I don't see his timer, even though he has the latest version of the HD mod. What could be causing this? Also, the game sometimes lags strangely: it freezes for 2-3 seconds, and the timer still consumes time.
ICQ: 564224919
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#2763
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/attachments/34019/

The map creation process caused a crash
Attachments 1
1 file attached • Total size: 4.8 KB
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
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#2764
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//I'll duplicate it here as well//

Please add the following interface features:

- When right-clicking on a visited university, display which skills it provides, as sometimes you forget.

- When visiting a shrine, display the spell icon on the bottom right, instead of displaying a window on the screen (as in HotA), but as an icon, not text. This is simply to avoid it being distracting when running through the same shrine multiple times on the road.

- If a Necromancer wins a battle without losing any units and without having any skeletons, open a window to add units (as in Confluxes/Hives) with the option to add skeletons instead of one of the existing units or merge units to free up space for skeletons.
In reply to Wicc
#2765
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Wicc
//I'll duplicate it here as well//
- if a Necromancer wins a battle without losing any units and without having any Skeleton stacks, then a window should open allowing the addition of troops (like in Conflux-Hive maps) with the option to add Skeletons instead of some existing stack or to merge stacks to free up space for Skeletons.
This is already a change to the gameplay, not the interface....in my opinion, it shouldn't be done.
In reply to Wicc
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#2766
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Wicc
//I'll duplicate it here as well//

Request to add interface features:

- When right-clicking on a visited University, display which skills it provides, as sometimes you forget.

- When visiting a Shrine, display the spell icon on the bottom right, instead of displaying a window on the screen (like in HotA, but with an icon instead of text). This is just to avoid it being distracting when running through the same Shrine multiple times on the road.
I fully agree, especially regarding the Shrine. It slows you down while you read what spell it provides. It's easier to just show an image.
However, regarding the last point about skeletons, I'm more inclined to support Stryfe:
Stryfe
This is already a change to the gameplay, not the interface....I don't think it should be done.
ICQ: 564224919
#2767
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And I just click randomly before the battle, sometimes pressing Ctrl+Shift out of habit, and as a result, I have to sacrifice a level 1 unit. And sometimes, the level 1 unit doesn't even get sacrificed (like with angels or birds).
Наполеон в Москву тоже на 133 пришёл ;) (с)
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#2768
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Firstly, the skeleton feature is for HD+, not for HD. Secondly, it doesn't affect the gameplay; it just reduces the hassle of managing a free slot. It doesn't increase the player's capabilities, but it does reduce the chance of making a mistake due to carelessness. Moreover, some of the features in HD+ do affect the gameplay – gems in the Nagash units, fixing the quick spell bug, and fixing the Berserker bug.
In reply to Wicc
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#2769
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Wicc
First of all, the skeleton feature is for HD+, not for HD. And secondly, it doesn't affect the gameplay, it just reduces the hassle of managing a free slot. It doesn't increase the player's capabilities, but it does reduce the chance of making a mistake due to carelessness.

Moreover, some of the HD+ features do affect the gameplay - gems in the Nagash's armor, healing bugs for the Quick, healing the Berserker bug.

I'll forgive everything, just don't touch the precious gems in the Nagash's armor. I've been playing since "The Restoration of Erathia," and that's exactly how it was. This arrangement corresponds to the spirit and logic of the game, not the sulfur that appeared in later versions. Therefore, Baratorch in this case simply restored historical justice and corrected the developers' oversight.

P.S.: As for the window for adding skeletons: I'm not strongly against it and am willing to accept the majority opinion, but hands off the precious gems in the Nagash's armor.
ICQ: 564224919
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#2770
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I agree about the Shrines. It's very inconvenient to have to look closely to see what they give... The same could be done with the Witch Hut, once you have the skill. It would also be nice to add it for the Academy. But as for the Necropolis, I don't really care, and besides, do we really need to help the Necropolis, which is already overpowered? :)
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#2771
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Huts, shrines, and universities – I agree. No skeletons are needed; it encourages players to be more attentive and adds opportunities to gain resources.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
#2772
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Currently, in HD, a standard window with a picture appears in shrines/huts when a hero learns a spell/skill. If the spell/skill has already been learned, or there is no book for the spell, the message is written in the info panel in the smallest font. From the first message from Wicc addressed to the Hota team, I understood the request as follows: if the spell has already been learned or there is no book, it is difficult to find/parse the spell in the small text of the message; a picture is needed. After reading the request here, I understood that even when a spell is learned, the standard message is not needed, and it should be written in the info panel. It is not difficult for me to do all this. But in the info panel, there is obviously little space. And if all 3 cases (learning, already learned, no book) are displayed the same way (picture + spell name), how will these cases be distinguished? It doesn't seem very clear. Or is it not important? So, how should it be done? P.S. Wicc, displaying standard messages not in a window, but in the info panel is a feature of HD; Hota is not involved here.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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#2773
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baratorch

So, how do we do it?
Maybe we can create a card for each spell, and write under the picture:
1. Already learned.
2. Cannot be learned.
3. Don't write anything if the hero learned the spell while visiting.
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#2774
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Whether or not the player has read the book, whether or not they have learned the information – the player should be able to keep track of this. Therefore, a small notification at the bottom would be fine, just like in World of Tanks.


#2775
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Okay, I'll make all three the same for now, and maybe add some differences later (adding differences, not with the standard text but with my own, is time-consuming).
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание