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Posts from Mafia 76. Illumination

Mafia Closed Topic
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12 years ago
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The Valkyrie Haven is a castle located in the depths of the Deepwood forest, in the kingdom of Helligkait. The fortress remains unused and empty for most of its existence, but once a decade, during the celebration of Illumination, it fills with visitors from all over the world.
By ancient tradition, this is a week of pleasure, when one forgets their problems and enjoys themselves. And although this event is celebrated in almost every corner of the world, the kingdom of Helligkait has long been the center of the festivities.
Wonderful music will satisfy even the most capricious ear, a festive table overflowing with magnificent delicacies will fill any stomach, endless dancing will keep even the most avid dancers from getting bored, and amazing spectacles prepared by the king and traveling artists will please every eye.
It should be a day of joy, but the idea of inviting anyone who wishes to one's table, while hospitable, can lead to terrible consequences.
The Kingdom of Katarian, long desiring Helligkait's territories and resources, has sent a squad of assassins with the goal of killing the king and sowing seeds of chaos before the start of a full-scale invasion. However, the king should expect knives at his throat not only from enemies without...

The doors to the king's chambers opened unexpectedly and sharply, as if blown open by a hurricane. Two men burst into the room. The king looked up from his desk and glanced at both of them.
— Forgive me, Your Majesty. — one of them blurted out, a guard judging by his attire. — The prince was too insistent.
— It is no matter, leave us.
Prince Reksev von Helligkait had always been distinguished by frightening self-control and cold-bloodedness, but now, perhaps for the first time in his life, his heart blazed with fires of rage.
— You cannot do this, father! — The prince violently struck the king's desk with his fist. — You have no such right; I am your eldest son and legal heir!
— Have you forgotten who you are speaking to, boy? Do not forget, I am still the king, and choosing a successor from among my two sons is within my power.
— Very well, father. — The prince composed himself and returned to his icy calm. — But tell me one thing. Why him?
— The lad... has a heart of gold.
That was enough. The prince silently left the king and returned to his chambers.

King

Features:
- Master of the Valkyrie Haven. Known to all players from the start.
- King. Double vote during voting.
- Guardian Angel. Cannot be targeted by ND or be executed as long as at least one Golden Finger is alive.
Status: local, unarmed.

Beatrice von Helligkait

The king's eldest daughter, recognized as second among the currently living knights of the kingdom. Despite her kindness, honesty, and strong sense of justice, she possesses a harsh character and will show no mercy to her father's enemies.
Features:
- Valkyrie. 75% chance to survive an attack. Cannot be recruited.
- Blood Relative. Cannot kill the prince.
Night Actions:
- Righteous Fury. Kills a chosen player and ignores defenses. If she kills an innocent (a player who has never committed a murder), she cannot act for the next two nights.
Status: local, armed.

Faris

A guest from distant lands.
Night Actions:
- Stupor. Blocks a chosen player.
- Whisper of the Ancients. Redirects a player to a random target.
Day Action:
- Healing Magic. Once per game, can resurrect a player killed on the night of this day.
Status: foreigner, unarmed.

Limion Talos

Limion Talos is an example of a very rare case where an elf managed to achieve high position and noble status in a human state. He was helped in this by an information network he built himself.
Features:
- Antipathy. All actions directed at Limion are automatically redirected to Luna.
Night Actions:
- Information Gathering. Learns the affiliation of a player (town or not).
- Exposure. Reveals the role of a chosen player in the newspaper. Once per game.
Status: local, unarmed.

Queen Luna

Ruler of the elves, who arrived at the celebration of Illumination hoping to convince the king to provide aid to her people in a brutal war that is currently being lost unsuccessfully.
Night Actions:
- Compassion. Heals a chosen player.
Status: foreigner, unarmed.

Grazia

The main attraction of the ballroom. Every man wishes to dance with her, however, such an honor is not easily earned.
Day Action:
- Motivation. Allows a chosen player to perform two NDs at night.
Status: local, unarmed.

Margrave Konrad von Braun

Many rumors surround this man, and none of them are pleasant. Be that as it may, another thing is true: he is loyal to the king and he is the one who gets his hands dirty on the king's behalf.
Features:
- Retribution. Kills their own killer.
Night Actions:
- Terror. Blocks a chosen player for two nights. Once every two nights.
- Night of Terror. Only the town can perform NDs this night. Once per game.
Status: local, unarmed.

Golden Finger
The Order of the Golden Finger was founded during the reign of the previous king of Helligkait, and since then it has proven itself as the ruler's right hand, resolving any problems within the kingdom.
Guardian

The king's shield.
Features:
- Veteran. 50% chance to survive an attack.
Night Actions:
- Honorary Patrol. Protects a player and kills the attacker.
Status: local, armed.

Healer

The king's heart
Night Actions:
- Healing. Heals a chosen player.
Status: local, unarmed.

Executioner

The king's sword
Features:
- War Veteran. 50% chance to survive an attack.
Night Actions:
- Execution. Kills a chosen player.
Status: local, armed.

Scout

The king's eye
Night Actions:
- Check. Learns if a player is armed/local.
Status: local, armed.

Conspirators
Prince Reksev von Helligkait

The king's ambitious son, who could not accept his father's decision to deprive him of the right to inherit the crown in favor of his younger brother.
Features:
- Prince. After the king's death, receives a double vote.
- Fencing Master. Has a 50% chance to kill an additional target (specified in advance).
Night Actions:
- Murder.
- Intimidation. Deprives of a vote.
Status: local, armed.

General Metzger

Commander-in-chief of the Helligkait army, recognized as the first knight of the kingdom. Supported the prince's conspiracy because he believes that the state needs a strong king ready for anything, even villainy, for the prosperity of the country.
Features:
- Great Warrior. 100% chance to survive an ordinary assassination attempt. Cannot be recruited.
- Guillotine-Sword. Ignores natural defense.
Night Actions:
- Murder.
- Interrogation. Isolates a chosen player.
- Guard. Protects a chosen player and kills the attacker.
Status: local, armed.

Lady Eleanor

The prince's wife, a cruel and cunning woman.
Features:
- Lack of Ideals. After the death of the prince and general, she can join any other side.
Night Actions:
- Charm. Steals a vote.
- Persuasion. Redirects a player to a chosen target.
Status: local, unarmed.

Wolfram von Liebenberg

Count of the Red Cliff. He has broken an unthinkable number of kingdom laws, mostly accused of conducting torture and massacres of civilians in his lands. Joined the conspirators, relying on the prince's promise to forgive his misdeeds.
Features:
- Hopelessness. After the death of the prince and general, he can join any remaining side except the town.
Night Actions:
- Murder.
Day Action:
- Butcher. Once per game, can thwart an execution. If he is executed, the execution is not only thwarted, but also whoever Wolfram chooses is hanged.
Status: local, armed.

Katarian Assassins
Frank du Boucher

Commander of the Katarian assassins, a nobleman who has never before betrayed the crown's trust.
Features:
- Always Alert. 50% chance to survive an attack and kill the attacker.
- Master Assassin. If he hits another player's protection, both are killed. Cannot be redirected, blocked, or recruited.
- Precautionary Measures. Kills Talos if he attempts to expose him.
Night Actions:
- Murder.
- Slaughter. Kills a player and all their visitors. Once per game.
Status: foreigner, armed.

Mrak

No one will know the name of your killer if it was this man.
Features:
- Professional. Leaves no clues.
Night Actions:
- Murder.
- Trap. Kills the target's first visitor.
- False Trail. Kills a target and leaves a fake clue on a chosen player. Once every two nights.
- Katarian Intelligence. Learns the affiliation of a player (town/mafia; fingers and emissary appear as mafia). Repeated use of ND provides more specific information (town/fingers/conspirators/emissary), and a third time fully reveals the role.
Status: foreigner, armed.

Shiva

Eagle-eyed — that is certainly about this charming girl. No matter how agile her target is and no matter what armor they wear, the arrows of this archer will strike anyone.
Features:
- Deadly Arrows. Ignores natural defense.
- Invisible Killer. It is quite difficult to take an assassin's head when you do not know where he shoots from. Does not die from protections.
Night Actions:
- Murder.
Status: foreigner, armed.

Noch

The king of Helligkait was never known for debauchery, and therefore the best seductress, exotic and talented, will be needed to kill him. Many say that this beauty's skin color is as beautiful as the night sky, but all forget that the night is not only beautiful, but also dangerous.
Features:
- Agility. Cannot be blocked.
Night Actions:
- Murder.
- Seduction. Blocks a chosen player.
- Beauty that Destroys Kings. Starting from the fourth night, she can unhindered take the king's life. If this happens, the king cannot be resurrected by Faris.
Status: foreigner, armed.

Joint action of Mrak and Shiva. They kill two players as well as anyone who attempts to block them. Once every three nights.

Ataraxian Empire
Emissary

In the view of the empire's inhabitants, the emperor is a living God, and the numerous apostles are his close associates, bearing titles similar to the local count. This man is one of them. The task of emissaries is to convert the religious views of residents of other countries for their subsequent subjugation.
Features:
- Emperor's Blessing. 75% chance to survive an attack.
- Strong Convictions. Cannot lose a vote, be redirected, or be blocked at Night.
Night Actions:
- Sermon. Gains the ability to control the actions and votes of a recruited player.
- Inquisition. Kills a chosen player, ignoring protection. This action can only be used on players where recruitment failed.
Status: foreigner, armed.
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12 years ago
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Order of Actions:
1. Night of Terror.
2. Isolates Metzger, blocks Night, blocks Markgraf, blocks Farris, redirects Eleanor, redirects Farris.
3. Checks, vote stealing.
4. Protects Metzger, protects Guardian.
5. Kills Shiva and Dark.
6. Kills Metzger and Rexev.
7. Kills Beatrice.
8. Kills Boucher and Night, joint kill of Shiva and Dark.
9. Kills Executor.
10. Kills Emissary.
11. Kills Wolfram.
12. Healing.
13. Preaching.

Note-passing, checks, vote stealing, motivation, and redirection are not displayed in the newspaper. Metzger's protection is only displayed if his action prevented a murder. In the case of preaching, only the fact is mentioned.
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12 years ago
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Guess in three tries! )) Number... Okay, 9 is good too. Alright, Arko!
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12 years ago
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Heroes of Might and Magic VII.
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12 years ago
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Guys, can I join you? )) 8
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12 years ago
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immediately kill and execute 8-9. there's a 100% chance it's a maniac, as usual

4
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12 years ago
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*flapped its wings in annoyance and set Arandor's cloak on fire*
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12 years ago
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If anyone has immunity, it would be best to mention it in the thread. Also, any questions about the setting should be clarified before assigning roles.
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12 years ago
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Number 10.
What are the limitations on notes?
Can blocking and redirection happen simultaneously? If blockers and redirectors keep running to each other, what will happen?
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12 years ago
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Are there any restrictions on notes?
No restrictions.
Blocking and redirecting at the same time? If blockers and redirectors run after each other, what will happen?
As in my previous games, the action specified earlier has a higher priority than the action under the same number.
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12 years ago
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Um... are we allowed to share spoilers in the notes, write down our long-term goals for the game, and tell crude jokes about the admin?
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12 years ago
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You can reveal things in notes.
No, I won't allow that. Notes shouldn't contain anything that's prohibited by the regular rules, with the only difference being that in notes, the player writes from the perspective of their role. Just like before.
Write down your character's goals for half the game in advance.
You can, but should you? Checks aren't displayed in the newspaper.
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12 years ago
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Well, let's say Petya is exposed as a city defender, and at night, the real defender writes, "Don't believe Petya, I'm not him, and to prove it, I'm going to defend Vasya," and goes to defend Vasya. The results of the checks will, by default, be positive with a 95% probability.

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